efl_ui_item: try to improve docs

its everything but perfect, but a start ...

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9424
This commit is contained in:
Marcel Hollerbach 2019-07-29 13:56:27 +00:00
parent 44a45e3aca
commit 0ab05a8271
1 changed files with 32 additions and 11 deletions

View File

@ -1,27 +1,50 @@
abstract @beta Efl.Ui.Item extends Efl.Ui.Layout_Base implements Efl.Ui.Selectable, Efl.Input.Clickable
{
[[Item abstract class for pack widget. All item have to be inherited from this class.]]
[[Selectable Item abstraction.
This class serves as the basis to create widgets acting as selectable items inside containers
like @Efl.Ui.List or @Efl.Ui.Grid, for example.
@Efl.Ui.Item provides user interaction through the @Efl.Input.Clickable mixin.
Items can be pressed, long-pressed, etc, and appropriate events are generated.
@Efl.Ui.Item also implements the @Efl.Ui.Selectable interface, meaning that "selected" and
"unselected" events are automatically generated.
Classes inheriting from this one only need to deal with the visual representation of the widget.
See for example @Efl.Ui.Grid_Default_Item and @Efl.Ui.List_Default_Item.
Some events are converted to edje signals so the theme can react to them:
@[Efl.Input.Clickable.pressed] -> "efl,state,pressed",
@[Efl.Input.Clickable.unpressed] -> "efl,state,unpressed",
@[Efl.Ui.Selectable.item,selected] -> "efl,state,selected",
@[Efl.Ui.Selectable.item,unselected] -> "efl,state,unselected".
]]
methods {
@property index {
[[index number of item from their parent object.]]
[[The index of this item inside its container.
The container must be set through the @Efl.Ui.Item.container property.]]
get {}
values {
index : int;
index : int; [[The index where to find this item in its $container.]]
}
}
@property selected {
[[Select property for item object.
Item can be selected by user mouse/key input also]]
set {}
get {}
[[Item selected state.
The visual representation of the item will be adjusted accordingly to the new state.
This property is also automatically modified in response to user actions.
]]
values {
select: bool;
select: bool; [[Whether this item is selected or not.]]
}
}
@property container {
[[The container this object is part of.
You should never use this property yourself, the container will set it. Unsetting this while the item is packed into a container does not have an impact on its state in the container.
You should never use this property directly, the container will set it when the
item is added.
Unsetting this while the item is packed inside a container does not remove the item
from the container.
]]
values {
container : Efl.Ui.Widget; [[The container this item is in.]]
@ -29,11 +52,9 @@ abstract @beta Efl.Ui.Item extends Efl.Ui.Layout_Base implements Efl.Ui.Selectab
}
}
implements {
//Efl.Object
Efl.Object.constructor;
Efl.Object.finalize;
Efl.Object.destructor;
//Efl.Canvas
Efl.Canvas.Group.group_calculate;
}
}