Edje calc: Fix wrong migration to Eo4.

The if wasn't using {} so one of the statements was executed
unconditionally.
This commit is contained in:
Tom Hacohen 2016-03-03 12:23:04 +00:00
parent 800e760b7e
commit 12d8654f14
1 changed files with 4 additions and 2 deletions

View File

@ -4777,8 +4777,10 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
frame_exist = evas_canvas3d_mesh_frame_exist(mesh, pf->type.node.frame);
if (!frame_exist)
evas_canvas3d_mesh_frame_add(mesh, pf->type.node.frame);
evas_canvas3d_mesh_frame_material_set(mesh, pf->type.node.frame, material);
{
evas_canvas3d_mesh_frame_add(mesh, pf->type.node.frame);
evas_canvas3d_mesh_frame_material_set(mesh, pf->type.node.frame, material);
}
evas_canvas3d_mesh_shade_mode_set(mesh, pd_mesh_node->mesh_node.properties.shade);
evas_canvas3d_mesh_vertex_assembly_set(mesh, pd_mesh_node->mesh_node.mesh.assembly);
evas_canvas3d_node_mesh_frame_set(ep->node, mesh, pf->type.node.frame);