diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c index 3fd8b8ee9d..14291a49f0 100644 --- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c +++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c @@ -417,10 +417,10 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x // this is needed to make sure all previous rendering is flushed to // buffers/surfaces eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped - if (eglGetError() != EGL_SUCCESS) - { - printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n"); - } +// if (eglGetError() != EGL_SUCCESS) +// { +// printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n"); +// } #else glXWaitGL(); #endif @@ -440,10 +440,10 @@ eng_output_flush(void *data) #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]); - if (eglGetError() != EGL_SUCCESS) - { - printf("Error: eglSwapBuffers() fail.\n"); - } +// if (eglGetError() != EGL_SUCCESS) +// { +// printf("Error: eglSwapBuffers() fail.\n"); +// } #else #ifdef VSYNC_TO_SCREEN if ((re->info->vsync)/* || (1)*/)