declare a few classes stable

this is the first wave of stablization declarations

fixes T7562
fixes T7846
fixes T7848
fixes T7859
fixes T7860
fixes T7861
fixes T7863
fixes T7878
fixes T7899
fixes T7918
fixes T7919
fixes T7963
fixes T7964
fixes T7965
fixes T7967
fixes T7969
fixes T7970

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9264
This commit is contained in:
Marcel Hollerbach 2019-07-10 17:25:15 +02:00
parent dc2dba6c88
commit 1c8f6132af
16 changed files with 26 additions and 26 deletions

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@ -1,6 +1,6 @@
parse efl_ui_layout_orientable; parse efl_ui_layout_orientable;
enum @beta Efl.Gfx.Image_Orientation enum Efl.Gfx.Image_Orientation
{ {
[[An orientation type, to rotate and flip images. [[An orientation type, to rotate and flip images.
@ -25,7 +25,7 @@ enum @beta Efl.Gfx.Image_Orientation
flip_bitmask = 12 [[Bitmask that can be used to isolate flipping values, that is, $flip_vertical and $flip_horizontal.]] flip_bitmask = 12 [[Bitmask that can be used to isolate flipping values, that is, $flip_vertical and $flip_horizontal.]]
} }
interface @beta Efl.Gfx.Image_Orientable interface Efl.Gfx.Image_Orientable
{ {
[[Interface for objects which can be oriented.]] [[Interface for objects which can be oriented.]]
c_prefix: efl_gfx_image; c_prefix: efl_gfx_image;

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@ -1,4 +1,4 @@
enum @beta Efl.Input.Device_Type enum Efl.Input.Device_Type
{ {
[[General type of input device. [[General type of input device.
@ -19,7 +19,7 @@ enum @beta Efl.Input.Device_Type
@property canvas { values { canvas: Efl.Canvas; } } @property canvas { values { canvas: Efl.Canvas; } }
*/ */
class @beta Efl.Input.Device extends Efl.Object class Efl.Input.Device extends Efl.Object
{ {
[[Represents a pointing device such as a touch finger, pen or mouse. [[Represents a pointing device such as a touch finger, pen or mouse.
]] ]]

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@ -1,4 +1,4 @@
enum @beta Efl.Pointer.Action enum Efl.Pointer.Action
{ {
[[Pointer event type. Represents which kind of event this is. [[Pointer event type. Represents which kind of event this is.
@ -18,7 +18,7 @@ enum @beta Efl.Pointer.Action
axis, [[Axis event (pen, stick, ...).]] axis, [[Axis event (pen, stick, ...).]]
} }
enum @beta Efl.Pointer.Flags enum Efl.Pointer.Flags
{ {
[[Pointer flags indicating whether a double or triple click is under way. [[Pointer flags indicating whether a double or triple click is under way.
@ -29,7 +29,7 @@ enum @beta Efl.Pointer.Flags
triple_click = (1 << 1), [[This mouse button press was the 3rd press of a triple click]] triple_click = (1 << 1), [[This mouse button press was the 3rd press of a triple click]]
} }
enum @beta Efl.Input.Flags enum Efl.Input.Flags
{ {
[[Special flags set during an input event propagation. [[Special flags set during an input event propagation.
@ -74,7 +74,7 @@ enum @beta Efl.Input.Object_Pointer_Mode {
]] ]]
} }
enum @beta Efl.Input.Value { enum @beta Efl.Input.Value {
[[Keys for the generic values of all events. [[Keys for the generic values of all events.
@since 1.19 @since 1.19

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@ -1,4 +1,4 @@
interface @beta Efl.Pack extends Efl.Container interface Efl.Pack extends Efl.Container
{ {
[[Common interface for objects (containers) with multiple contents [[Common interface for objects (containers) with multiple contents
(sub-objects) which can be added and removed at runtime. (sub-objects) which can be added and removed at runtime.

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@ -1,4 +1,4 @@
interface @beta Efl.Pack_Linear extends Efl.Pack interface Efl.Pack_Linear extends Efl.Pack
{ {
[[Common interface for objects (containers) with multiple contents [[Common interface for objects (containers) with multiple contents
(sub-objects) which can be added and removed at runtime in a linear fashion. (sub-objects) which can be added and removed at runtime in a linear fashion.

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@ -1,4 +1,4 @@
interface @beta Efl.Ui.Autorepeat { interface Efl.Ui.Autorepeat {
[[Interface for autorepeating clicks. [[Interface for autorepeating clicks.
This interface abstracts functions for enabling / disabling this feature. This interface abstracts functions for enabling / disabling this feature.

