forked from enlightenment/efl
Evas GL common: Fix shaders for GLX
Oops! There had to be a breakage somewhere. That's it :) Thanks Oleksander Shcherbina for the report. Fixes T2266.
This commit is contained in:
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676c10b153
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2748fae3f4
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@ -3127,11 +3127,12 @@ static const char const tex_external_frag_glsl[] =
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"# else\n"
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"# else\n"
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"precision mediump float;\n"
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"precision mediump float;\n"
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"# endif\n"
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"# endif\n"
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"uniform samplerExternalOES tex;\n"
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"# define SAMPLER_EXTERNAL_OES samplerExternalOES\n"
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"#else\n"
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"#else\n"
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"uniform sampler2D tex;\n"
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"# define SAMPLER_EXTERNAL_OES sampler2D\n"
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"#endif\n"
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"#endif\n"
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"varying vec4 col;\n"
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"varying vec4 col;\n"
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"uniform SAMPLER_EXTERNAL_OES tex;\n"
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"varying vec2 tex_c;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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@ -3162,6 +3163,7 @@ static const char const tex_external_vert_glsl[] =
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"{\n"
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"{\n"
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" gl_Position = mvp * vertex;\n"
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" gl_Position = mvp * vertex;\n"
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" col = color;\n"
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" col = color;\n"
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" tex_c = tex_coord;\n"
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"}\n";
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"}\n";
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Evas_GL_Program_Source shader_tex_external_vert_src =
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Evas_GL_Program_Source shader_tex_external_vert_src =
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{
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{
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@ -3177,11 +3179,12 @@ static const char const tex_external_afill_frag_glsl[] =
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"# else\n"
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"# else\n"
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"precision mediump float;\n"
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"precision mediump float;\n"
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"# endif\n"
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"# endif\n"
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"uniform samplerExternalOES tex;\n"
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"# define SAMPLER_EXTERNAL_OES samplerExternalOES\n"
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"#else\n"
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"#else\n"
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"uniform sampler2D tex;\n"
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"# define SAMPLER_EXTERNAL_OES sampler2D\n"
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"#endif\n"
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"#endif\n"
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"varying vec4 col;\n"
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"varying vec4 col;\n"
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"uniform SAMPLER_EXTERNAL_OES tex;\n"
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"varying vec2 tex_c;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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@ -3213,6 +3216,7 @@ static const char const tex_external_afill_vert_glsl[] =
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"{\n"
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"{\n"
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" gl_Position = mvp * vertex;\n"
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" gl_Position = mvp * vertex;\n"
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" col = color;\n"
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" col = color;\n"
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" tex_c = tex_coord;\n"
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"}\n";
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"}\n";
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Evas_GL_Program_Source shader_tex_external_afill_vert_src =
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Evas_GL_Program_Source shader_tex_external_afill_vert_src =
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{
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{
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@ -3228,10 +3232,11 @@ static const char const tex_external_nomul_frag_glsl[] =
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"# else\n"
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"# else\n"
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"precision mediump float;\n"
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"precision mediump float;\n"
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"# endif\n"
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"# endif\n"
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"uniform samplerExternalOES tex;\n"
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"# define SAMPLER_EXTERNAL_OES samplerExternalOES\n"
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"#else\n"
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"#else\n"
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"uniform sampler2D tex;\n"
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"# define SAMPLER_EXTERNAL_OES sampler2D\n"
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"#endif\n"
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"#endif\n"
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"uniform SAMPLER_EXTERNAL_OES tex;\n"
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"varying vec2 tex_c;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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@ -3258,6 +3263,7 @@ static const char const tex_external_nomul_vert_glsl[] =
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" gl_Position = mvp * vertex;\n"
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" gl_Position = mvp * vertex;\n"
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" tex_c = tex_coord;\n"
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"}\n";
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"}\n";
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Evas_GL_Program_Source shader_tex_external_nomul_vert_src =
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Evas_GL_Program_Source shader_tex_external_nomul_vert_src =
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{
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{
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@ -3273,10 +3279,11 @@ static const char const tex_external_nomul_afill_frag_glsl[] =
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"# else\n"
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"# else\n"
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"precision mediump float;\n"
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"precision mediump float;\n"
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"# endif\n"
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"# endif\n"
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"uniform samplerExternalOES tex;\n"
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"# define SAMPLER_EXTERNAL_OES samplerExternalOES\n"
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"#else\n"
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"#else\n"
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"uniform sampler2D tex;\n"
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"# define SAMPLER_EXTERNAL_OES sampler2D\n"
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"#endif\n"
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"#endif\n"
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"uniform SAMPLER_EXTERNAL_OES tex;\n"
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"varying vec2 tex_c;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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@ -3304,6 +3311,7 @@ static const char const tex_external_nomul_afill_vert_glsl[] =
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" gl_Position = mvp * vertex;\n"
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" gl_Position = mvp * vertex;\n"
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" tex_c = tex_coord;\n"
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"}\n";
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"}\n";
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Evas_GL_Program_Source shader_tex_external_nomul_afill_vert_src =
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Evas_GL_Program_Source shader_tex_external_nomul_afill_vert_src =
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{
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{
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@ -3319,14 +3327,15 @@ static const char const tex_external_mask_frag_glsl[] =
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"# else\n"
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"# else\n"
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"precision mediump float;\n"
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"precision mediump float;\n"
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"# endif\n"
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"# endif\n"
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"uniform samplerExternalOES tex;\n"
