From 20dac6d27a25c139fa69a536a30ebc1428909027 Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Tue, 21 Apr 2015 18:30:58 +0900 Subject: [PATCH] Evas: Fix clang warning in generated shaders file Use const char a[] instead of const char const a[]. --- .../evas/engines/gl_common/evas_gl_shader.c | 2 +- .../gl_common/shader/evas_gl_shaders.x | 296 +++++++++--------- .../engines/gl_common/shader/gen_shaders.sh | 2 +- .../gl_common/shader_3d/evas_gl_3d_shaders.x | 32 +- .../gl_common/shader_3d/gen_shaders_3d.sh | 2 +- 5 files changed, 167 insertions(+), 167 deletions(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_shader.c b/src/modules/evas/engines/gl_common/evas_gl_shader.c index c41ca4f488..4b877796d3 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_shader.c +++ b/src/modules/evas/engines/gl_common/evas_gl_shader.c @@ -393,7 +393,7 @@ evas_gl_common_img_shader_select(Shader_Sampling sam, int nomul, int afill, int const char * evas_gl_common_shader_name_get(Evas_GL_Shader shd) { - if ((shd >= 0) && (shd < (sizeof(_shaders_source) / sizeof(_shaders_source[0])))) + if (shd < (sizeof(_shaders_source) / sizeof(_shaders_source[0]))) return _shaders_source[shd].name; return "UNKNOWN"; } diff --git a/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x b/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x index 38cdc25546..a14c527d38 100644 --- a/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x +++ b/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x @@ -3,7 +3,7 @@ #include "../evas_gl_private.h" -static const char const rect_frag_glsl[] = +static const char rect_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -27,7 +27,7 @@ Evas_GL_Program_Source shader_rect_frag_src = NULL, 0 }; -static const char const rect_vert_glsl[] = +static const char rect_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -46,7 +46,7 @@ Evas_GL_Program_Source shader_rect_vert_src = NULL, 0 }; -static const char const rect_mask_frag_glsl[] = +static const char rect_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -73,7 +73,7 @@ Evas_GL_Program_Source shader_rect_mask_frag_src = NULL, 0 }; -static const char const rect_mask_vert_glsl[] = +static const char rect_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -96,7 +96,7 @@ Evas_GL_Program_Source shader_rect_mask_vert_src = NULL, 0 }; -static const char const font_frag_glsl[] = +static const char font_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -122,7 +122,7 @@ Evas_GL_Program_Source shader_font_frag_src = NULL, 0 }; -static const char const font_vert_glsl[] = +static const char font_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -144,7 +144,7 @@ Evas_GL_Program_Source shader_font_vert_src = NULL, 0 }; -static const char const font_mask_frag_glsl[] = +static const char font_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -173,7 +173,7 @@ Evas_GL_Program_Source shader_font_mask_frag_src = NULL, 0 }; -static const char const font_mask_vert_glsl[] = +static const char font_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -199,7 +199,7 @@ Evas_GL_Program_Source shader_font_mask_vert_src = NULL, 0 }; -static const char const img_frag_glsl[] = +static const char img_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -225,7 +225,7 @@ Evas_GL_Program_Source shader_img_frag_src = NULL, 0 }; -static const char const img_vert_glsl[] = +static const char img_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -247,7 +247,7 @@ Evas_GL_Program_Source shader_img_vert_src = NULL, 0 }; -static const char const img_bgra_frag_glsl[] = +static const char img_bgra_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -273,7 +273,7 @@ Evas_GL_Program_Source shader_img_bgra_frag_src = NULL, 0 }; -static const char const img_bgra_vert_glsl[] = +static const char img_bgra_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -295,7 +295,7 @@ Evas_GL_Program_Source shader_img_bgra_vert_src = NULL, 0 }; -static const char const img_12_frag_glsl[] = +static const char img_12_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -325,7 +325,7 @@ Evas_GL_Program_Source shader_img_12_frag_src = NULL, 0 }; -static const char const img_12_vert_glsl[] = +static const char img_12_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -353,7 +353,7 @@ Evas_GL_Program_Source shader_img_12_vert_src = NULL, 0 }; -static const char const img_21_frag_glsl[] = +static const char img_21_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -383,7 +383,7 @@ Evas_GL_Program_Source shader_img_21_frag_src = NULL, 0 }; -static const char const img_21_vert_glsl[] = +static const char img_21_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -411,7 +411,7 @@ Evas_GL_Program_Source shader_img_21_vert_src = NULL, 0 }; -static const char const img_22_frag_glsl[] = +static const char img_22_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -443,7 +443,7 @@ Evas_GL_Program_Source shader_img_22_frag_src = NULL, 0 }; -static const char const