diff --git a/legacy/edje/src/lib/Edje.h b/legacy/edje/src/lib/Edje.h index 64c8866b06..1449d70477 100644 --- a/legacy/edje/src/lib/Edje.h +++ b/legacy/edje/src/lib/Edje.h @@ -596,7 +596,7 @@ typedef enum _Edje_External_Param_Type { EDJE_EXTERNAL_PARAM_TYPE_INT, /**< Parameter value is an integer. */ EDJE_EXTERNAL_PARAM_TYPE_DOUBLE, /**< Parameter value is a double. */ - EDJE_EXTERNAL_PARAM_TYPE_STRING, /**< Paramater value is a string. */ + EDJE_EXTERNAL_PARAM_TYPE_STRING, /**< Parameter value is a string. */ EDJE_EXTERNAL_PARAM_TYPE_BOOL, /**< Parameter value is boolean. */ EDJE_EXTERNAL_PARAM_TYPE_CHOICE, /**< Parameter value is one of a set of predefined string choices. */ @@ -609,10 +609,10 @@ typedef enum _Edje_External_Param_Type */ typedef enum _Edje_External_Param_Flags { - EDJE_EXTERNAL_PARAM_FLAGS_NONE = 0, /**< Propery is incapable of operations, this is used to catch bogus flags. */ + EDJE_EXTERNAL_PARAM_FLAGS_NONE = 0, /**< Property is incapable of operations, this is used to catch bogus flags. */ EDJE_EXTERNAL_PARAM_FLAGS_GET = (1 << 0), /**< Property can be read/get. */ EDJE_EXTERNAL_PARAM_FLAGS_SET = (1 << 1), /**< Property can be written/set. This only enables edje_object_part_external_param_set() and Embryo scripts. To enable the parameter being set from state description whenever it changes state, use #EDJE_EXTERNAL_PARAM_FLAGS_STATE. */ - EDJE_EXTERNAL_PARAM_FLAGS_STATE = (1 << 2), /**< Property can be set from state dsecription. */ + EDJE_EXTERNAL_PARAM_FLAGS_STATE = (1 << 2), /**< Property can be set from state description. */ EDJE_EXTERNAL_PARAM_FLAGS_CONSTRUCTOR = (1 << 3), /**< This property is only set once when the object is constructed using its value from "default" 0.0 state description. Setting this overrides #EDJE_EXTERNAL_PARAM_FLAGS_STATE. */ EDJE_EXTERNAL_PARAM_FLAGS_REGULAR = (EDJE_EXTERNAL_PARAM_FLAGS_GET | EDJE_EXTERNAL_PARAM_FLAGS_SET | @@ -722,18 +722,18 @@ struct _Edje_External_Param_Info used. */ union { struct { - int def, /**< Default value for the paramter. */ + int def, /**< Default value for the parameter. */ min, /**< Minimum value it can have. */ max, /**< Maximum value it can have. */ step; /**< Values will be a multiple of this. */ - } i; /**< Info about integer type parametrs. Use #EDJE_EXTERNAL_INT_UNSET + } i; /**< Info about integer type parameters. Use #EDJE_EXTERNAL_INT_UNSET on any of them to indicate they are not defined.*/ struct { - double def, /**< Default value for the paramter. */ + double def, /**< Default value for the parameter. */ min, /**< Minimum value it can have. */ max, /**< Maximum value it can have. */ step; /**< Values will be a multiple of this. */ - } d; /**< Info about double type parametrs. Use + } d; /**< Info about double type parameters. Use #EDJE_EXTERNAL_DOUBLE_UNSET on any of them to indicate they are not defined.*/ struct { const char *def; /**< Default value. */ @@ -1024,7 +1024,7 @@ EAPI const char *edje_fontset_append_get (void); * edje_object_scale_set(), that factor will @b override the global * one. * - * Scaling affects the values of mininum/maximum @b part sizes, which + * Scaling affects the values of minimum/maximum @b part sizes, which * are @b multiplied by it. Font sizes are scaled, too. * * @warning Only parts which, at EDC level, had the @c "scale" @@ -1081,7 +1081,7 @@ EAPI void edje_password_show_last_timeout_set(double password_show_last_timeout) * * @param obj A handle to an Edje object * @param scale The scaling factor (the default value is @c 0.0, - * meaning indivinual scaling @b not set) + * meaning individual scaling @b not set) * * This function sets an @b individual scaling factor on the @a obj * Edje object. This property (or Edje's global scaling factor, when @@ -1500,9 +1500,9 @@ EAPI void edje_box_layout_register (const char *name, Evas_Object * * @note You can get a callback every time edje re-calculates the object * (either due to animation or some kind of signal or input). This is called - * in-line just after the recalculation has occured. It is a good idea not + * in-line just after the recalculation has occurred. It is a good idea not * to go and delete or alter the object inside this callbacks, simply make - * a note that the recalculation has taken place and then do somethnig about + * a note that the recalculation has taken place and then do something about * it outside the callback. to register a callback use code like: * * @code @@ -1720,7 +1720,7 @@ EAPI Eina_Bool edje_object_preload (Evas_Object *obj, Eina_Bool c * buttons on an interface, you'd be registering for notifications on * events of mouse buttons being pressed down on either of those parts * (those events all have the @c "mouse,down," common prefix on their - * names, with a suffix giving the button number). The actual emisson + * names, with a suffix giving the button number). The actual emission * and source strings of an event will be passed in as the @a emission * and @a source parameters of the callback function (e.g. @c * "mouse,down,2" and @c "button.close"), for each of those events. @@ -2057,7 +2057,7 @@ EAPI void edje_object_size_min_get (const Evas_Object *obj, E * @param update Wether or not update the size hints. * * By default edje doesn't set size hints on itself. With this function - * call, it will do so if update is true. Be carefull, it cost a lot to + * call, it will do so if update is true. Be carefully, it cost a lot to * trigger this feature as it will recalc the object every time it make * sense to be sure that's its minimal size hint is