Evas GLX: Simplify code

if (A) then B else B
This commit is contained in:
Jean-Philippe Andre 2014-07-17 14:35:49 +09:00
parent f5e24c3bcf
commit 0d9005aa0c
1 changed files with 4 additions and 19 deletions

View File

@ -45,7 +45,6 @@ eng_window_new(Evas_Engine_Info_GL_X11 *info,
int major_version, minor_version;
int num_config, n = 0;
#endif
XVisualInfo *vi_use;
const GLubyte *vendor, *renderer, *version;
int blacklist = 0;
@ -69,24 +68,10 @@ eng_window_new(Evas_Engine_Info_GL_X11 *info,
gw->info = info;
gw->evas = e;
vi_use = _evas_gl_x11_vi;
if (gw->alpha)
{
#ifdef GL_GLES
if (_evas_gl_x11_rgba_vi)
{
vi_use = _evas_gl_x11_rgba_vi;
}
#else
//#ifdef NEWGL
if (_evas_gl_x11_rgba_vi)
{
vi_use = _evas_gl_x11_rgba_vi;
}
//#endif
#endif
}
gw->visualinfo = vi_use;
if (gw->alpha && _evas_gl_x11_rgba_vi)
gw->visualinfo = _evas_gl_x11_rgba_vi;
else
gw->visualinfo = _evas_gl_x11_vi;
// EGL / GLES
#ifdef GL_GLES