forked from enlightenment/efl
Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
SVN revision: 31180
This commit is contained in:
parent
4b435be1ed
commit
31c47b3461
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@ -12,3 +12,4 @@ Bernhard Nemec <Bernhard.Nemec@viasyshc.com>
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Jorge Luis Zapata Muga <jorgeluis.zapata@gmail.com>
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Cedric Bail <cedric.bail@free.fr>
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Gustavo Sverzut Barbieri <barbieri@gmail.com>
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Vincent Torri <vtorri at univ-evry dot fr>
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@ -11,3 +11,7 @@ NOTE: for compilation with MinGW, fnmatch.h is probably missing.
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That file can be found here:
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http://www.koders.com/c/fid2B518462CB1EED3D4E31E271DB83CD1582F6EEBE.aspx
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It should be installed in the mingw include directory.
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NOTE: for the OpenGL engine on Windows, the glew library:
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http://glew.sourceforge.net/
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is needed.
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@ -236,7 +236,7 @@ fi
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AM_CONDITIONAL(BUILD_ENGINE_SOFTWARE_X11, test "x$have_evas_software_x11" = "xyes")
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#######################################
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## Check if we should build the software_x11 engine
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## Check if we should build the software_x11 16bit engine
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have_evas_software_16_x11="no";
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## Automatic check...
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# -- disable software_16 by default - its usefulness as a speedup in 16bit
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@ -603,9 +603,54 @@ else
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fi
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#######################################
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## Check if we should build the gl_glew engine
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have_evas_gl_glew="no";
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## Automatic check...
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AC_CHECK_HEADERS(GL/glew.h,
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[ have_evas_gl_glew="yes" ],
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[ have_evas_gl_glew="no" ],
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[
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#include <windows.h>
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]
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)
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## manually disable gl engine by default - not auto detected.
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have_evas_gl_glew="no"
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## Manual override
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AC_MSG_CHECKING(whether gl glew backend is to be built)
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AC_ARG_ENABLE(gl-glew, [ --enable-gl-glew enable the OpenGL Glew display engine], [
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if test x"$enableval" = x"yes" ; then
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have_evas_gl_glew="yes"
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else
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have_evas_gl_glew="no"
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fi
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]
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)
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AC_MSG_RESULT($have_evas_gl_glew)
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if test "x$have_evas_gl_glew" = "xyes"; then
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AC_CHECK_HEADER(GL/glew.h,
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[
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AC_DEFINE(BUILD_ENGINE_GL_GLEW, 1, [OpenGL Glew Rendering Backend])
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AC_DEFINE(BUILD_ENGINE_GL_COMMON, 1, [Generic OpenGL Rendering Support])
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glew_libs="-lglew32 -lopengl32 -lgdi32"
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gl_libs="-lglu32"
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], [
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have_evas_gl_glew="no"
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],
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[
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#include <windows.h>
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]
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)
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fi
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AM_CONDITIONAL(BUILD_ENGINE_GL_GLEW, test "x$have_evas_gl_glew" = "xyes")
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AM_CONDITIONAL(BUILD_ENGINE_GL_COMMON, test "x$have_evas_gl_glew" = "xyes")
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#######################################
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## Check if we should build the gl_x11 engine
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## Check if we should build the cairo_x11 engine
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have_evas_cairo_x11="no";
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# Automatic check...
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#PKG_CHECK_MODULES(CAIRO, cairo >= 1.0.0,
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@ -2068,6 +2113,8 @@ AC_SUBST(VALGRIND_CFLAGS)
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AC_SUBST(ddraw_libs)
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AC_SUBST(glew_libs)
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AC_SUBST(x_cflags)
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AC_SUBST(x_libs)
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@ -2111,6 +2158,7 @@ evas-cairo-x11.pc
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evas-directfb.pc
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evas-framebuffer.pc
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evas-glitz-x11.pc
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evas-opengl-glew.pc
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evas-opengl-x11.pc
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evas-software-buffer.pc
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evas-software-qtopia.pc
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@ -2148,6 +2196,7 @@ src/modules/engines/software_win32_gdi/Makefile
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src/modules/engines/software_qtopia/Makefile
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src/modules/engines/directfb/Makefile
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src/modules/engines/gl_common/Makefile
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src/modules/engines/gl_glew/Makefile
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src/modules/engines/gl_x11/Makefile
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src/modules/engines/cairo_common/Makefile
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src/modules/engines/cairo_x11/Makefile
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@ -2199,6 +2248,7 @@ echo " Software Qtopia.........: $have_evas_qtopia"
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echo " Software Memory Buffer..: $have_evas_buffer"
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echo " DirectFB................: $have_evas_directfb"
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echo " SDL.....................: $have_evas_sdl"
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echo " OpenGL Glew.............: $have_evas_gl_glew"
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echo " OpenGL X11..............: $have_evas_gl_x11"
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echo " Cairo X11...............: $have_evas_cairo_x11"
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echo " XRender X11.............: $have_evas_xrender_x11"
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@ -0,0 +1,3 @@
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Name: evas-opengl-glew
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Description: Evas OpenGL Glew engine
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Version: @VERSION@
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@ -13,6 +13,7 @@
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@author Yuri Hudobin <glassy_ape\@users.sourceforge.net>
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@author Nathan Ingersoll <ningerso\@d.umn.edu>
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@author Willem Monsuwe <willem\@stack.nl>
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@author Vincent Torri <vtorri at univ-evry dot fr>
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@date 2000-2003
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@section intro What is Evas?
