Reduce unnecessary pointer frame callbacks

NB: We only need to do pointer frame callbacks if the pointer is using
an animated image.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2013-09-12 14:56:58 +01:00
parent f4f44c777a
commit 0d0944c4cc
1 changed files with 4 additions and 2 deletions

View File

@ -196,6 +196,8 @@ _ecore_wl_input_cursor_update(void *data)
unsigned int delay;
cursor_image = input->cursor->images[input->cursor_current_index];
if (!cursor_image) return ECORE_CALLBACK_RENEW;
if ((buffer = wl_cursor_image_get_buffer(cursor_image)))
{
ecore_wl_input_pointer_set(input, input->cursor_surface,
@ -206,7 +208,7 @@ _ecore_wl_input_cursor_update(void *data)
cursor_image->width, cursor_image->height);
wl_surface_commit(input->cursor_surface);
if (!input->cursor_frame_cb)
if ((input->cursor->image_count > 1) && (!input->cursor_frame_cb))
_ecore_wl_input_cb_pointer_frame(input, NULL, 0);
}
@ -515,7 +517,7 @@ _ecore_wl_input_cb_pointer_frame(void *data, struct wl_callback *callback, unsig
return;
}
if (!input->cursor_frame_cb)
if ((input->cursor->image_count > 1) && (!input->cursor_frame_cb))
{
input->cursor_frame_cb = wl_surface_frame(input->cursor_surface);
wl_callback_add_listener(input->cursor_frame_cb,