From 0313104719992737ac5783714bd9988e2c363ca4 Mon Sep 17 00:00:00 2001 From: Hermet Park Date: Tue, 7 Jan 2020 13:22:18 +0900 Subject: [PATCH] canvas vg: remove redudant code. The render preparation of vector nodes will be done by user_vg_entry_render(). --- src/lib/evas/canvas/efl_canvas_vg_object.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/lib/evas/canvas/efl_canvas_vg_object.c b/src/lib/evas/canvas/efl_canvas_vg_object.c index 83a59bd6fe..c94cf28b48 100644 --- a/src/lib/evas/canvas/efl_canvas_vg_object.c +++ b/src/lib/evas/canvas/efl_canvas_vg_object.c @@ -769,7 +769,6 @@ _efl_canvas_vg_object_render_pre(Evas_Object *eo_obj, { Efl_Canvas_Vg_Object_Data *pd = type_private_data; int is_v, was_v; - Ector_Surface *s; if (obj->pre_render_done) return; obj->pre_render_done = EINA_TRUE; @@ -789,12 +788,6 @@ _efl_canvas_vg_object_render_pre(Evas_Object *eo_obj, obj->cur->clipper->private_data); } - // FIXME: handle damage only on changed renderer. - // FIXME: Move this render_pre to efl_canvas_vg_render() - s = evas_ector_get(obj->layer->evas); - if (pd->root && s) - _evas_vg_render_pre(obj, pd->root, NULL, NULL, NULL, s, NULL, 255, NULL, 0); - /* now figure what changed and add draw rects */ /* if it just became visible or invisible */ is_v = evas_object_is_visible(obj);