[elm] Image animation should be in the base

(image), not just icon.



SVN revision: 71467
This commit is contained in:
Gustavo Lima Chaves 2012-05-28 20:35:29 +00:00
parent 7ecc19fbae
commit 1ee046765a
4 changed files with 235 additions and 85 deletions

View File

@ -47,14 +47,6 @@ struct _Elm_Icon_Smart_Data
int in_eval;
/* for animation feature */
Ecore_Timer *timer;
int frame_count;
int cur_frame;
double duration;
Eina_Bool anim : 1;
Eina_Bool play : 1;
Eina_Bool is_video : 1;
};
@ -532,31 +524,6 @@ _elm_icon_smart_theme(Evas_Object *obj)
return EINA_TRUE;
}
static Eina_Bool
_elm_icon_animate_cb(void *data)
{
Elm_Icon_Smart_Data *sd = data;
Evas_Object *img_obj;
if (!sd->anim) return ECORE_CALLBACK_CANCEL;
img_obj = elm_image_object_get(ELM_WIDGET_DATA(sd)->obj);
sd->cur_frame++;
if (sd->cur_frame > sd->frame_count)
sd->cur_frame = sd->cur_frame % sd->frame_count;
evas_object_image_animated_frame_set(img_obj, sd->cur_frame);
sd->duration = evas_object_image_animated_frame_duration_get
(img_obj, sd->cur_frame, 0);
if (sd->duration > 0)
ecore_timer_interval_set(sd->timer, sd->duration);
return ECORE_CALLBACK_RENEW;
}
static Eina_Bool
_icon_standard_set(Evas_Object *obj,
const char *name)
@ -726,9 +693,6 @@ _elm_icon_smart_del(Evas_Object *obj)
ecore_event_handler_del(sd->thumb.eeh);
#endif
if (sd->timer)
ecore_timer_del(sd->timer);
_edje_signals_free(sd);
ELM_WIDGET_CLASS(_elm_icon_parent_sc)->base.del(obj);
@ -938,45 +902,20 @@ elm_icon_animated_available_get(const Evas_Object *obj)
}
EAPI void
elm_icon_animated_set(Evas_Object *obj, Eina_Bool anim)
elm_icon_animated_set(Evas_Object *obj,
Eina_Bool anim)
{
Evas_Object *img_obj;
ELM_ICON_CHECK(obj);
ELM_ICON_DATA_GET(obj, sd);
anim = !!anim;
if (sd->anim == anim) return;
img_obj = elm_image_object_get(obj);
if (!evas_object_image_animated_get(img_obj)) return;
if (anim)
{
sd->frame_count = evas_object_image_animated_frame_count_get(img_obj);
sd->cur_frame = 1;
sd->duration = evas_object_image_animated_frame_duration_get
(img_obj, sd->cur_frame, 0);
evas_object_image_animated_frame_set(img_obj, sd->cur_frame);
}
else
{
sd->frame_count = -1;
sd->cur_frame = -1;
sd->duration = -1;
}
sd->anim = anim;
return;
return elm_image_animated_set(obj, anim);
}
EAPI Eina_Bool
elm_icon_animated_get(const Evas_Object *obj)
{
ELM_ICON_CHECK(obj) EINA_FALSE;
ELM_ICON_DATA_GET(obj, sd);
return sd->anim;
return elm_image_animated_get(obj);
}
EAPI void
@ -984,33 +923,16 @@ elm_icon_animated_play_set(Evas_Object *obj,
Eina_Bool play)
{
ELM_ICON_CHECK(obj);
ELM_ICON_DATA_GET(obj, sd);
if (!sd->anim) return;
if (sd->play == play) return;
if (play)
{
sd->timer = ecore_timer_add(sd->duration, _elm_icon_animate_cb, sd);
}
else
{
if (sd->timer)
{
ecore_timer_del(sd->timer);
sd->timer = NULL;
}
}
sd->play = play;
elm_image_animated_play_set(obj, play);
}
EAPI Eina_Bool
elm_icon_animated_play_get(const Evas_Object *obj)
{
ELM_ICON_CHECK(obj) EINA_FALSE;
ELM_ICON_DATA_GET(obj, sd);
return sd->play;
return elm_image_animated_play_get(obj);
}
EAPI Eina_Bool