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"# define SAMPLER_EXTERNAL_OES samplerExternalOES\n"
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"#else\n"
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"#else\n"
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"uniform sampler2D tex;\n"
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"# define SAMPLER_EXTERNAL_OES sampler2D\n"
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"#endif\n"
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"#endif\n"
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"varying vec4 col;\n"
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"varying vec4 col;\n"
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"uniform SAMPLER_EXTERNAL_OES tex;\n"
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"varying vec2 tex_c;\n"
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"uniform sampler2D texm;\n"
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"uniform sampler2D texm;\n"
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"varying vec2 tex_m;\n"
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"varying vec2 tex_m;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vec4 c;\n"
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" vec4 c;\n"
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@ -3359,6 +3368,7 @@ static const char const tex_external_mask_vert_glsl[] =
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"{\n"
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"{\n"
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" gl_Position = mvp * vertex;\n"
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" gl_Position = mvp * vertex;\n"
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" col = color;\n"
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" col = color;\n"
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" tex_c = tex_coord;\n"
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" vec4 mask_Position = mvp * vertex * vec4(0.5, sign(mask_coord.w) * 0.5, 0.5, 0.5) + vec4(0.5, 0.5, 0, 0);\n"
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" vec4 mask_Position = mvp * vertex * vec4(0.5, sign(mask_coord.w) * 0.5, 0.5, 0.5) + vec4(0.5, 0.5, 0, 0);\n"
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" tex_m = mask_Position.xy * abs(mask_coord.zw) + mask_coord.xy;\n"
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" tex_m = mask_Position.xy * abs(mask_coord.zw) + mask_coord.xy;\n"
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"}\n";
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"}\n";
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@ -3376,13 +3386,14 @@ static const char const tex_external_mask_nomul_frag_glsl[] =
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"# else\n"
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"# else\n"
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"precision mediump float;\n"
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"precision mediump float;\n"
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"# endif\n"
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"# endif\n"
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"uniform samplerExternalOES tex;\n"
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"# define SAMPLER_EXTERNAL_OES samplerExternalOES\n"
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"#else\n"
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"#else\n"
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"uniform sampler2D tex;\n"
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"# define SAMPLER_EXTERNAL_OES sampler2D\n"
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"#endif\n"
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"#endif\n"
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"uniform SAMPLER_EXTERNAL_OES tex;\n"
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"varying vec2 tex_c;\n"
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"uniform sampler2D texm;\n"
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"uniform sampler2D texm;\n"
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"varying vec2 tex_m;\n"
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"varying vec2 tex_m;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vec4 c;\n"
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" vec4 c;\n"
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@ -3411,6 +3422,7 @@ static const char const tex_external_mask_nomul_vert_glsl[] =
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" gl_Position = mvp * vertex;\n"
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" gl_Position = mvp * vertex;\n"
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" tex_c = tex_coord;\n"
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" vec4 mask_Position = mvp * vertex * vec4(0.5, sign(mask_coord.w) * 0.5, 0.5, 0.5) + vec4(0.5, 0.5, 0, 0);\n"
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" vec4 mask_Position = mvp * vertex * vec4(0.5, sign(mask_coord.w) * 0.5, 0.5, 0.5) + vec4(0.5, 0.5, 0, 0);\n"
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" tex_m = mask_Position.xy * abs(mask_coord.zw) + mask_coord.xy;\n"
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" tex_m = mask_Position.xy * abs(mask_coord.zw) + mask_coord.xy;\n"
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"}\n";
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"}\n";
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@ -16,7 +16,10 @@ precision mediump float;
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varying vec4 col;
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varying vec4 col;
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#endif
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#endif
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#ifdef SHD_TEX
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#ifdef SHD_EXTERNAL
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uniform SAMPLER_EXTERNAL_OES tex;
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varying vec2 tex_c;
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#elif defined(SHD_TEX)
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uniform sampler2D tex;
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uniform sampler2D tex;
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varying vec2 tex_c;
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varying vec2 tex_c;
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#endif
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#endif
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@ -52,12 +55,6 @@ uniform sampler2D texm;
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varying vec2 tex_m;
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varying vec2 tex_m;
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#endif
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#endif
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#ifdef SHD_EXTERNAL
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# define SHD_TEX
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// uniform samplerExternalOES tex;
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varying vec2 tex_c;
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#endif
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#ifdef SHD_ALPHA
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#ifdef SHD_ALPHA
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# define SWZ aaaa
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# define SWZ aaaa
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#else
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#else
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@ -115,7 +112,7 @@ void main()
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vec4 col11 = texture2D(tex, tex_c + tex_s[3]).SWZ;
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vec4 col11 = texture2D(tex, tex_c + tex_s[3]).SWZ;
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c = (col00 + col01 + col10 + col11) / div_s;
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c = (col00 + col01 + col10 + col11) / div_s;
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#elif defined(SHD_TEX)
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#elif defined(SHD_TEX) || defined(SHD_EXTERNAL)
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c = texture2D(tex, tex_c).SWZ;
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c = texture2D(tex, tex_c).SWZ;
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#else
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#else
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@ -29,9 +29,9 @@ precision highp float;
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# else
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# else
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precision mediump float;
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precision mediump float;
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# endif
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# endif
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uniform samplerExternalOES tex;
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# define SAMPLER_EXTERNAL_OES samplerExternalOES
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#else
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#else
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uniform sampler2D tex;
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# define SAMPLER_EXTERNAL_OES sampler2D
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#endif
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#endif
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"
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"
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@ -68,7 +68,7 @@ void main()
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col = color;
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col = color;
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#endif
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#endif
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#ifdef SHD_TEX
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#if defined(SHD_TEX) || defined(SHD_EXTERNAL)
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tex_c = tex_coord;
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tex_c = tex_coord;
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#endif
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#endif
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