diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c index b0d43c0034..eced3b8a6f 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_texture.c @@ -312,7 +312,7 @@ _pool_tex_native_new(Evas_GL_Context *gc, int w, int h, int intformat, int forma pt = calloc(1, sizeof(Evas_GL_Texture_Pool)); if (!pt) return NULL; h = _tex_round_slot(gc, h) << 4; - _tex_adjust(gc, &w, &h); +// _tex_adjust(gc, &w, &h); pt->gc = gc; pt->w = w; pt->h = h; @@ -325,8 +325,8 @@ _pool_tex_native_new(Evas_GL_Context *gc, int w, int h, int intformat, int forma #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) // is this really needed for gl-es? - glTexImage2D(GL_TEXTURE_2D, 0, intformat, w, h, 0, format, - GL_UNSIGNED_BYTE, 0); +// glTexImage2D(GL_TEXTURE_2D, 0, intformat, w, h, 0, format, +// GL_UNSIGNED_BYTE, 0); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);