View File

@ -72,6 +72,28 @@ _on_mouse_up(void *data,
evas_object_smart_callback_call(data, SIG_CLICKED, NULL);
}
static Eina_Bool
_elm_image_animate_cb(void *data)
{
Elm_Image_Smart_Data *sd = data;
if (!sd->anim) return ECORE_CALLBACK_CANCEL;
sd->cur_frame++;
if (sd->cur_frame > sd->frame_count)
sd->cur_frame = sd->cur_frame % sd->frame_count;
evas_object_image_animated_frame_set(sd->img, sd->cur_frame);
sd->frame_duration = evas_object_image_animated_frame_duration_get
(sd->img, sd->cur_frame, 0);
if (sd->frame_duration > 0)
ecore_timer_interval_set(sd->anim_timer, sd->frame_duration);
return ECORE_CALLBACK_RENEW;
}
static Evas_Object *
_img_new(Evas_Object *obj)
{
@ -573,7 +595,8 @@ _elm_image_drag_n_drop_cb(void *elm_obj,
if (ELM_IMAGE_CLASS(ELM_WIDGET_DATA(sd)->api)->file_set
(obj, drop->data, NULL))
{
printf("dnd: %s, %s, %s", elm_widget_type_get(elm_obj), SIG_DND, drop->data);
printf("dnd: %s, %s, %s", elm_widget_type_get(elm_obj),
SIG_DND, (char *)drop->data);
evas_object_smart_callback_call(elm_obj, SIG_DND, drop->data);
return EINA_TRUE;
@ -612,6 +635,9 @@ _elm_image_smart_del(Evas_Object *obj)
{
ELM_IMAGE_DATA_GET(obj, sd);
if (sd->anim_timer)
ecore_timer_del(sd->anim_timer);
evas_object_del(sd->img);
if (sd->prev_img) evas_object_del(sd->prev_img);
@ -1326,3 +1352,95 @@ elm_image_aspect_fixed_get(const Evas_Object *obj)
return ELM_IMAGE_CLASS(ELM_WIDGET_DATA(sd)->api)->aspect_fixed_get(obj);
}
EAPI Eina_Bool
elm_image_animated_available_get(const Evas_Object *obj)
{
ELM_IMAGE_CHECK(obj) EINA_FALSE;
ELM_IMAGE_DATA_GET(obj, sd);
if (sd->edje) return EINA_FALSE;
return evas_object_image_animated_get(elm_image_object_get(obj));
}
EAPI void
elm_image_animated_set(Evas_Object *obj,
Eina_Bool anim)
{
ELM_IMAGE_CHECK(obj);
ELM_IMAGE_DATA_GET(obj, sd);
anim = !!anim;
if (sd->anim == anim) return;
if (sd->edje) return;
sd->img = elm_image_object_get(obj);
if (!evas_object_image_animated_get(sd->img)) return;
if (anim)
{
sd->frame_count = evas_object_image_animated_frame_count_get(sd->img);
sd->cur_frame = 1;
sd->frame_duration =
evas_object_image_animated_frame_duration_get
(sd->img, sd->cur_frame, 0);
evas_object_image_animated_frame_set(sd->img, sd->cur_frame);
}
else
{
sd->frame_count = -1;
sd->cur_frame = -1;
sd->frame_duration = -1;
}
sd->anim = anim;
return;
}
EAPI Eina_Bool
elm_image_animated_get(const Evas_Object *obj)
{
ELM_IMAGE_CHECK(obj) EINA_FALSE;
ELM_IMAGE_DATA_GET(obj, sd);
return sd->anim;
}
EAPI void
elm_image_animated_play_set(Evas_Object *obj,
Eina_Bool play)
{
ELM_IMAGE_CHECK(obj);
ELM_IMAGE_DATA_GET(obj, sd);
if (!sd->anim) return;
if (sd->play == play) return;
if (sd->edje) return;
if (play)
{
sd->anim_timer = ecore_timer_add
(sd->frame_duration, _elm_image_animate_cb, sd);
}
else
{
if (sd->anim_timer)
{
ecore_timer_del(sd->anim_timer);
sd->anim_timer = NULL;
}
}
sd->play = play;
}
EAPI Eina_Bool
elm_image_animated_play_get(const Evas_Object *obj)
{
ELM_IMAGE_CHECK(obj) EINA_FALSE;
ELM_IMAGE_DATA_GET(obj, sd);
return sd->play;
}