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@ -200,16 +201,14 @@ make install
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@todo (1.2) Add loadable image loader module support (evas loads file.so)
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@todo (1.2) Add external image lodaer modules (application proivdes path to file.so)
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@todo (1.3) Add X11 primtive engine (ie pixmap)
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@todo (1.3) Add Xrender engine (once xrender works fast/well)
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@todo (1.3) Add immediate mode drawing commands to image objects
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@todo (1.3) Fix FB engine to allocate vt and release properly
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@todo (1.4) Add SDL Engine
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@todo (1.4) Add ellipse objects (circle, arc, ellipse etc.)
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@todo (1.5) Make software engine draw lines & polys etc. with aa
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@todo (1.5) Add radial gradients to gradient objects
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@todo (1.5) Add Symbian Engine
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@todo (1.6) Add PalmOS Engine
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@todo (1.6) Add Win32 OpenGL Engine
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@todo (1.6) Add Win32 Direct3D Engine
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@todo (1.6) Add Apple OpenGL Engine
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@todo (1.7) Document engine API and other internals
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@todo (1.7) Allow any object to clip any other object, and not just rectangles
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@ -724,6 +724,9 @@ evas_render_method_list(void)
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#ifdef BUILD_ENGINE_GL_X11
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methods = evas_list_append(methods, strdup("gl_x11"));
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#endif
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#ifdef BUILD_ENGINE_GL_GLEW
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methods = evas_list_append(methods, strdup("gl_glew"));
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#endif
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#ifdef BUILD_ENGINE_CAIRO_X11
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methods = evas_list_append(methods, strdup("cairo_x11"));
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#endif
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@ -9,6 +9,7 @@ directfb \
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fb \
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gl_common \
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gl_x11 \
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gl_glew \
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software_qtopia \
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software_win32_gdi \
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software_ddraw \
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@ -20,13 +20,18 @@
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#include <sys/time.h>
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#include <unistd.h>
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#ifndef WIN32
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# include <X11/Xlib.h>
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# include <X11/Xatom.h>
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# include <X11/Xutil.h>
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#else
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# include <windows.h>
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# include <GL/glew.h>
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#endif /* WIN32 */
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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typedef struct _Evas_GL_Context Evas_GL_Context;
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typedef struct _Evas_GL_Texture Evas_GL_Texture;
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typedef struct _Evas_GL_Image Evas_GL_Image;
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@ -0,0 +1,24 @@
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#ifndef __EVAS_ENGINE_GL_GLEW_H__
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#define __EVAS_ENGINE_GL_GLEW_H__
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#include <windows.h>
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typedef struct _Evas_Engine_Info_GL_Glew Evas_Engine_Info_GL_Glew;
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struct _Evas_Engine_Info_GL_Glew
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{
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/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
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/* at you and make nasty noises */
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Evas_Engine_Info magic;
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/* engine specific data & parameters it needs to set up */
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struct {
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HDC dc;
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HWND window;
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int depth;
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} info;
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};
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#endif /* __EVAS_ENGINE_GL_GLEW_H__ */
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@ -0,0 +1,30 @@
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AUTOMAKE_OPTIONS = 1.4 foreign
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MAINTAINERCLEANFILES = Makefile.in
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INCLUDES = -I. -I$(top_srcdir)/src/lib -I$(top_srcdir)/src/lib/include -I$(top_srcdir)/src/modules/engines/gl_common @FREETYPE_CFLAGS@
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if BUILD_ENGINE_GL_GLEW
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pkgdir = $(libdir)/evas/modules/engines/gl_glew/$(MODULE_ARCH)
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pkg_LTLIBRARIES = module.la
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module_la_SOURCES = \
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evas_engine.h \
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evas_engine.c \
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evas_glew_main.c
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module_la_LIBADD = $(top_builddir)/src/modules/engines/gl_common/libevas_engine_gl_common.la $(top_builddir)/src/lib/libevas.la @gl_libs@ @glew_libs@
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module_la_LDFLAGS = @create_shared_lib@ -module -avoid-version -L$(top_builddir)/src/lib -L$(top_builddir)/src/lib/.libs
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module_la_DEPENDENCIES = $(top_builddir)/config.h
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include_HEADERS = Evas_Engine_GL_Glew.h
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endif
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EXTRA_DIST = \
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evas_engine.h \
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evas_engine.c \
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evas_glew_main.c \
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Evas_Engine_GL_Glew.h
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@ -0,0 +1,957 @@
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#include "evas_engine.h"
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#include "Evas_Engine_GL_Glew.h"
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/* function tables - filled in later (func and parent func) */
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static Evas_Func func, pfunc;
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typedef struct _Render_Engine Render_Engine;
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struct _Render_Engine
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{