always accurate. */ @@ -2834,7 +2834,7 @@ EAPI Eina_Bool edje_object_part_text_input_panel_enabled_get (const Evas_ * @brief Show the input panel (virtual keyboard) based on the input panel property such as layout, autocapital types, and so on. * * Note that input panel is shown or hidden automatically according to the focus state. - * This API can be used in the case of manually controling by using edje_object_part_text_input_panel_enabled_set. + * This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set. * * @param obj A valid Evas_Object handle * @param part The part name @@ -2847,7 +2847,7 @@ EAPI void edje_object_part_text_input_panel_show(const Evas_Object * * @see edje_object_part_text_input_panel_show * * Note that input panel is shown or hidden automatically according to the focus state. - * This API can be used in the case of manually controling by using edje_object_part_text_input_panel_enabled_set. + * This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set. * * @param obj A valid Evas_Object handle * @param part The part name @@ -2966,13 +2966,13 @@ EAPI Eina_Bool edje_object_part_text_input_panel_return_key_disabled_get( * text. * * @warning This function will be deprecated because of difficulty in use. - * The type(format, text, or makrup) of text should be always + * The type(format, text, or markup) of text should be always * checked in the filter function for correct filtering. * Please use edje_object_text_markup_filter_callback_add() instead. There * is no need to check the type of text in the filter function * because the text is always markup. * @warning If you use this function with - * edje_object_text_markup_filter_callback_add() togehter, all + * edje_object_text_markup_filter_callback_add() together, all * Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions * will be executed, and then filtered text will be inserted. * @@ -3000,7 +3000,7 @@ EAPI void edje_object_text_insert_filter_callback_add (Evas_Ob * @param part The part name * @param func The function callback to remove * - * @return The user data pointer if succesful, or NULL otherwise + * @return The user data pointer if successful, or NULL otherwise */ EAPI void *edje_object_text_insert_filter_callback_del (Evas_Object *obj, const char *part, Edje_Text_Filter_Cb func); @@ -3019,7 +3019,7 @@ EAPI void *edje_object_text_insert_filter_callback_del (Evas_Ob * @param func The function callback to remove * @param data The data passed to the callback function * - * @return The same data pointer if succesful, or NULL otherwise + * @return The same data pointer if successful, or NULL otherwise */ EAPI void *edje_object_text_insert_filter_callback_del_full (Evas_Object *obj, const char *part, Edje_Text_Filter_Cb func, void *data); @@ -3069,7 +3069,7 @@ EAPI void edje_object_text_markup_filter_callback_add(Evas_Object *obj, const ch * @param part The part name * @param func The function callback to remove * - * @return The user data pointer if succesful, or NULL otherwise + * @return The user data pointer if successful, or NULL otherwise * @since 1.2.0 */ EAPI void *edje_object_text_markup_filter_callback_del(Evas_Object *obj, const char *part, Edje_Markup_Filter_Cb func); @@ -3089,7 +3089,7 @@ EAPI void *edje_object_text_markup_filter_callback_del(Evas_Object *obj, const c * @param func The function callback to remove * @param data The data passed to the callback function * - * @return The same data pointer if succesful, or NULL otherwise + * @return The same data pointer if successful, or NULL otherwise * @since 1.2.0 */ EAPI void *edje_object_text_markup_filter_callback_del_full(Evas_Object *obj, const char *part, Edje_Markup_Filter_Cb func, void *data); @@ -3395,7 +3395,7 @@ EAPI Eina_Bool edje_object_part_external_param_set (Evas_Ob * * Parts of type external may carry extra properties that have * meanings defined by the external plugin. For instance, it may be a - * string that defines a button label. This property can be modifed by + * string that defines a button label. This property can be modified by * state parameters, by explicit calls to * edje_object_part_external_param_set() or getting the actual object * with edje_object_part_external_object_get() and calling native @@ -4001,8 +4001,8 @@ EAPI const Edje_External_Param_Info *edje_external_param_info_get (const char * This sets the parameters of the perspective transformation. X, Y and Z * values are used. The px and py points specify the "infinite distance" point * in the 3D conversion (where all lines converge to like when artists draw - * 3D by hand). The @p z0 value specifis the z value at which there is a 1:1 - * mapping between spatial coorinates and screen coordinates. Any points + * 3D by hand). The @p z0 value specifies the z value at which there is a 1:1 + * mapping between spatial coordinates and screen coordinates. Any points * on this z value will not have their X and Y values modified in the transform. * Those further away (Z value higher) will shrink into the distance, and * those less than this value will expand and become bigger. The @p foc value @@ -4012,8 +4012,8 @@ EAPI const Edje_External_Param_Info *edje_external_param_info_get (const char * control and @p foc must be greater than 0. * * @param m map to change. - * @param px The pespective distance X coordinate - * @param py The pespective distance Y coordinate + * @param px The perspective distance X coordinate + * @param py The perspective distance Y coordinate * @param z0 The "0" z plane value * @param foc The focal distance */