evas_gl: Add feature to set depth/stencil/msaa bit to window surface.

Summary:
When Evas GL runs with direct rendering, it can not set depth, stencil and msaa to Window surface.
This patch is possible to use "option" input paramater of ecore_evas_gl_x11_options_new.
So, new API is not needed.

The other patch is in elementary. The elementary patch will be used this patch.

Test Plan: Test elm gl veiw in elementary_test and JP's test app.

Reviewers: spacegrapher, cedric, raster, jpeg

Reviewed By: jpeg

Subscribers: cedric, mer.kim

Differential Revision: https://phab.enlightenment.org/D2144

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
Note: jpeg changed the original patch a bit (fix style and depth value)
This commit is contained in:
Wonsik Jung 2015-03-16 13:57:09 +09:00 committed by Jean-Philippe Andre
parent db91d16f78
commit 25502e37f8
11 changed files with 143 additions and 25 deletions

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@ -1113,7 +1113,10 @@ EAPI Ecore_X_Pixmap ecore_evas_software_x11_pixmap_get(const Ecore_Evas *ee);
#define ECORE_EVAS_GL_X11_OPT_INDIRECT 1
#define ECORE_EVAS_GL_X11_OPT_VSYNC 2
#define ECORE_EVAS_GL_X11_OPT_SWAP_MODE 3
#define ECORE_EVAS_GL_X11_OPT_LAST 4
#define ECORE_EVAS_GL_X11_OPT_GL_DEPTH 4
#define ECORE_EVAS_GL_X11_OPT_GL_STENCIL 5
#define ECORE_EVAS_GL_X11_OPT_GL_MSAA 6
#define ECORE_EVAS_GL_X11_OPT_LAST 7
#define ECORE_EVAS_GL_X11_SWAP_MODE_AUTO 0
#define ECORE_EVAS_GL_X11_SWAP_MODE_FULL 1

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@ -432,6 +432,21 @@ _ecore_evas_x_gl_window_new(Ecore_Evas *ee, Ecore_X_Window parent, int x, int y,
einfo->swap_mode = opt[op];
}
#endif
else if (opt[op] == ECORE_EVAS_GL_X11_OPT_GL_DEPTH)
{
op++;
einfo->depth_bits = opt[op];
}
else if (opt[op] == ECORE_EVAS_GL_X11_OPT_GL_STENCIL)
{
op++;
einfo->stencil_bits = opt[op];
}
else if (opt[op] == ECORE_EVAS_GL_X11_OPT_GL_MSAA)
{
op++;
einfo->msaa_bits = opt[op];
}
}
}