img_22_vert_glsl[] = +static const char img_22_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -473,7 +473,7 @@ Evas_GL_Program_Source shader_img_22_vert_src = NULL, 0 }; -static const char const img_12_bgra_frag_glsl[] = +static const char img_12_bgra_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -503,7 +503,7 @@ Evas_GL_Program_Source shader_img_12_bgra_frag_src = NULL, 0 }; -static const char const img_12_bgra_vert_glsl[] = +static const char img_12_bgra_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -531,7 +531,7 @@ Evas_GL_Program_Source shader_img_12_bgra_vert_src = NULL, 0 }; -static const char const img_21_bgra_frag_glsl[] = +static const char img_21_bgra_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -561,7 +561,7 @@ Evas_GL_Program_Source shader_img_21_bgra_frag_src = NULL, 0 }; -static const char const img_21_bgra_vert_glsl[] = +static const char img_21_bgra_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -589,7 +589,7 @@ Evas_GL_Program_Source shader_img_21_bgra_vert_src = NULL, 0 }; -static const char const img_22_bgra_frag_glsl[] = +static const char img_22_bgra_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -621,7 +621,7 @@ Evas_GL_Program_Source shader_img_22_bgra_frag_src = NULL, 0 }; -static const char const img_22_bgra_vert_glsl[] = +static const char img_22_bgra_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -651,7 +651,7 @@ Evas_GL_Program_Source shader_img_22_bgra_vert_src = NULL, 0 }; -static const char const img_mask_frag_glsl[] = +static const char img_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -680,7 +680,7 @@ Evas_GL_Program_Source shader_img_mask_frag_src = NULL, 0 }; -static const char const img_mask_vert_glsl[] = +static const char img_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -706,7 +706,7 @@ Evas_GL_Program_Source shader_img_mask_vert_src = NULL, 0 }; -static const char const img_bgra_mask_frag_glsl[] = +static const char img_bgra_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -735,7 +735,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_frag_src = NULL, 0 }; -static const char const img_bgra_mask_vert_glsl[] = +static const char img_bgra_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -761,7 +761,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_vert_src = NULL, 0 }; -static const char const img_12_mask_frag_glsl[] = +static const char img_12_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -794,7 +794,7 @@ Evas_GL_Program_Source shader_img_12_mask_frag_src = NULL, 0 }; -static const char const img_12_mask_vert_glsl[] = +static const char img_12_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -826,7 +826,7 @@ Evas_GL_Program_Source shader_img_12_mask_vert_src = NULL, 0 }; -static const char const img_21_mask_frag_glsl[] = +static const char img_21_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -859,7 +859,7 @@ Evas_GL_Program_Source shader_img_21_mask_frag_src = NULL, 0 }; -static const char const img_21_mask_vert_glsl[] = +static const char img_21_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -891,7 +891,7 @@ Evas_GL_Program_Source shader_img_21_mask_vert_src = NULL, 0 }; -static const char const img_22_mask_frag_glsl[] = +static const char img_22_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -926,7 +926,7 @@ Evas_GL_Program_Source shader_img_22_mask_frag_src = NULL, 0 }; -static const char const img_22_mask_vert_glsl[] = +static const char img_22_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -960,7 +960,7 @@ Evas_GL_Program_Source shader_img_22_mask_vert_src = NULL, 0 }; -static const char const img_12_bgra_mask_frag_glsl[] = +static const char img_12_bgra_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -993,7 +993,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_frag_src = NULL, 0 }; -static const char const img_12_bgra_mask_vert_glsl[] = +static const char img_12_bgra_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1025,7 +1025,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_vert_src = NULL, 0 }; -static const char const img_21_bgra_mask_frag_glsl[] = +static const char img_21_bgra_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1058,7 +1058,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_frag_src = NULL, 0 }; -static const char const img_21_bgra_mask_vert_glsl[] = +static const char img_21_bgra_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1090,7 +1090,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_vert_src = NULL, 0 }; -static const char const img_22_bgra_mask_frag_glsl[] = +static const char img_22_bgra_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1125,7 +1125,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_frag_src = NULL, 0 }; -static const char const img_22_bgra_mask_vert_glsl[] = +static const char img_22_bgra_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1159,7 +1159,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_vert_src = NULL, 0 }; -static const char