evas - gl x11 - fix glx texture from pixmap target rectangle mode check

even though we don't support rectangle bits in texture targets for
texture-from-pixmap the code checked and complained - problem is it
checked the wrong thing. fixes CID 1135267
This commit is contained in:
Carsten Haitzler 2014-02-13 19:35:17 +09:00
parent bf4d34c172
commit 2e95690201
1 changed files with 1 additions and 1 deletions

View File

@ -2466,7 +2466,7 @@ eng_image_native_set(void *data, void *image, void *native)
eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im);
if ((tex_target & GLX_TEXTURE_2D_BIT_EXT))
target = GLX_TEXTURE_2D_EXT;
else if ((target & GLX_TEXTURE_RECTANGLE_BIT_EXT))
else if ((tex_target & GLX_TEXTURE_RECTANGLE_BIT_EXT))
{
ERR("rect!!! (not handled)");
target = GLX_TEXTURE_RECTANGLE_EXT;