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@ -1067,10 +1067,12 @@ _surface_buffers_destroy(EVGL_Surface *sfc)
}
static int
_internal_config_set(EVGL_Surface *sfc, Evas_GL_Config *cfg)
_internal_config_set(void *eng_data, EVGL_Surface *sfc, Evas_GL_Config *cfg)
{
int i = 0, cfg_index = -1;
int color_bit = 0, depth_bit = 0, stencil_bit = 0, msaa_samples = 0;
int depth_size = 0;
Eina_Bool support_win_cfg = 1;
// Check if engine is valid
if (!evgl_engine)
@ -1081,7 +1083,11 @@ _internal_config_set(EVGL_Surface *sfc, Evas_GL_Config *cfg)
// Convert Config Format to bitmask friendly format
color_bit = (1 << cfg->color_format);
if (cfg->depth_bits) depth_bit = (1 << (cfg->depth_bits-1));
if (cfg->depth_bits)
{
depth_bit = (1 << (cfg->depth_bits-1));
depth_size = 8 * cfg->depth_bits;
}
if (cfg->stencil_bits) stencil_bit = (1 << (cfg->stencil_bits-1));
if (cfg->multisample_bits)
msaa_samples = evgl_engine->caps.msaa_samples[cfg->multisample_bits-1];
@ -1118,18 +1124,15 @@ _internal_config_set(EVGL_Surface *sfc, Evas_GL_Config *cfg)
sfc->depth_stencil_fmt = evgl_engine->caps.fbo_fmts[i].depth_stencil_fmt;
sfc->msaa_samples = evgl_engine->caps.fbo_fmts[i].samples;
/*
// TODO:
if (((depth_bit > 0) ||(stencil_bit > 0) ||(msaa_samples > 0))
// Direct Rendering Option
if (((depth_bit > 0) || (stencil_bit > 0) || (msaa_samples > 0))
&& (evgl_engine->funcs->native_win_surface_config_check))
{
DBG("request to check wid cfg with depth %d, stencil %d, msaa %d",depth_bit,stencil_bit,msaa_samples);
support_win_cfg = evgl_engine->funcs->native_win_surface_config_check(eng_data,depth_bit,stencil_bit,msaa_samples);
DBG("request to check win cfg with depth %d, stencil %d, msaa %d", depth_size, stencil_bit, msaa_samples);
support_win_cfg = evgl_engine->funcs->native_win_surface_config_check(eng_data, depth_size, stencil_bit, msaa_samples);
}
*/
// Direct Rendering Option
if ((!depth_bit && !stencil_bit && !msaa_samples) || sfc->direct_override)
if ((sfc->direct_override) || support_win_cfg)
sfc->direct_fb_opt = !!(cfg->options_bits & EVAS_GL_OPTIONS_DIRECT);
// Extra flags for direct rendering
@ -1148,7 +1151,7 @@ _internal_config_set(EVGL_Surface *sfc, Evas_GL_Config *cfg)
}
else
{
DBG("-------------Surface Config---------------");
DBG("-------------Evas GL Surface Config---------------");
DBG("Selected Config Index: %d", cfg_index);
DBG(" Color Format : %s", _glenum_string_get(sfc->color_fmt));
DBG(" Depth Format : %s", _glenum_string_get(sfc->depth_fmt));
@ -1157,6 +1160,7 @@ _internal_config_set(EVGL_Surface *sfc, Evas_GL_Config *cfg)
DBG(" MSAA Samples : %d", sfc->msaa_samples);
DBG(" Direct Option : %d%s", sfc->direct_fb_opt, sfc->direct_override ? " (override)" : "");
DBG(" Client-side Rot. : %d", sfc->client_side_rotation);
DBG("--------------------------------------------------");
sfc->cfg_index = cfg_index;
return 1;
}
@ -1606,7 +1610,7 @@ evgl_surface_create(void *eng_data, Evas_GL_Config *cfg, int w, int h)
sfc->direct_override = EINA_TRUE;
// Set the internal config value
if (!_internal_config_set(sfc, cfg))
if (!_internal_config_set(eng_data, sfc, cfg))
{
ERR("Unsupported Format!");
evas_gl_common_error_set(eng_data, EVAS_GL_BAD_CONFIG);
@ -1762,7 +1766,7 @@ evgl_pbuffer_surface_create(void *eng_data, Evas_GL_Config *cfg,
if (sfc->pbuffer.color_fmt != EVAS_GL_NO_FBO)
{
// Set the internal config value
if (!_internal_config_set(sfc, cfg))
if (!_internal_config_set(eng_data, sfc, cfg))
{
ERR("Unsupported Format!");
evas_gl_common_error_set(eng_data, EVAS_GL_BAD_CONFIG);

View File

@ -77,6 +77,10 @@ struct _EVGL_Interface
// Create an indirect rendering context for GLES 1.x
void *(*gles1_context_create)(void *data, EVGL_Context *share_ctx, EVGL_Surface *evgl_sfc);
// Check native window surface config for Evas GL Direct Rendering
Eina_Bool (*native_win_surface_config_check)(void *data, int evgl_depth, int evgl_stencil, int evgl_msaa);
};
struct _EVGL_Surface

View File

@ -132,6 +132,8 @@ static const EVGL_Interface evgl_funcs =
NULL, // PBuffer
NULL, // OpenGL-ES 1
NULL, // OpenGL-ES 1
NULL, // OpenGL-ES 1
NULL, // native_win_surface_config_check
};
/* local functions */

View File

@ -259,6 +259,8 @@ static const EVGL_Interface evgl_funcs =
NULL, // PBuffer
NULL, // OpenGL-ES 1
NULL, // OpenGL-ES 1
NULL, // OpenGL-ES 1
NULL, // native_win_surface_config_check
};

