forked from enlightenment/efl
Reduce unnecessary pointer frame callbacks
NB: We only need to do pointer frame callbacks if the pointer is using an animated image. Signed-off-by: Chris Michael <cp.michael@samsung.com>
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@ -196,6 +196,8 @@ _ecore_wl_input_cursor_update(void *data)
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unsigned int delay;
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cursor_image = input->cursor->images[input->cursor_current_index];
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if (!cursor_image) return ECORE_CALLBACK_RENEW;
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if ((buffer = wl_cursor_image_get_buffer(cursor_image)))
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{
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ecore_wl_input_pointer_set(input, input->cursor_surface,
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@ -206,7 +208,7 @@ _ecore_wl_input_cursor_update(void *data)
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cursor_image->width, cursor_image->height);
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wl_surface_commit(input->cursor_surface);
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if (!input->cursor_frame_cb)
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if ((input->cursor->image_count > 1) && (!input->cursor_frame_cb))
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_ecore_wl_input_cb_pointer_frame(input, NULL, 0);
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}
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@ -515,7 +517,7 @@ _ecore_wl_input_cb_pointer_frame(void *data, struct wl_callback *callback, unsig
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return;
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}
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if (!input->cursor_frame_cb)
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if ((input->cursor->image_count > 1) && (!input->cursor_frame_cb))
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{
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input->cursor_frame_cb = wl_surface_frame(input->cursor_surface);
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wl_callback_add_listener(input->cursor_frame_cb,
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