edje_cc build - link to lua and use ula cflags as edje_cc uses lua

i do not remember it using lua... well that's obvious then - add
cflags/libs.
This commit is contained in:
Carsten Haitzler 2016-08-01 23:33:58 +09:00
parent 37735d8b4f
commit 23f4d22e0a
1 changed files with 2 additions and 2 deletions

View File

@ -167,8 +167,8 @@ bin/edje/edje_cc_handlers.c \
bin/edje/edje_cc_sources.c \
bin/edje/edje_multisense_convert.c \
bin/edje/edje_svg_loader.c
bin_edje_edje_cc_CPPFLAGS = -I$(top_builddir)/src/lib/efl $(EDJE_COMMON_CPPFLAGS)
bin_edje_edje_cc_LDADD = $(USE_EDJE_BIN_LIBS)
bin_edje_edje_cc_CPPFLAGS = -I$(top_builddir)/src/lib/efl $(EDJE_COMMON_CPPFLAGS) @EDJE_LUA_CFLAGS@
bin_edje_edje_cc_LDADD = $(USE_EDJE_BIN_LIBS) @EDJE_LUA_LIBS@
bin_edje_edje_cc_DEPENDENCIES = \
@USE_EDJE_INTERNAL_LIBS@ \
bin/edje/epp/epp$(EXEEXT) # epp is an artificial dependency because edje_cc will use it at runtime, so we be sure if we depend on edje_cc we get epp.