From 088f4af9e7a341c1d3d7bff5cc961ec58d7f8db4 Mon Sep 17 00:00:00 2001 From: Jean Guyomarc'h Date: Sat, 4 Jun 2016 16:19:00 +0200 Subject: [PATCH] elementary: remove redundant code The same checks are performed later on. There is no use doing it twice. Only affects Cocoa windows. --- src/lib/elementary/elm_win.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/lib/elementary/elm_win.c b/src/lib/elementary/elm_win.c index 9ac7243c99..08755ff10a 100644 --- a/src/lib/elementary/elm_win.c +++ b/src/lib/elementary/elm_win.c @@ -5546,12 +5546,6 @@ elm_win_cocoa_window_get(const Evas_Object *obj) ELM_WIN_CHECK(obj) NULL; ELM_WIN_DATA_GET_OR_RETURN(obj, sd, NULL); - const char *engine_name = ecore_evas_engine_name_get(sd->ee); - if (!engine_name) return NULL; - if (strcmp(engine_name, "gl_cocoa") != 0 && - strcmp(engine_name, "opengl_cocoa") != 0) - return NULL; - Ecore_Evas *ee = ecore_evas_ecore_evas_get(evas_object_evas_get(obj)); return _elm_ee_cocoa_win_get(ee); }