evas/gl - actually, this is correct.

SVN revision: 80758
This commit is contained in:
ChunEon Park 2012-12-12 12:39:32 +00:00
parent b11f968b37
commit 19e600254f
1 changed files with 6 additions and 13 deletions

View File

@ -29,23 +29,16 @@ evas_gl_common_line_draw(Evas_Engine_GL_Context *gc, int x1, int y1, int x2, int
cw = gc->dc->clip.w; ch = gc->dc->clip.h; cw = gc->dc->clip.w; ch = gc->dc->clip.h;
//Increment pixels since the gl line origin position is slightly different. //Increment pixels since the gl line origin position is slightly different.
if (x1 == x2)
{
if ((gc->rot == 0) || (gc->rot == 90)) if ((gc->rot == 0) || (gc->rot == 90))
{ {
x1++; x1++;
x2++; x2++;
} }
}
if (y1 == y2)
{
if ((gc->rot == 90) || (gc->rot == 180)) if ((gc->rot == 90) || (gc->rot == 180))
{ {
y1++; y1++;
y2++; y2++;
} }
}
evas_gl_common_context_line_push(gc, x1, y1, x2, y2, evas_gl_common_context_line_push(gc, x1, y1, x2, y2,
c, cx, cy, cw, ch, c, cx, cy, cw, ch,