Adding a new signal example

Patch by: Guilherme Iscaro <iscaro@profusion.mobi>

SVN revision: 69973
This commit is contained in:
Guilherme Iscaro 2012-04-09 13:50:11 +00:00 committed by Jonas M. Gastal
parent 454e3c365e
commit 1772917ed5
6 changed files with 15265 additions and 0 deletions

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@ -17,6 +17,7 @@
* @li @ref tutorial_edje_animations
* @li @ref tutorial_edje_multisense
* @li @ref tutorial_edje_basic2
* @li @ref tutorial_edje_signals_2
*/
/**
@ -1105,3 +1106,78 @@
* edje_cc swallow.edc
* @endverbatim
*/
/**
* @page tutorial_edje_signals_2 Edje Signals example 2
*
* In this example we will make use of signals to help to move an image away from the mouse pointer.
*
* Signals are software interruption, this means that when it happens and if the program is sensitive to it
* the program will stop whatever it is doing and handle the signal.
*
* In this example we are only sensitive to the "mouve,move" signal so we need to register a callback to it.
* To do this we will add a signal callback to our edje object that will detect "mouse,move" signal
* comming from the part "part_image" and when this happens we will call the fuction _on_mouse_over passing
* the evas pointer as a parameter. The evas pointer is passed as a parameter because we need to know
* where is the mouse pointer in the screen.
*
* We can see bellow how we can listen to the signal:
*
* @dontinclude signals2.c
* @skip edje_object_signal
* @until );
*
*
* Now, let's pass to the callback function. If we want to keep the ball away from the mouse pointer
* we need to now where is the ball and where is the mouse and we can easily discovery these things using
* this:
*
* For the the object position in the canvas:
* @dontinclude signals2.c
* @skipline evas_object_geometry
*
* For the mouse position relative to the screen:
* @skipline evas_pointer_output
*
* Now that we have the position of the mouse and the object we just need
* to set the new location and move the object. To set the new location we do this:
* @skip if
* @until y -= (
*
* You can change the formula above if you like. Because we are changing the object's position
* we need to do something if the new position is beyound the canvas size. So here it is:
*
* @skip if
* @until y = 0
*
* Then now what we need to do is move the object:
* @skipline evas_object
*
* Here is the complete callback function:
*
* @dontinclude signals2.c
* @skip _on_mouse_over
* @until }
*
*
* When you compile and run it you should see this:
* @image html signal2final.png
* @image rtf signal2final.png
* @image latex signal2final.eps width=\textwidth
*
* The .edc file:
* @include signalsBubble.edc
*
* The source code:
* @include signals2.c
*
* To compile use this command:
* @verbatim
* gcc -o signals2 signals2.c -DPACKAGE_BIN_DIR=\"/Where/enlightenment/is/installed/bin\"
* -DPACKAGE_LIB_DIR=\"/Where/enlightenment/is/installed/lib\"
* -DPACKAGE_DATA_DIR=\"/Where/enlightenment/is/installed/share\"
* `pkg-config --cflags --libs evas ecore ecore-evas edje`
*
* edje_cc -id /path/to/the/image signalsBubble.edc
* @endverbatim
*/

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@ -0,0 +1,134 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#define __UNUSED__
#endif
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Edje.h>
#include <stdio.h>
#define WIDTH (700)
#define HEIGHT (700)
static void
_on_delete(Ecore_Evas *ee __UNUSED__)
{
ecore_main_loop_quit();
}
/* mouse over signals */
static void
_on_mouse_over(void *data, Evas_Object *edje_obj,
const char *emission __UNUSED__, const char *source __UNUSED__)
{
Evas *evas;
int x, y, mouseX, mouseY;
evas = (Evas *) data;
evas_object_geometry_get(edje_obj, &x, &y, NULL, NULL);
evas_pointer_output_xy_get(evas, &mouseX, &mouseY);
if ((rand() % 2) == 0)
x += ((mouseX - x) + (x / 4 + mouseY / 2));
else
x -= ((mouseX - x) + (x / 4 + mouseY / 2));
if ((rand() % 2) == 0)
y += ((mouseY - y) + (y / 4 + mouseX / 2));
else
y -= ((mouseY - y) + (y / 4 + mouseX / 2));
if (x > WIDTH)
x = WIDTH;
else if (x < 0) x = 0;
if (y > HEIGHT)
y = HEIGHT;
else if (y < 0) y = 0;
fprintf(stdout, "Moving object to - (%d,%d)\n", x, y);
evas_object_move(edje_obj, x, y);
}
int
main(int argc __UNUSED__, char **argv)
{
const char *edje_file = "signalsBubble.edj";
char edje_file_path[PATH_MAX];
Eina_Prefix *pfx;
Ecore_Evas *ee;
Evas *evas;
Evas_Object *bg;
Evas_Object *edje_obj;
if (!ecore_evas_init()) return EXIT_FAILURE;
if (!edje_init()) goto shutdown_ecore_evas;
pfx = eina_prefix_new(argv[0], main, "EDJE_EXAMPLES", "edje/examples",
edje_file, PACKAGE_BIN_DIR, PACKAGE_LIB_DIR,
PACKAGE_DATA_DIR, PACKAGE_DATA_DIR);
if (!pfx) goto shutdown_edje;
ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
if (!ee) goto eina_prefix_free;
ecore_evas_callback_delete_request_set(ee, _on_delete);
ecore_evas_title_set(ee, "Edje animations and signals");
evas = ecore_evas_get(ee);
bg = evas_object_rectangle_add(evas);
evas_object_color_set(bg, 255, 255, 255, 255); //White
evas_object_move(bg, 0, 0); //orign
evas_object_resize(bg, WIDTH, HEIGHT); //cover the window
evas_object_show(bg);
ecore_evas_object_associate(ee, bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE);
evas_object_focus_set(bg, EINA_TRUE);
edje_obj = edje_object_add(evas);
snprintf(edje_file_path, sizeof(edje_file_path), "%s/examples/%s",
eina_prefix_data_get(pfx), edje_file);
if (!edje_object_file_set(edje_obj, edje_file_path, "image_group"))
{
int err = edje_object_load_error_get(edje_obj);
const char *errmsg = edje_load_error_str(err);
fprintf(stderr, "Could not load the edje file - reason:%s\n", errmsg);
goto eina_prefix_free;
}
edje_object_signal_callback_add(edje_obj, "mouse,move", "part_image",
_on_mouse_over, evas);
evas_object_resize(edje_obj, 63, 63);
evas_object_move(edje_obj, 50, 50);
evas_object_show(edje_obj);
ecore_evas_show(ee);
ecore_main_loop_begin();
eina_prefix_free(pfx);
ecore_evas_free(ee);
edje_shutdown();
ecore_evas_shutdown();
return EXIT_SUCCESS;
eina_prefix_free: eina_prefix_free(pfx);
shutdown_edje: edje_shutdown();
shutdown_ecore_evas: ecore_evas_shutdown();
return EXIT_FAILURE;
}

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@ -0,0 +1,22 @@
collections{
group{
name: "image_group";
max: 500 500;
min: 50 50;
images{
image: "bubble.png" COMP;
}
parts{
part{
name: "part_image";
type: IMAGE;
description{
min:63 63;
image{
normal: "bubble.png";
}
}
}
}
}
}

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@ -173,6 +173,7 @@ part of Edje's API:
- @ref tutorial_edje_color_class
- @ref tutorial_edje_animations
- @ref Example_Edje_Signals_Messages
- @ref tutorial_edje_signals_2
- @ref tutorial_edje_text
- @ref tutorial_edje_drag
- @ref tutorial_edje_perspective