View File

@ -54,5 +54,10 @@ struct _Evas_Engine_Info_GL_X11
unsigned char vsync : 1; // does nothing right now
unsigned char indirect : 1; // use indirect rendering
unsigned char swap_mode : 4; // what swap mode to assume
/* window surface should be made with these config */
int depth_bits;
int stencil_bits;
int msaa_bits;
};
#endif

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@ -1179,6 +1179,26 @@ evgl_eng_gles1_context_create(void *data,
#endif
}
static Eina_Bool
evgl_eng_native_win_surface_config_check(void *data, int evgl_depth,
int evgl_stencil, int evgl_msaa)
{
Render_Engine *re = data;
if (!re) return EINA_FALSE;
if ((eng_get_ob(re)->detected.depth_buffer_size >= evgl_depth)
&& (eng_get_ob(re)->detected.stencil_buffer_size >= evgl_stencil)
&& (eng_get_ob(re)->detected.msaa >= evgl_msaa))
{
DBG("Win cfg can support the Req Evas GL's config successfully");
return EINA_TRUE;
}
DBG("Win cfg can't support Evas GL DR win (depth %d, stencil %d, msaa %d)",
eng_get_ob(re)->detected.depth_buffer_size,
eng_get_ob(re)->detected.stencil_buffer_size,
eng_get_ob(re)->detected.msaa);
return EINA_FALSE;
}
static const EVGL_Interface evgl_funcs =
{
@ -1199,6 +1219,7 @@ static const EVGL_Interface evgl_funcs =
evgl_eng_gles1_surface_create,
evgl_eng_gles1_surface_destroy,
evgl_eng_gles1_context_create,
evgl_eng_native_win_surface_config_check,
};
//----------------------------------------------------------//
@ -1579,7 +1600,10 @@ eng_setup(Evas *eo_e, void *in)
info->indirect,
info->info.destination_alpha,
info->info.rotation,
swap_mode);
swap_mode,
info->depth_bits,
info->stencil_bits,
info->msaa_bits);
if (!ob)
{
free(re);
@ -1644,6 +1668,9 @@ eng_setup(Evas *eo_e, void *in)
(info->info.visual != eng_get_ob(re)->visual) ||
(info->info.colormap != eng_get_ob(re)->colormap) ||
(info->info.depth != eng_get_ob(re)->depth) ||
(info->depth_bits != eng_get_ob(re)->depth_bits) ||
(info->stencil_bits != eng_get_ob(re)->stencil_bits) ||
(info->msaa_bits != eng_get_ob(re)->msaa_bits) ||
(info->info.destination_alpha != eng_get_ob(re)->alpha))
{
Outbuf *ob, *ob_old;
@ -1663,7 +1690,10 @@ eng_setup(Evas *eo_e, void *in)
info->indirect,
info->info.destination_alpha,
info->info.rotation,
swap_mode);
swap_mode,
info->depth_bits,
info->stencil_bits,
info->msaa_bits);
if (!ob)
{
if (ob_old) eng_window_free(ob_old);

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@ -69,15 +69,24 @@ struct _Outbuf
#else
GLXContext context;
GLXWindow glxwin;
struct {
Eina_Bool loose_binding : 1;
} detected;
#endif
struct {
unsigned char depth_buffer_size;
unsigned char stencil_buffer_size;
unsigned char msaa;
#ifndef GL_GLES
Eina_Bool loose_binding : 1;
#endif
} detected;
Evas *evas;
Display *disp;
XVisualInfo *visualinfo;
Visual *visual;
int depth_bits;
int stencil_bits;
int msaa_bits;
Evas_Engine_GL_Context *gl_context;
Evas_Engine_Info_GL_X11 *info;
@ -159,7 +168,8 @@ Outbuf *eng_window_new(Evas_Engine_Info_GL_X11 *info, Evas *e,
Visual *vis, Colormap cmap,
int depth, int w, int h, int indirect,
int alpha, int rot,
Render_Engine_Swap_Mode swap_mode);
Render_Engine_Swap_Mode swap_mode,
int depth_bits, int stencil_bits, int msaa_bits);
void eng_window_free(Outbuf *gw);
void eng_window_use(Outbuf *gw);
void eng_window_unsurf(Outbuf *gw);

