evas: fix usage of the same ressource in the GL backend with orient.

When we set orient we actually need to return a new image or it will confuse
evas a lot.
This commit is contained in:
Cedric BAIL 2015-04-24 17:04:58 +02:00
parent 054fed5336
commit 1b91101966
1 changed files with 14 additions and 2 deletions

View File

@ -899,6 +899,7 @@ eng_image_orient_set(void *data, void *image, Evas_Image_Orient orient)
{
Render_Engine_GL_Generic *re = data;
Evas_GL_Image *im;
Evas_GL_Image *im_new;
if (!image) return NULL;
im = image;
@ -906,8 +907,19 @@ eng_image_orient_set(void *data, void *image, Evas_Image_Orient orient)
re->window_use(re->software.ob);
im->orient = orient;
return im;
evas_gl_common_image_update(im->gc, im);
im_new = evas_gl_common_image_new(im->gc, im->w, im->h, im->alpha, im->cs.space);
if (!im_new) return im;
*im_new = *im;
im_new->tex->references++;
im_new->tex->pt->references++;
im_new->orient = orient;
evas_gl_common_image_free(im);
return im_new;
}
static Evas_Image_Orient