const img_nomul_frag_glsl[] = +static const char img_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1183,7 +1183,7 @@ Evas_GL_Program_Source shader_img_nomul_frag_src = NULL, 0 }; -static const char const img_nomul_vert_glsl[] = +static const char img_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1202,7 +1202,7 @@ Evas_GL_Program_Source shader_img_nomul_vert_src = NULL, 0 }; -static const char const img_bgra_nomul_frag_glsl[] = +static const char img_bgra_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1226,7 +1226,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_frag_src = NULL, 0 }; -static const char const img_bgra_nomul_vert_glsl[] = +static const char img_bgra_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1245,7 +1245,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_vert_src = NULL, 0 }; -static const char const img_12_nomul_frag_glsl[] = +static const char img_12_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1273,7 +1273,7 @@ Evas_GL_Program_Source shader_img_12_nomul_frag_src = NULL, 0 }; -static const char const img_12_nomul_vert_glsl[] = +static const char img_12_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1298,7 +1298,7 @@ Evas_GL_Program_Source shader_img_12_nomul_vert_src = NULL, 0 }; -static const char const img_21_nomul_frag_glsl[] = +static const char img_21_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1326,7 +1326,7 @@ Evas_GL_Program_Source shader_img_21_nomul_frag_src = NULL, 0 }; -static const char const img_21_nomul_vert_glsl[] = +static const char img_21_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1351,7 +1351,7 @@ Evas_GL_Program_Source shader_img_21_nomul_vert_src = NULL, 0 }; -static const char const img_22_nomul_frag_glsl[] = +static const char img_22_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1381,7 +1381,7 @@ Evas_GL_Program_Source shader_img_22_nomul_frag_src = NULL, 0 }; -static const char const img_22_nomul_vert_glsl[] = +static const char img_22_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1408,7 +1408,7 @@ Evas_GL_Program_Source shader_img_22_nomul_vert_src = NULL, 0 }; -static const char const img_12_bgra_nomul_frag_glsl[] = +static const char img_12_bgra_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1436,7 +1436,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_frag_src = NULL, 0 }; -static const char const img_12_bgra_nomul_vert_glsl[] = +static const char img_12_bgra_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1461,7 +1461,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_vert_src = NULL, 0 }; -static const char const img_21_bgra_nomul_frag_glsl[] = +static const char img_21_bgra_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1489,7 +1489,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_frag_src = NULL, 0 }; -static const char const img_21_bgra_nomul_vert_glsl[] = +static const char img_21_bgra_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1514,7 +1514,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_vert_src = NULL, 0 }; -static const char const img_22_bgra_nomul_frag_glsl[] = +static const char img_22_bgra_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1544,7 +1544,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_frag_src = NULL, 0 }; -static const char const img_22_bgra_nomul_vert_glsl[] = +static const char img_22_bgra_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1571,7 +1571,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_vert_src = NULL, 0 }; -static const char const img_mask_nomul_frag_glsl[] = +static const char img_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1598,7 +1598,7 @@ Evas_GL_Program_Source shader_img_mask_nomul_frag_src = NULL, 0 }; -static const char const img_mask_nomul_vert_glsl[] = +static const char img_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1621,7 +1621,7 @@ Evas_GL_Program_Source shader_img_mask_nomul_vert_src = NULL, 0 }; -static const char const img_bgra_mask_nomul_frag_glsl[] = +static const char img_bgra_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1648,7 +1648,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_nomul_frag_src = NULL, 0 }; -static const char const img_bgra_mask_nomul_vert_glsl[] = +static const char img_bgra_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1671,7 +1671,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_nomul_vert_src = NULL, 0 }; -static const char const img_12_mask_nomul_frag_glsl[] = +static const char img_12_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1702,7 +1702,7 @@ Evas_GL_Program_Source shader_img_12_mask_nomul_frag_src = NULL, 0 }; -static const char const img_12_mask_nomul_vert_glsl[] = +static const char img_12_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1731,7 +1731,7 @@ Evas_GL_Program_Source shader_img_12_mask_nomul_vert_src = NULL, 0 }; -static const char const img_21_mask_nomul_frag_glsl[] = +static const char img_21_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1762,7 +1762,7 @@ Evas_GL_Program_Source shader_img_21_mask_nomul_frag_src = NULL, 0 }; -static const char const img_21_mask_nomul_vert_glsl[] = +static const char img_21_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1791,7 +1791,7 @@ Evas_GL_Program_Source shader_img_21_mask_nomul_vert_src = NULL, 0 }; -static const char const img_22_mask_nomul_frag_glsl[] = +static const char img_22_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1824,7 +1824,7 @@ Evas_GL_Program_Source shader_img_22_mask_nomul_frag_src = NULL, 0 }; -static const char const img_22_mask_nomul_vert_glsl[] = +static const char img_22_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1855,7 +1855,7 @@ Evas_GL_Program_Source shader_img_22_mask_nomul_vert_src = NULL, 0 }; -static const char const img_12_bgra_mask_nomul_frag_glsl[] = +static const char img_12_bgra_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1886,7 +1886,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_nomul_frag_src = NULL, 0 }; -static const char const img_12_bgra_mask_nomul_vert_glsl[] = +static const char img_12_bgra_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1915,7 +1915,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_nomul_vert_src = NULL, 0 }; -static const char const img_21_bgra_mask_nomul_frag_glsl[] = +static const char img_21_bgra_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -1946,7 +1946,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_nomul_frag_src = NULL, 0 }; -static const char const img_21_bgra_mask_nomul_vert_glsl[] = +static const char img_21_bgra_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -1975,7 +1975,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_nomul_vert_src = NULL, 0 }; -static const char const img_22_bgra_mask_nomul_frag_glsl[] = +static const char img_22_bgra_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2008,7 +2008,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_nomul_frag_src = NULL, 0 }; -static const char const img_22_bgra_mask_nomul_vert_glsl[] = +static const char img_22_bgra_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2039,7 +2039,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_nomul_vert_src = NULL, 0 }; -static const char const img_afill_frag_glsl[] = +static const char img_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2066,7 +2066,7 @@ Evas_GL_Program_Source shader_img_afill_frag_src = NULL, 0 }; -static const char const img_afill_vert_glsl[] = +static const char img_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2088,7 +2088,7 @@ Evas_GL_Program_Source shader_img_afill_vert_src = NULL, 0 }; -static const char const img_bgra_afill_frag_glsl[] = +static const char img_bgra_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2115,7 +2115,7 @@ Evas_GL_Program_Source shader_img_bgra_afill_frag_src = NULL, 0 }; -static const char const img_bgra_afill_vert_glsl[] = +static const char img_bgra_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2137,7 +2137,7 @@ Evas_GL_Program_Source shader_img_bgra_afill_vert_src = NULL, 0 }; -static const char const img_nomul_afill_frag_glsl[] = +static const char img_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2162,7 +2162,7 @@ Evas_GL_Program_Source shader_img_nomul_afill_frag_src = NULL, 0 }; -static const char const img_nomul_afill_vert_glsl[] = +static const char img_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2181,7 +2181,7 @@ Evas_GL_Program_Source shader_img_nomul_afill_vert_src = NULL, 0 }; -static const char const img_bgra_nomul_afill_frag_glsl[] = +static const char img_bgra_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2206,7 +2206,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_afill_frag_src = NULL, 0 }; -static const char const img_bgra_nomul_afill_vert_glsl[] = +static const char img_bgra_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2225,7 +2225,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_afill_vert_src = NULL, 0 }; -static const char const img_12_afill_frag_glsl[] = +static const char img_12_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2256,7 +2256,7 @@ Evas_GL_Program_Source shader_img_12_afill_frag_src = NULL, 0 }; -static const char const img_12_afill_vert_glsl[] = +static const char img_12_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2284,7 +2284,7 @@ Evas_GL_Program_Source shader_img_12_afill_vert_src = NULL, 0 }; -static const char const img_21_afill_frag_glsl[] = +static const char img_21_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2315,7 +2315,7 @@ Evas_GL_Program_Source shader_img_21_afill_frag_src = NULL, 0 }; -static const char const img_21_afill_vert_glsl[] = +static const char img_21_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2343,7 +2343,7 @@ Evas_GL_Program_Source shader_img_21_afill_vert_src = NULL, 0 }; -static const char const img_22_afill_frag_glsl[] = +static const char img_22_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2376,7 +2376,7 @@ Evas_GL_Program_Source shader_img_22_afill_frag_src = NULL, 0 }; -static const char const img_22_afill_vert_glsl[] = +static const char img_22_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2406,7 +2406,7 @@ Evas_GL_Program_Source shader_img_22_afill_vert_src = NULL, 0 }; -static const char const img_12_bgra_afill_frag_glsl[] = +static const char img_12_bgra_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2437,7 +2437,7 @@ Evas_GL_Program_Source shader_img_12_bgra_afill_frag_src = NULL, 0 }; -static const char const img_12_bgra_afill_vert_glsl[] = +static const char img_12_bgra_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2465,7 +2465,7 @@ Evas_GL_Program_Source shader_img_12_bgra_afill_vert_src = NULL, 0 }; -static const char const img_21_bgra_afill_frag_glsl[] = +static const char img_21_bgra_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2496,7 +2496,7 @@ Evas_GL_Program_Source shader_img_21_bgra_afill_frag_src = NULL, 0 }; -static const char const img_21_bgra_afill_vert_glsl[] = +static const char img_21_bgra_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2524,7 +2524,7 @@ Evas_GL_Program_Source shader_img_21_bgra_afill_vert_src = NULL, 0 }; -static const char const img_22_bgra_afill_frag_glsl[] = +static const char img_22_bgra_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2557,7 +2557,7 @@ Evas_GL_Program_Source shader_img_22_bgra_afill_frag_src = NULL, 0 }; -static const char const img_22_bgra_afill_vert_glsl[] = +static const char img_22_bgra_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2587,7 +2587,7 @@ Evas_GL_Program_Source shader_img_22_bgra_afill_vert_src = NULL, 0 }; -static const char const img_12_nomul_afill_frag_glsl[] = +static const char img_12_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2616,7 +2616,7 @@ Evas_GL_Program_Source shader_img_12_nomul_afill_frag_src = NULL, 0 }; -static const char const img_12_nomul_afill_vert_glsl[] = +static const char img_12_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2641,7 +2641,7 @@ Evas_GL_Program_Source shader_img_12_nomul_afill_vert_src = NULL, 0 }; -static const char const img_21_nomul_afill_frag_glsl[] = +static const char img_21_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2670,7 +2670,7 @@ Evas_GL_Program_Source shader_img_21_nomul_afill_frag_src = NULL, 0 }; -static const char const img_21_nomul_afill_vert_glsl[] = +static const char img_21_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2695,7 +2695,7 @@ Evas_GL_Program_Source shader_img_21_nomul_afill_vert_src = NULL, 0 }; -static const char const img_22_nomul_afill_frag_glsl[] = +static const char img_22_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2726,7 +2726,7 @@ Evas_GL_Program_Source shader_img_22_nomul_afill_frag_src = NULL, 0 }; -static const char const img_22_nomul_afill_vert_glsl[] = +static const char img_22_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2753,7 +2753,7 @@ Evas_GL_Program_Source shader_img_22_nomul_afill_vert_src = NULL, 0 }; -static const char const img_12_bgra_nomul_afill_frag_glsl[] = +static const char img_12_bgra_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2782,7 +2782,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_afill_frag_src = NULL, 0 }; -static const char const img_12_bgra_nomul_afill_vert_glsl[] = +static const char img_12_bgra_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2807,7 +2807,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_afill_vert_src = NULL, 0 }; -static const char const img_21_bgra_nomul_afill_frag_glsl[] = +static const char img_21_bgra_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2836,7 +2836,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_afill_frag_src = NULL, 0 }; -static const char const img_21_bgra_nomul_afill_vert_glsl[] = +static const char img_21_bgra_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2861,7 +2861,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_afill_vert_src = NULL, 0 }; -static const char const img_22_bgra_nomul_afill_frag_glsl[] = +static const char img_22_bgra_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2892,7 +2892,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_afill_frag_src = NULL, 0 }; -static const char const img_22_bgra_nomul_afill_vert_glsl[] = +static const char img_22_bgra_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2919,7 +2919,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_afill_vert_src = NULL, 0 }; -static const char const rgb_a_pair_frag_glsl[] = +static const char rgb_a_pair_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -2948,7 +2948,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_frag_src = NULL, 0 }; -static const char const rgb_a_pair_vert_glsl[] = +static const char rgb_a_pair_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -2973,7 +2973,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_vert_src = NULL, 0 }; -static const char const rgb_a_pair_mask_frag_glsl[] = +static