forked from enlightenment/efl
Edje calc: Fix wrong migration to Eo4.
The if wasn't using {} so one of the statements was executed unconditionally.
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@ -4777,8 +4777,10 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
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frame_exist = evas_canvas3d_mesh_frame_exist(mesh, pf->type.node.frame);
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if (!frame_exist)
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evas_canvas3d_mesh_frame_add(mesh, pf->type.node.frame);
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evas_canvas3d_mesh_frame_material_set(mesh, pf->type.node.frame, material);
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{
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evas_canvas3d_mesh_frame_add(mesh, pf->type.node.frame);
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evas_canvas3d_mesh_frame_material_set(mesh, pf->type.node.frame, material);
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}
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evas_canvas3d_mesh_shade_mode_set(mesh, pd_mesh_node->mesh_node.properties.shade);
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evas_canvas3d_mesh_vertex_assembly_set(mesh, pd_mesh_node->mesh_node.mesh.assembly);
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evas_canvas3d_node_mesh_frame_set(ep->node, mesh, pf->type.node.frame);
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