evas: add internal functions for unsetting+regenerating image data

in the event that the global gl context changes, all engine image data
must be destroyed and then re-created in order to continue rendering
successfully
This commit is contained in:
Mike Blumenkrantz 2016-05-05 10:45:04 -04:00
parent bdfbd4a4e1
commit 0231800b60
2 changed files with 114 additions and 0 deletions

View File

@ -5,6 +5,10 @@
#include "evas_cs2_private.h"
#endif
#include "evas_image_private.h"
#include "evas_polygon_private.h"
#include "evas_vg_private.h"
#define MY_CLASS EVAS_CANVAS_CLASS
#ifdef LKDEBUG
@ -711,4 +715,112 @@ evas_language_reinit(void)
evas_common_language_reinit();
}
static void
_image_data_unset(Evas_Object_Protected_Data *obj, Eina_List **list)
{
if (obj->is_smart)
{
Evas_Object_Protected_Data *obj2;
EINA_INLIST_FOREACH(evas_object_smart_members_get_direct(obj->object), obj2)
_image_data_unset(obj2, list);
return;
}
#define CHECK(TYPE, STRUCT, FREE) \
if (eo_isa(obj->object, TYPE))\
{\
STRUCT *data = eo_data_scope_get(obj->object, TYPE);\
FREE; \
data->engine_data = NULL;\
}
CHECK(EVAS_IMAGE_CLASS, Evas_Image_Data,
ENFN->image_free(ENDT, data->engine_data))
else CHECK(EFL_CANVAS_IMAGE_CLASS, Evas_Image_Data,
ENFN->image_free(ENDT, data->engine_data))
else CHECK(EFL_CANVAS_SCENE3D_CLASS, Evas_Image_Data,
ENFN->image_free(ENDT, data->engine_data))
else CHECK(EVAS_VG_CLASS, Evas_VG_Data,
obj->layer->evas->engine.func->ector_free(data->engine_data))
else CHECK(EFL_CANVAS_POLYGON_CLASS, Efl_Canvas_Polygon_Data,
data->engine_data =
obj->layer->evas->engine.func->polygon_points_clear(obj->layer->evas->engine.data.output,
obj->layer->evas->engine.data.context,
data->engine_data))
else CHECK(EVAS_CANVAS3D_TEXTURE_CLASS, Evas_Canvas3D_Texture_Data,
if (obj->layer->evas->engine.func->texture_free)
obj->layer->evas->engine.func->texture_free(obj->layer->evas->engine.data.output, data->engine_data))
else return;
#undef CHECK
evas_object_ref(obj->object);
*list = eina_list_append(*list, obj->object);
}
EAPI Eina_List *
_evas_canvas_image_data_unset(Evas *eo_e)
{
Evas_Public_Data *e = eo_data_scope_get(eo_e, MY_CLASS);
Evas_Layer *lay;
Eina_List *list = NULL;
EINA_INLIST_FOREACH(e->layers, lay)
{
Evas_Object_Protected_Data *o;
EINA_INLIST_FOREACH(lay->objects, o)
{
if (!o->delete_me)
_image_data_unset(o, &list);
}
}
return list;
}
static void
_image_image_data_regenerate(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj, Evas_Image_Data *data)
{
unsigned int orient = data->cur->orient;
_evas_image_load(eo_obj, obj, data);
EINA_COW_IMAGE_STATE_WRITE_BEGIN(data, state_write)
{
state_write->has_alpha = !state_write->has_alpha;
state_write->orient = -1;
}
EINA_COW_IMAGE_STATE_WRITE_END(data, state_write);
evas_object_image_alpha_set(eo_obj, !data->cur->has_alpha);
_evas_image_orientation_set(eo_obj, data, orient);
}
static void
_image_data_regenerate(Evas_Object *eo_obj)
{
Evas_Object_Protected_Data *obj;
obj = eo_data_scope_get(eo_obj, EVAS_OBJECT_CLASS);
evas_object_change(eo_obj, obj);
#define CHECK(TYPE, STRUCT, REGEN) \
if (eo_isa(eo_obj, TYPE))\
{\
STRUCT *data = eo_data_scope_get(eo_obj, TYPE);\
REGEN; \
}
CHECK(EVAS_IMAGE_CLASS, Evas_Image_Data, _image_image_data_regenerate(eo_obj, obj, data))
else CHECK(EFL_CANVAS_IMAGE_CLASS, Evas_Image_Data, _image_image_data_regenerate(eo_obj, obj, data))
else CHECK(EFL_CANVAS_SCENE3D_CLASS, Evas_Image_Data, _image_image_data_regenerate(eo_obj, obj, data))
//else CHECK(EVAS_VG_CLASS, Evas_VG_Data,)
//else CHECK(EFL_CANVAS_POLYGON_CLASS, Efl_Canvas_Polygon_Data,)
//else CHECK(EVAS_CANVAS3D_TEXTURE_CLASS, Evas_Canvas3D_Texture_Data,
}
EAPI void
_evas_canvas_image_data_regenerate(Eina_List *list)
{
Evas_Object *eo_obj;
EINA_LIST_FREE(list, eo_obj)
{
_image_data_regenerate(eo_obj);
evas_object_unref(eo_obj);
}
}
#include "canvas/evas_canvas.eo.c"

View File

@ -1914,6 +1914,8 @@ void _evas_unwalk(Evas_Public_Data *e_pd);
EAPI int _evas_module_engine_inherit(Evas_Func *funcs, char *name);
EAPI const char *_evas_module_libdir_get(void);
const char *_evas_module_datadir_get(void);
EAPI Eina_List *_evas_canvas_image_data_unset(Evas *eo_e);
EAPI void _evas_canvas_image_data_regenerate(Eina_List *list);
Eina_Bool evas_render_mapped(Evas_Public_Data *e, Evas_Object *obj,
Evas_Object_Protected_Data *source_pd,