forked from enlightenment/efl
elm - undeprecate preferred engine config api - still neeed it for cases
undeprecate this api as to be frank - you still need it if you want a buffer enigne for back-end processing. doesn't break api or abi.
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@ -863,12 +863,14 @@ EINA_DEPRECATED EAPI void elm_config_engine_set(const char *engine);
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*
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* This gets the global rendering engine that is applied to all Elementary
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* applications and is PREFERRED by the application. This can (and will)
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* override the engine configured for all applications which.
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* override the engine configured for all applications which. It is rare to
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* explicitly ask for an engine (likely need is the buffer engine and not
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* much more), so use elm_config_accel_preference_get() and
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* elm_config_accel_preference_set() normally.
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*
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* @see elm_config_preferred_engine_set()
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* @deprecated use elm_config_accel_preference_get() + elm_config_accel_preference_set()
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*/
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EINA_DEPRECATED EAPI const char *elm_config_preferred_engine_get(void);
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EAPI const char *elm_config_preferred_engine_get(void);
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/**
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* @brief Set Elementary's preferred rendering engine for use.
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@ -878,13 +880,15 @@ EINA_DEPRECATED EAPI const char *elm_config_preferred_engine_get(void);
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* Note that it will take effect only to Elementary windows created after
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* this is called. This overrides the engine set by configuration at
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* application startup. Note that it is a hint and may not be honored.
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* It is rare to explicitly ask for an engine (likely need is the buffer
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* engine and not much more), so use elm_config_accel_preference_get() and
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* elm_config_accel_preference_set() normally.
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*
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* @see elm_win_add()
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* @see elm_config_accel_preference_set()
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* @see elm_config_engine_set()
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* @deprecated use elm_config_accel_preference_get() + elm_config_accel_preference_set()
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*/
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EINA_DEPRECATED EAPI void elm_config_preferred_engine_set(const char *engine);
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EAPI void elm_config_preferred_engine_set(const char *engine);
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/**
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* @brief Get Elementary's preferred engine to use.
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