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@ -118,7 +118,10 @@ eng_window_new(Evas_Engine_Info_GL_X11 *info,
int indirect EINA_UNUSED,
int alpha,
int rot,
Render_Engine_Swap_Mode swap_mode)
Render_Engine_Swap_Mode swap_mode,
int depth_bits,
int stencil_bits,
int msaa_bits)
{
Outbuf *gw;
GLContext context;
@ -130,6 +133,7 @@ eng_window_new(Evas_Engine_Info_GL_X11 *info,
#endif
const GLubyte *vendor, *renderer, *version, *glslversion;
int blacklist = 0;
int val = 0;
if (!fbconf) eng_best_visual_get(info);
if (!_evas_gl_x11_vi) return NULL;
@ -151,6 +155,9 @@ eng_window_new(Evas_Engine_Info_GL_X11 *info,
gw->swap_mode = swap_mode;
gw->info = info;
gw->evas = e;
gw->depth_bits = depth_bits;
gw->stencil_bits = stencil_bits;
gw->msaa_bits = msaa_bits;
if (gw->alpha && _evas_gl_x11_rgba_vi)
gw->visualinfo = _evas_gl_x11_rgba_vi;
@ -264,6 +271,17 @@ try_gles2:
eng_window_free(gw);
return NULL;
}
eglGetConfigAttrib(gw->egl_disp, gw->egl_config, EGL_DEPTH_SIZE, &val);
gw->detected.depth_buffer_size = val;
DBG("Detected depth size %d", val);
eglGetConfigAttrib(gw->egl_disp, gw->egl_config, EGL_STENCIL_SIZE, &val);
gw->detected.stencil_buffer_size = val;
DBG("Detected stencil size %d", val);
eglGetConfigAttrib(gw->egl_disp, gw->egl_config, EGL_SAMPLES, &val);
gw->detected.msaa = val;
DBG("Detected msaa %d", val);
// GLX
#else
context = _tls_context_get();
@ -436,6 +454,13 @@ try_gles2:
{
// noothing yet. add more cases and options over time
}
glXGetConfig(gw->disp, gw->visualinfo, GLX_DEPTH_SIZE, &val);
gw->detected.depth_buffer_size = val;
glXGetConfig(gw->disp, gw->visualinfo, GLX_STENCIL_SIZE, &val);
gw->detected.stencil_buffer_size = val;
glXGetConfig(gw->disp, gw->visualinfo, GLX_SAMPLES, &val);
gw->detected.msaa = val;
#endif
gw->gl_context = glsym_evas_gl_common_context_new();
@ -772,10 +797,26 @@ eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo)
config_attrs[n++] = EGL_ALPHA_SIZE;
config_attrs[n++] = 0;
}
config_attrs[n++] = EGL_DEPTH_SIZE;
config_attrs[n++] = 0;
config_attrs[n++] = EGL_STENCIL_SIZE;
config_attrs[n++] = 0;
if (einfo->depth_bits)
{
config_attrs[n++] = EGL_DEPTH_SIZE;
config_attrs[n++] = einfo->depth_bits;
}
if (einfo->stencil_bits)
{
config_attrs[n++] = EGL_STENCIL_SIZE;
config_attrs[n++] = einfo->stencil_bits;
}
if (einfo->msaa_bits)
{
config_attrs[n++] = EGL_SAMPLE_BUFFERS;
config_attrs[n++] = 1;
config_attrs[n++] = EGL_SAMPLES;
config_attrs[n++] = einfo->msaa_bits;
}
config_attrs[n++] = EGL_NONE;
num = 0;
if ((!eglChooseConfig(egl_disp, config_attrs, configs, 200, &num))

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@ -476,6 +476,8 @@ static const EVGL_Interface evgl_funcs =
NULL, // PBuffer
NULL, // OpenGL-ES 1
NULL, // OpenGL-ES 1
NULL, // OpenGL-ES 1
NULL, // native_win_surface_config_check
};
/* engine functions */