const char rgb_a_pair_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3005,7 +3005,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_frag_src = NULL, 0 }; -static const char const rgb_a_pair_mask_vert_glsl[] = +static const char rgb_a_pair_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3034,7 +3034,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_vert_src = NULL, 0 }; -static const char const rgb_a_pair_nomul_frag_glsl[] = +static const char rgb_a_pair_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3061,7 +3061,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_nomul_frag_src = NULL, 0 }; -static const char const rgb_a_pair_nomul_vert_glsl[] = +static const char rgb_a_pair_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3083,7 +3083,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_nomul_vert_src = NULL, 0 }; -static const char const rgb_a_pair_mask_nomul_frag_glsl[] = +static const char rgb_a_pair_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3113,7 +3113,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_nomul_frag_src = NULL, 0 }; -static const char const rgb_a_pair_mask_nomul_vert_glsl[] = +static const char rgb_a_pair_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3139,7 +3139,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_nomul_vert_src = NULL, 0 }; -static const char const tex_external_frag_glsl[] = +static const char tex_external_frag_glsl[] = "#ifdef GL_ES\n" "# extension GL_OES_EGL_image_external : require\n" "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" @@ -3169,7 +3169,7 @@ Evas_GL_Program_Source shader_tex_external_frag_src = NULL, 0 }; -static const char const tex_external_vert_glsl[] = +static const char tex_external_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3191,7 +3191,7 @@ Evas_GL_Program_Source shader_tex_external_vert_src = NULL, 0 }; -static const char const tex_external_afill_frag_glsl[] = +static const char tex_external_afill_frag_glsl[] = "#ifdef GL_ES\n" "# extension GL_OES_EGL_image_external : require\n" "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" @@ -3222,7 +3222,7 @@ Evas_GL_Program_Source shader_tex_external_afill_frag_src = NULL, 0 }; -static const char const tex_external_afill_vert_glsl[] = +static const char tex_external_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3244,7 +3244,7 @@ Evas_GL_Program_Source shader_tex_external_afill_vert_src = NULL, 0 }; -static const char const tex_external_nomul_frag_glsl[] = +static const char tex_external_nomul_frag_glsl[] = "#ifdef GL_ES\n" "# extension GL_OES_EGL_image_external : require\n" "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" @@ -3272,7 +3272,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_frag_src = NULL, 0 }; -static const char const tex_external_nomul_vert_glsl[] = +static const char tex_external_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3291,7 +3291,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_vert_src = NULL, 0 }; -static const char const tex_external_nomul_afill_frag_glsl[] = +static const char tex_external_nomul_afill_frag_glsl[] = "#ifdef GL_ES\n" "# extension GL_OES_EGL_image_external : require\n" "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" @@ -3320,7 +3320,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_afill_frag_src = NULL, 0 }; -static const char const tex_external_nomul_afill_vert_glsl[] = +static const char tex_external_nomul_afill_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3339,7 +3339,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_afill_vert_src = NULL, 0 }; -static const char const tex_external_mask_frag_glsl[] = +static const char tex_external_mask_frag_glsl[] = "#ifdef GL_ES\n" "# extension GL_OES_EGL_image_external : require\n" "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" @@ -3372,7 +3372,7 @@ Evas_GL_Program_Source shader_tex_external_mask_frag_src = NULL, 0 }; -static const char const tex_external_mask_vert_glsl[] = +static const char tex_external_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3398,7 +3398,7 @@ Evas_GL_Program_Source shader_tex_external_mask_vert_src = NULL, 0 }; -static const char const tex_external_mask_nomul_frag_glsl[] = +static const char tex_external_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "# extension GL_OES_EGL_image_external : require\n" "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" @@ -3429,7 +3429,7 @@ Evas_GL_Program_Source shader_tex_external_mask_nomul_frag_src = NULL, 0 }; -static const char const tex_external_mask_nomul_vert_glsl[] = +static const char tex_external_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3452,7 +3452,7 @@ Evas_GL_Program_Source shader_tex_external_mask_nomul_vert_src = NULL, 0 }; -static const char const yuv_frag_glsl[] = +static const char yuv_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3492,7 +3492,7 @@ Evas_GL_Program_Source shader_yuv_frag_src = NULL, 0 }; -static const char const