ephysics: add perspective support

SVN revision: 78205
This commit is contained in:
Bruno Dilly 2012-10-18 23:27:26 +00:00
parent 30a0f7c659
commit 08643f3112
4 changed files with 174 additions and 0 deletions

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@ -127,6 +127,7 @@ test_bouncing_3d(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event
ephysics_world_gravity_set(world, 0, 0, 0);
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
ephysics_world_perspective_enabled_set(world, EINA_TRUE);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);

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@ -1422,6 +1422,100 @@ EAPI void ephysics_world_light_all_bodies_set(EPhysics_World *world, Eina_Bool e
*/
EAPI Eina_Bool ephysics_world_light_all_bodies_get(const EPhysics_World *world);
/**
* @brief
* Set perspective to be applied on the scene.
*
* This applies a given perspective (3D) to the world rendering.
* It will be used when the scene is rendered, after each simulation step,
* by @ref ephysics_body_evas_object_update().
*
* The @p px and @p py points specify the "infinite distance" point in the 3D
* conversion (where all lines converge to like when artists draw 3D by hand).
* The @p z0 value specifies the z value at which there is a 1:1 mapping between
* spatial coordinates and screen coordinates. Any points on this z value will
* not have their X and Y values modified in the transform.
* Those further away (Z value higher) will shrink into the distance, and those
* less than this value will expand and become bigger. The foc value determines
* the "focal length" of the camera. This is in reality the distance between
* the camera lens plane itself (at or closer than this rendering results are
* undefined) and the @p z0 z value. This allows for some "depth" control and
* @p foc must be greater than 0.
*
* Considering the world geometry, by default, perspective is set to
* px = x + w / 2, py = y + h / 2, z0 = z + d / 2 and foc = 10 * (z + d).
* This means the conversion point is centered on render area, and @p z0
* is on the center of render area z axis. It is set when
* @ref ephysics_world_render_geometry_set() is called.
*
* @note The unit used for all parameters is Evas coordinates.
*
* @note To be used, perspective need to be enabled with
* @ref ephysics_world_perspective_enabled_set().
*
* @param world The physics world
* @param px The perspective distance X coordinate
* @param py The perspective distance Y coordinate
* @param z0 The "0" z plane value
* @param foc The focal distance
*
* @see ephysics_world_perspective_get().
* @see ephysics_world_perspective_enabled_set().
*
* @ingroup EPhysics_World
*/
EAPI void ephysics_world_perspective_set(EPhysics_World *world, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
/**
* @brief
* Get perspective applied on the scene.
*
* @param world The physics world
* @param px The perspective distance X coordinate
* @param py The perspective distance Y coordinate
* @param z0 The "0" z plane value
* @param foc The focal distance
*
* @see ephysics_world_perspective_set() for more details.
* @see ephysics_world_perspective_enabled_get().
*
* @ingroup EPhysics_World
*/
EAPI void ephysics_world_perspective_get(const EPhysics_World *world, Evas_Coord *px, Evas_Coord *py, Evas_Coord *z0, Evas_Coord *foc);
/**
* @brief
* Set if perspective should be applied.
*
* The applied perspective can be set with
* @ref ephysics_world_perspective_set().
*
* @param world The physics world.
* @param enabled @c EINA_TRUE if perspective should be used, or @c EINA_FALSE
* if it shouldn't.
*
* @see ephysics_world_perspective_set() for more details.
* @see ephysics_world_perspective_enabled_get().
*
* @ingroup EPhysics_World
*/
EAPI void ephysics_world_perspective_enabled_set(EPhysics_World *world, Eina_Bool enabled);
/**
* @brief
* Return if perspective is enabled or not.
*
* @param world The physics world.
* @return @c EINA_TRUE if perspective is enabled, or @c EINA_FALSE if it
* isn't, or on error.
*
* @see ephysics_world_perspective_set() for more details.
* @see ephysics_world_perspective_enabled_set().
*
* @ingroup EPhysics_World
*/
EAPI Eina_Bool ephysics_world_perspective_enabled_get(const EPhysics_World *world);
/**
* @}
*/

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@ -1061,6 +1061,13 @@ _ephysics_body_evas_object_default_update(EPhysics_Body *body)
evas_map_util_quat_rotate(map, quat.x(), quat.y(), quat.z(), -quat.w(),
x + (w * body->cm.x), y + (h * body->cm.y), z);
if (ephysics_world_perspective_enabled_get(body->world))
{
int px, py, z0, foc;
ephysics_world_perspective_get(body->world, &px, &py, &z0, &foc);
evas_map_util_3d_perspective(map, px, py, z0, foc);
}
if ((body->light_apply) ||
(ephysics_world_light_all_bodies_get(body->world)))
{

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@ -88,6 +88,15 @@ struct _EPhysics_World {
double max_sleeping_time;
Eina_Lock mutex;
Eina_Condition condition;
struct {
Evas_Coord px;
Evas_Coord py;
Evas_Coord z0;
Evas_Coord foc;
Eina_Bool enabled:1;
} perspective;
Eina_Bool running:1;
Eina_Bool ticked:1;
Eina_Bool active:1;
@ -1234,6 +1243,9 @@ ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coo
world->geometry.h = h;
world->geometry.d = d;
ephysics_world_perspective_set(world, x + w / 2, y + h / 2, z + d / 2,
10 * (z + d));
ephysics_body_world_boundaries_resize(world);
ephysics_camera_position_set(world->camera, x, y);
}
@ -1623,6 +1635,66 @@ ephysics_world_light_all_bodies_get(const EPhysics_World *world)
return world->light->all_bodies;
}
EAPI void
ephysics_world_perspective_set(EPhysics_World *world, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc)
{
if (!world)
{
ERR("No world, can't set perspective.");
return;
}
if (foc <= 0)
{
ERR("Focal distance need to be greater than 0.");
return;
}
world->perspective.px = px;
world->perspective.py = py;
world->perspective.z0 = z0;
world->perspective.foc = foc;
}
EAPI void
ephysics_world_perspective_get(const EPhysics_World *world, Evas_Coord *px, Evas_Coord *py, Evas_Coord *z0, Evas_Coord *foc)
{
if (!world)
{
ERR("No world, can't get perspective.");
return;
}
if (px) *px = world->perspective.px;
if (py) *py = world->perspective.py;
if (z0) *z0 = world->perspective.z0;
if (foc) *foc = world->perspective.foc;
}
EAPI void
ephysics_world_perspective_enabled_set(EPhysics_World *world, Eina_Bool enabled)
{
if (!world)
{
ERR("No world, can't enable / disable perspective.");
return;
}
world->perspective.enabled = !!enabled;
}
EAPI Eina_Bool
ephysics_world_perspective_enabled_get(const EPhysics_World *world)
{
if (!world)
{
ERR("No world, can't get perspective behavior.");
return EINA_FALSE;
}
return world->perspective.enabled;
}
#ifdef __cplusplus
}
#endif