forked from enlightenment/efl
efl_ui_progressbar: remove pulse_mode
Summary: pulse_mode is now implicit with pulse, if you set the progressbar to pulse, the state is internally adjusted in a way that the theme is put into the correct state. Legacy is not impacted by this because of the previous commit. ref T8501 Depends on D10941 Reviewers: cedric, woohyun, zmike, segfaultxavi Reviewed By: zmike, segfaultxavi Subscribers: #reviewers, #committers Tags: #efl Maniphest Tasks: T8501 Differential Revision: https://phab.enlightenment.org/D10942
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@ -96,7 +96,6 @@ test_part_shadow(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *eve
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pb = efl_add(EFL_UI_PROGRESSBAR_CLASS, win);
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efl_gfx_hint_weight_set(pb, EFL_GFX_HINT_EXPAND, 0);
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efl_ui_progressbar_pulse_mode_set(pb, EINA_TRUE);
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efl_pack(bx, pb);
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td->pb1 = pb;
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@ -122,7 +121,6 @@ test_part_shadow(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *eve
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efl_unref(shadow);
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pb = efl_add(EFL_UI_PROGRESSBAR_CLASS, win);
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efl_ui_progressbar_pulse_mode_set(pb, EINA_TRUE);
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efl_gfx_hint_weight_set(pb, EFL_GFX_HINT_EXPAND, 0);
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efl_pack(bx, pb);
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td->pb4 = pb;
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@ -150,7 +148,6 @@ test_part_shadow(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *eve
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// FIXME: Needs wheel progressbar class
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pb = efl_add(EFL_UI_PROGRESSBAR_CLASS, win,
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efl_ui_widget_style_set(efl_added, "wheel"));
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efl_ui_progressbar_pulse_mode_set(pb, EINA_TRUE);
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efl_pack(hbx, pb);
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td->pb2 = pb;
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@ -163,7 +160,6 @@ test_part_shadow(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *eve
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pb = efl_add(EFL_UI_PROGRESSBAR_CLASS, win,
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efl_ui_widget_style_set(efl_added, "wheel"));
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efl_ui_progressbar_pulse_mode_set(pb, EINA_TRUE);
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efl_pack(hbx, pb);
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td->pb3 = pb;
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@ -406,23 +406,6 @@ _efl_ui_progressbar_efl_object_constructor(Eo *obj, Efl_Ui_Progressbar_Data *_pd
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return obj;
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}
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EOLIAN static void
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_efl_ui_progressbar_pulse_mode_set(Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd, Eina_Bool pulse)
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{
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pulse = !!pulse;
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if (sd->pulse == pulse) return;
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sd->pulse = pulse;
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efl_ui_widget_theme_apply(obj);
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}
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EOLIAN static Eina_Bool
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_efl_ui_progressbar_pulse_mode_get(const Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd)
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{
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return sd->pulse;
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}
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EOLIAN static void
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_efl_ui_progressbar_efl_ui_layout_orientable_orientation_set(Eo *obj, Efl_Ui_Progressbar_Data *sd, Efl_Ui_Layout_Orientation dir)
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{
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@ -513,6 +496,18 @@ _progress_part_min_max_set(Eo *obj, Efl_Ui_Progressbar_Data *sd, const char *par
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_val_set(obj);
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}
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static void
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_internal_theme_mode_pulse_set(Eo *obj, Efl_Ui_Progressbar_Data *sd, Eina_Bool pulse)
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{
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if (elm_widget_is_legacy(obj))
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return;
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if (sd->pulse == pulse)
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return;
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sd->pulse = pulse;
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efl_ui_widget_theme_apply(obj);
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}
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static void
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_progressbar_part_value_set(Eo *obj, Efl_Ui_Progressbar_Data *sd, const char *part_name, double val)
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{
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@ -527,6 +522,8 @@ _progressbar_part_value_set(Eo *obj, Efl_Ui_Progressbar_Data *sd, const char *pa
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};
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Eina_Bool is_cur_progressbar = !strcmp(part_name, curprogresspart[elm_widget_is_legacy(obj)]);
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_internal_theme_mode_pulse_set(obj, sd, EINA_FALSE);
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if ((!is_cur_progressbar) || sd->has_cur_progressbar_part)
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efl_ui_range_limits_get(efl_part(obj, part_name), &min, &max);
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@ -634,10 +631,13 @@ EOLIAN static void
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_efl_ui_progressbar_pulse_set(Eo *obj, Efl_Ui_Progressbar_Data *sd, Eina_Bool state)
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{
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state = !!state;
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if ((!sd->pulse) || (sd->pulse_state == state)) return;
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if (sd->pulse_state == state)
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return;
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sd->pulse_state = state;
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_internal_theme_mode_pulse_set(obj, sd, EINA_TRUE);
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_apply_pulse_state(obj, sd);
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}
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@ -4,33 +4,8 @@ class @beta Efl.Ui.Progressbar extends Efl.Ui.Layout_Base implements Efl.Ui.Rang
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{
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[[Elementary progressbar class]]
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methods {
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@property pulse_mode {
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[[Control whether a given progress bar widget is at "pulsing mode" or not.
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By default progress bars display values from low to
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high boundaries. There are situations however in which the
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progress of a given task is unknown. In these cases,
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you can set a progress bar widget to a "pulsing state" to give
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the user an idea that some computation is being done
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without showing the precise progress rate. In the default theme, it will
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animate the bar with content, switching constantly between filling it and back
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to non-filled in a loop. To start and stop this pulsing
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animation you need to explicitly call @.pulse.set().
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]]
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set {
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}
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get {
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}
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values {
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pulse: bool; [[$true to put $obj in pulsing mode, $false to put it back to its default one]]
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}
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}
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@property pulse {
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[[Start/stop a given progress bar "pulsing" animation, if its under that mode.
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Note: This call won't do anything if $obj is not under "pulsing mode". See @.pulse_mode.
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]]
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[[Start/stop a given progress bar "pulsing" animation, if its under that mode.]]
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set {
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}
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get {
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