View File

@ -424,6 +424,108 @@ EAPI void elm_image_aspect_fixed_set(Evas_Object *obj, Eina_Bool fix
*/
EAPI Eina_Bool elm_image_aspect_fixed_get(const Evas_Object *obj);
/**
* Get whether an image object supports animation or not.
*
* @param obj The image object
* @return @c EINA_TRUE if the image supports animation,
* @c EINA_FALSE otherwise.
*
* This function returns if this Elementary image object's internal
* image can be animated. Currently Evas only supports GIF
* animation. If the return value is @b EINA_FALSE, other
* @c elm_image_animated_xxx API calls won't work.
*
* @see elm_image_animated_set()
*
* @ingroup Image
* @since 1.1
*/
EAPI Eina_Bool elm_image_animated_available_get(const Evas_Object *obj);
/**
* Set whether an image object (which supports animation) is to
* animate itself or not.
*
* @param obj The image object
* @param animated @c EINA_TRUE if the object is to animate itself,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
* An image object, even if it supports animation, will be displayed
* by default without animation. Call this function with @a animated
* set to @c EINA_TRUE to enable its animation. To start or stop the
* animation, actually, use elm_image_animated_play_set().
*
* @see elm_image_animated_get()
* @see elm_image_animated_available_get()
* @see elm_image_animated_play_set()
*
* @ingroup Image
* @since 1.1
*/
EAPI void elm_image_animated_set(Evas_Object *obj, Eina_Bool animated);
/**
* Get whether an image object has animation enabled or not.
*
* @param obj The image object
*
* @return @c EINA_TRUE if the image has animation enabled,
* @c EINA_FALSE otherwise.
*
* @see elm_image_animated_set()
*
* @ingroup Image
* @since 1.1
*/
EAPI Eina_Bool elm_image_animated_get(const Evas_Object *obj);
/**
* Start or stop an image object's animation.
*
* @param obj The image object
* @param play @c EINA_TRUE to start the animation, @c EINA_FALSE
* otherwise. Default is @c EINA_FALSE.
*
* To actually start playing any image object's animation, if it
* supports it, one must do something like:
*
* @code
* if (elm_image_animated_available_get(img))
* {
* elm_image_animated_set(img, EINA_TRUE);
* elm_image_animated_play_set(img, EINA_TRUE);
* }
* @endcode
*
* elm_image_animated_set() will enable animation on the image, <b>but
* not start it yet</b>. This is the function one uses to start and
* stop animations on image objects.
*
* @see elm_image_animated_available_get()
* @see elm_image_animated_set()
* @see elm_image_animated_play_get()
*
* @ingroup Image
* @since 1.1
*/
EAPI void elm_image_animated_play_set(Evas_Object *obj, Eina_Bool play);
/**
* Get whether an image object is under animation or not.
*
* @param obj The image object
* @return @c EINA_TRUE, if the image is being animated, @c EINA_FALSE
* otherwise.
*
* @see elm_image_animated_play_get()
*
* @ingroup Image
* @since 1.1
*/
EAPI Eina_Bool elm_image_animated_play_get(const Evas_Object *obj);
/**
* @}
*/

View File

@ -206,6 +206,10 @@ struct _Elm_Image_Smart_Data
Eina_List *edje_signals;
int frame_count;
int cur_frame;
double frame_duration;
Eina_Bool aspect_fixed : 1;
Eina_Bool fill_inside : 1;
Eina_Bool scale_down : 1;
@ -216,6 +220,10 @@ struct _Elm_Image_Smart_Data
Eina_Bool show : 1;
Eina_Bool edit : 1;
Eina_Bool edje : 1;
Eina_Bool anim : 1;
Eina_Bool play : 1;
Ecore_Timer *anim_timer;
};
/**