yuv_vert_glsl[] = +static const char yuv_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3520,7 +3520,7 @@ Evas_GL_Program_Source shader_yuv_vert_src = NULL, 0 }; -static const char const yuv_nomul_frag_glsl[] = +static const char yuv_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3558,7 +3558,7 @@ Evas_GL_Program_Source shader_yuv_nomul_frag_src = NULL, 0 }; -static const char const yuv_nomul_vert_glsl[] = +static const char yuv_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3583,7 +3583,7 @@ Evas_GL_Program_Source shader_yuv_nomul_vert_src = NULL, 0 }; -static const char const yuv_mask_frag_glsl[] = +static const char yuv_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3626,7 +3626,7 @@ Evas_GL_Program_Source shader_yuv_mask_frag_src = NULL, 0 }; -static const char const yuv_mask_vert_glsl[] = +static const char yuv_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3658,7 +3658,7 @@ Evas_GL_Program_Source shader_yuv_mask_vert_src = NULL, 0 }; -static const char const yuv_mask_nomul_frag_glsl[] = +static const char yuv_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3699,7 +3699,7 @@ Evas_GL_Program_Source shader_yuv_mask_nomul_frag_src = NULL, 0 }; -static const char const yuv_mask_nomul_vert_glsl[] = +static const char yuv_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3728,7 +3728,7 @@ Evas_GL_Program_Source shader_yuv_mask_nomul_vert_src = NULL, 0 }; -static const char const yuy2_frag_glsl[] = +static const char yuy2_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3768,7 +3768,7 @@ Evas_GL_Program_Source shader_yuy2_frag_src = NULL, 0 }; -static const char const yuy2_vert_glsl[] = +static const char yuy2_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3793,7 +3793,7 @@ Evas_GL_Program_Source shader_yuy2_vert_src = NULL, 0 }; -static const char const yuy2_nomul_frag_glsl[] = +static const char yuy2_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3831,7 +3831,7 @@ Evas_GL_Program_Source shader_yuy2_nomul_frag_src = NULL, 0 }; -static const char const yuy2_nomul_vert_glsl[] = +static const char yuy2_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3853,7 +3853,7 @@ Evas_GL_Program_Source shader_yuy2_nomul_vert_src = NULL, 0 }; -static const char const yuy2_mask_frag_glsl[] = +static const char yuy2_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3896,7 +3896,7 @@ Evas_GL_Program_Source shader_yuy2_mask_frag_src = NULL, 0 }; -static const char const yuy2_mask_vert_glsl[] = +static const char yuy2_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3925,7 +3925,7 @@ Evas_GL_Program_Source shader_yuy2_mask_vert_src = NULL, 0 }; -static const char const yuy2_mask_nomul_frag_glsl[] = +static const char yuy2_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -3966,7 +3966,7 @@ Evas_GL_Program_Source shader_yuy2_mask_nomul_frag_src = NULL, 0 }; -static const char const yuy2_mask_nomul_vert_glsl[] = +static const char yuy2_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -3992,7 +3992,7 @@ Evas_GL_Program_Source shader_yuy2_mask_nomul_vert_src = NULL, 0 }; -static const char const nv12_frag_glsl[] = +static const char nv12_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -4033,7 +4033,7 @@ Evas_GL_Program_Source shader_nv12_frag_src = NULL, 0 }; -static const char const nv12_vert_glsl[] = +static const char nv12_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -4058,7 +4058,7 @@ Evas_GL_Program_Source shader_nv12_vert_src = NULL, 0 }; -static const char const nv12_nomul_frag_glsl[] = +static const char nv12_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -4097,7 +4097,7 @@ Evas_GL_Program_Source shader_nv12_nomul_frag_src = NULL, 0 }; -static const char const nv12_nomul_vert_glsl[] = +static const char nv12_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -4119,7 +4119,7 @@ Evas_GL_Program_Source shader_nv12_nomul_vert_src = NULL, 0 }; -static const char const nv12_mask_frag_glsl[] = +static const char nv12_mask_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -4163,7 +4163,7 @@ Evas_GL_Program_Source shader_nv12_mask_frag_src = NULL, 0 }; -static const char const nv12_mask_vert_glsl[] = +static const char nv12_mask_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" @@ -4192,7 +4192,7 @@ Evas_GL_Program_Source shader_nv12_mask_vert_src = NULL, 0 }; -static const char const nv12_mask_nomul_frag_glsl[] = +static const char nv12_mask_nomul_frag_glsl[] = "#ifdef GL_ES\n" "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" @@ -4234,7 +4234,7 @@ Evas_GL_Program_Source shader_nv12_mask_nomul_frag_src = NULL, 0 }; -static const char const nv12_mask_nomul_vert_glsl[] = +static const char nv12_mask_nomul_vert_glsl[] = "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" diff --git a/src/modules/evas/engines/gl_common/shader/gen_shaders.sh b/src/modules/evas/engines/gl_common/shader/gen_shaders.sh index 70102064fb..677aaabb7e 100755 --- a/src/modules/evas/engines/gl_common/shader/gen_shaders.sh +++ b/src/modules/evas/engines/gl_common/shader/gen_shaders.sh @@ -126,7 +126,7 @@ for (( i = 0; i < ${#SHADERS[@]} ; i++ )) ; do OIFS=$IFS IFS=$'\n' - printf "static const char const ${shdname}_glsl[] =" >> ${OUTPUT} + printf "static const char ${shdname}_glsl[] =" >> ${OUTPUT} for line in `cat ${shd}` ; do printf "\n \"${line}\\\n\"" >> ${OUTPUT} done diff --git a/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x b/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x index 4ef2e9f1ae..62e26265da 100644 --- a/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x +++ b/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x @@ -1,7 +1,7 @@ /* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED * See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */ -static const char const vertex_color_vert_glsl[] = +static const char vertex_color_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -44,7 +44,7 @@ static const char const vertex_color_vert_glsl[] = " gl_Position = uMatrixMvp * position;\n" "}\n"; -static const char const vertex_color_frag_glsl[] = +static const char vertex_color_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -67,7 +67,7 @@ static const char const vertex_color_frag_glsl[] = "#endif //FOG_ENABLED\n" "}\n"; -static const char const diffuse_vert_glsl[] = +static const char diffuse_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -111,7 +111,7 @@ static const char const diffuse_vert_glsl[] = " gl_Position = uMatrixMvp * position;\n" "}\n"; -static const char const diffuse_frag_glsl[] = +static const char diffuse_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -159,7 +159,7 @@ static const char const diffuse_frag_glsl[] = "#endif //FOG_ENABLED\n" "}\n"; -static const char const flat_vert_glsl[] = +static const char flat_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -284,7 +284,7 @@ static const char const flat_vert_glsl[] = "#endif //SHADOWED\n" "}\n"; -static const char const flat_frag_glsl[] = +static const char flat_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -440,7 +440,7 @@ static const char const flat_frag_glsl[] = "#endif //FOG_ENABLED\n" "}\n"; -static const char const phong_vert_glsl[] = +static const char phong_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -533,7 +533,7 @@ static const char const phong_vert_glsl[] = "#endif //SHADOWED\n" "}\n"; -static const char const phong_frag_glsl[] = +static const char phong_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -727,7 +727,7 @@ static const char const phong_frag_glsl[] = "#endif //FOG_ENABLED\n" "}\n"; -static const char const normal_map_vert_glsl[] = +static const char normal_map_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -877,7 +877,7 @@ static const char const normal_map_vert_glsl[] = "#endif\n" "}\n"; -static const char const normal_map_frag_glsl[] = +static const char normal_map_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -1106,7 +1106,7 @@ static const char const normal_map_frag_glsl[] = "#endif //FOG_ENABLED\n" "}\n"; -static const char const shadow_map_vert_glsl[] = +static const char shadow_map_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -1154,7 +1154,7 @@ static const char const shadow_map_vert_glsl[] = " gl_Position = uMatrixMvp * position;\n" "}\n"; -static const char const shadow_map_frag_glsl[] = +static const char shadow_map_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -1194,7 +1194,7 @@ static const char const shadow_map_frag_glsl[] = " gl_FragColor.r = gl_FragCoord.z;\n" "}\n"; -static const char const color_pick_vert_glsl[] = +static const char color_pick_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -1221,7 +1221,7 @@ static const char const color_pick_vert_glsl[] = " gl_Position = uMatrixMvp * position;\n" "}\n"; -static const char const color_pick_frag_glsl[] = +static const char color_pick_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -1233,7 +1233,7 @@ static const char const color_pick_frag_glsl[] = " gl_FragColor = vec4(uColorPick);\n" "}\n"; -static const char const parallax_occlusion_vert_glsl[] = +static const char parallax_occlusion_vert_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" @@ -1353,7 +1353,7 @@ static const char const parallax_occlusion_vert_glsl[] = "#endif //SHADOWED\n" "}\n"; -static const char const parallax_occlusion_frag_glsl[] = +static const char parallax_occlusion_frag_glsl[] = "#ifdef GL_ES\n" "precision mediump float;\n" "precision mediump int;\n" diff --git a/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh b/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh index 72f6d126df..01aea2ae84 100755 --- a/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh +++ b/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh @@ -29,7 +29,7 @@ for shd in ${SHADERS} ; do OIFS=$IFS IFS=$'\n' - printf "static const char const ${lname}_glsl[] =" + printf "static const char ${lname}_glsl[] =" for line in `cat ${shd}.tmp` ; do printf "\n \"${line}\\\n\"" done