diff --git a/src/lib/elementary/efl_ui_win.eo b/src/lib/elementary/efl_ui_win.eo index e9d572c804..3d86408942 100644 --- a/src/lib/elementary/efl_ui_win.eo +++ b/src/lib/elementary/efl_ui_win.eo @@ -279,8 +279,11 @@ class Efl.Ui.Win extends Efl.Ui.Widget implements Efl.Canvas.Scene, Efl.Access.W When set, the window's loop object will exit using the passed exit code if the window is closed. - The Eina.Value passed should be $EMPTY to unset this state or an int value to be + The @Eina.Value passed should be $EMPTY to unset this state or an int value to be used as the exit code. + + Note this is different from @.exit_on_all_windows_closed which exits when ALL + windows are closed. ]] values { exit_code: const(any_value_ptr); [[The exit code to use when exiting]] @@ -610,11 +613,13 @@ class Efl.Ui.Win extends Efl.Ui.Widget implements Efl.Canvas.Scene, Efl.Access.W When set, the main loop will quit with the passed exit code once all windows have been closed. - The Eina.Value passed should be $EMPTY to unset this state or an int value to be + The @Eina.Value passed should be $EMPTY to unset this state or an int value to be used as the exit code. + + Note this is different from @.exit_on_close which exits when a given window is closed. ]] values { - exit_code: const(any_value_ptr); [[The exit code to use when exiting]] + exit_code: const(any_value_ptr); [[The exit code to use when exiting.]] } } activate {