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@ -1,6 +1,6 @@
parse efl_gfx_image_orientable; parse efl_gfx_image_orientable;
enum @beta Efl.Ui.Layout_Orientation enum Efl.Ui.Layout_Orientation
{ {
[[Orientation for UI objects and layouts that can have multiple configurations. [[Orientation for UI objects and layouts that can have multiple configurations.
@ -24,10 +24,10 @@ enum @beta Efl.Ui.Layout_Orientation
along the selected axis.]] along the selected axis.]]
} }
interface @beta Efl.Ui.Layout_Orientable interface Efl.Ui.Layout_Orientable
{ {
[[Interface for UI objects which can have more than one orientation. [[Interface for UI objects which can have more than one orientation.
For example, sliders, which can be horizontal or vertical, or container For example, sliders, which can be horizontal or vertical, or container
boxes, which can arrange their elements in a horizontal or vertical fashion. boxes, which can arrange their elements in a horizontal or vertical fashion.
]] ]]

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Box extends Efl.Ui.Widget implements Efl.Pack_Linear, Efl.Pack_Layout, class Efl.Ui.Box extends Efl.Ui.Widget implements Efl.Pack_Linear, Efl.Pack_Layout,
Efl.Ui.Layout_Orientable, Efl.Gfx.Arrangement Efl.Ui.Layout_Orientable, Efl.Gfx.Arrangement
{ {
[[A container that arranges children widgets in a vertical or horizontal fashion. [[A container that arranges children widgets in a vertical or horizontal fashion.

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Button extends Efl.Ui.Layout_Base implements Efl.Ui.Clickable, Efl.Ui.Autorepeat, class Efl.Ui.Button extends Efl.Ui.Layout_Base implements Efl.Ui.Clickable, Efl.Ui.Autorepeat,
Efl.Text, Efl.Content, Efl.Text, Efl.Content,
Efl.Access.Widget.Action Efl.Access.Widget.Action
{ {

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@ -1,4 +1,4 @@
struct Efl.Ui.Clickable_Clicked { struct @beta Efl.Ui.Clickable_Clicked {
[[A struct that expresses a click in elementary.]] [[A struct that expresses a click in elementary.]]
repeated : int; [[The amount of how often the clicked event was repeated in a certain amount of time]] repeated : int; [[The amount of how often the clicked event was repeated in a certain amount of time]]
button : int; [[The Button that is pressed]] button : int; [[The Button that is pressed]]

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@ -1,8 +1,8 @@
class @beta Efl.Ui.Table extends Efl.Ui.Widget implements Efl.Pack_Table, Efl.Pack_Layout, class Efl.Ui.Table extends Efl.Ui.Widget implements Efl.Pack_Table, Efl.Pack_Layout,
Efl.Ui.Layout_Orientable, Efl.Gfx.Arrangement Efl.Ui.Layout_Orientable, Efl.Gfx.Arrangement
{ {
[[Widget container that arranges its elements in a grid. [[Widget container that arranges its elements in a grid.
The amount of rows and columns can be controlled with @Efl.Pack_Table.table_rows The amount of rows and columns can be controlled with @Efl.Pack_Table.table_rows
and @Efl.Pack_Table.table_columns, and elements can be manually positioned with and @Efl.Pack_Table.table_columns, and elements can be manually positioned with
@Efl.Pack_Table.pack_table. @Efl.Pack_Table.pack_table.

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@ -1,6 +1,6 @@
import efl_input_types; import efl_input_types;
mixin @beta Efl.Input.Event requires Efl.Object extends Efl.Duplicate mixin Efl.Input.Event requires Efl.Object extends Efl.Duplicate
{ {
[[Represents a generic event data. [[Represents a generic event data.

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@ -1,4 +1,4 @@
class @beta Efl.Input.Hold extends Efl.Object implements Efl.Input.Event class Efl.Input.Hold extends Efl.Object implements Efl.Input.Event
{ {
[[Event data sent when inputs are put on hold or resumed.]] [[Event data sent when inputs are put on hold or resumed.]]
methods { methods {

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@ -1,4 +1,4 @@
interface @beta Efl.Input.Interface interface Efl.Input.Interface
{ {
[[An object implementing this interface can send pointer events. [[An object implementing this interface can send pointer events.

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@ -1,4 +1,4 @@
class @beta Efl.Input.Key extends Efl.Object implements Efl.Input.Event, Efl.Input.State class Efl.Input.Key extends Efl.Object implements Efl.Input.Event, Efl.Input.State
{ {
[[Represents a single key event from a keyboard or similar device. [[Represents a single key event from a keyboard or similar device.
]] ]]

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@ -1,6 +1,6 @@
import efl_input_types; import efl_input_types;
class @beta Efl.Input.Pointer extends Efl.Object implements Efl.Input.Event, Efl.Input.State class Efl.Input.Pointer extends Efl.Object implements Efl.Input.Event, Efl.Input.State
{ {
[[Event data carried over with any pointer event (mouse, touch, pen, ...) [[Event data carried over with any pointer event (mouse, touch, pen, ...)
]] ]]
@ -11,7 +11,7 @@ class @beta Efl.Input.Pointer extends Efl.Object implements Efl.Input.Event, Efl
act: Efl.Pointer.Action; [[Event action]] act: Efl.Pointer.Action; [[Event action]]
} }
} }
@property value_has { @property value_has @beta {
[[$true if this event carries a valid value for the specified $key.]] [[$true if this event carries a valid value for the specified $key.]]
get {} get {}
keys { keys {
@ -21,7 +21,7 @@ class @beta Efl.Input.Pointer extends Efl.Object implements Efl.Input.Event, Efl
has: bool; [[$true if input value is valid, $false otherwise]] has: bool; [[$true if input value is valid, $false otherwise]]
} }
} }
@property value { @property value @beta {
[[Represents a generic value for this event. [[Represents a generic value for this event.
Refer to the documentation of @Efl.Input.Value for each value's Refer to the documentation of @Efl.Input.Value for each value's