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Evas_GL_Glew_Window *window;
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int end;
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};
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static void *
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eng_info(Evas *e)
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{
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Evas_Engine_Info_GL_Glew *info;
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info = calloc(1, sizeof(Evas_Engine_Info_GL_Glew));
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if (!info) return NULL;
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info->magic.magic = rand();
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return info;
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e = NULL;
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}
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static void
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eng_info_free(Evas *e, void *info)
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{
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Evas_Engine_Info_GL_Glew *in;
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in = (Evas_Engine_Info_GL_Glew *)info;
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free(in);
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}
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static void
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eng_setup(Evas *e, void *in)
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{
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Render_Engine *re;
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Evas_Engine_Info_GL_Glew *info;
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info = (Evas_Engine_Info_GL_Glew *)in;
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if (!e->engine.data.output)
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{
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re = calloc(1, sizeof(Render_Engine));
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if (!re) return;
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e->engine.data.output = re;
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re->window = eng_window_new(info->info.dc,
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info->info.window,
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info->info.depth,
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e->output.w,
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e->output.h);
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if (!re->window)
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{
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free(re);
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e->engine.data.output = NULL;
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return;
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}
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evas_common_cpu_init();
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evas_common_blend_init();
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evas_common_image_init();
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evas_common_convert_init();
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evas_common_scale_init();
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evas_common_rectangle_init();
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evas_common_gradient_init();
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evas_common_polygon_init();
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evas_common_line_init();
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evas_common_font_init();
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evas_common_draw_init();
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evas_common_tilebuf_init();
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}
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else
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{
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re = e->engine.data.output;
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eng_window_free(re->window);
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re->window = eng_window_new(info->info.dc,
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info->info.window,
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info->info.depth,
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e->output.w,
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e->output.h);
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}
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if (!e->engine.data.output) return;
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if (!e->engine.data.context)
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e->engine.data.context =
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e->engine.func->context_new(e->engine.data.output);
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}
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static void
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eng_output_free(void *data)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_free(re->window);
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free(re);
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evas_common_font_shutdown();
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evas_common_image_shutdown();
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}
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static void
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eng_output_resize(void *data, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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re->window->width = w;
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re->window->height = h;
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evas_gl_common_context_resize(re->window->gl_context, w, h);
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}
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static void
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eng_output_tile_size_set(void *data, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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}
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static void
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eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_gl_common_context_resize(re->window->gl_context, re->window->width, re->window->height);
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/* simple bounding box */
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if (!re->window->draw.redraw)
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{
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#if 0
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re->window->draw.x1 = x;
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re->window->draw.y1 = y;
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re->window->draw.x2 = x + w - 1;
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re->window->draw.y2 = y + h - 1;
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#else
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re->window->draw.x1 = 0;
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re->window->draw.y1 = 0;
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re->window->draw.x2 = re->window->width - 1;
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re->window->draw.y2 = re->window->height - 1;
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#endif
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}
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else
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{
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if (x < re->window->draw.x1) re->window->draw.x1 = x;
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if (y < re->window->draw.y1) re->window->draw.y1 = y;
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if ((x + w - 1) > re->window->draw.x2) re->window->draw.x2 = x + w - 1;
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if ((y + h - 1) > re->window->draw.y2) re->window->draw.y2 = y + h - 1;
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}
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re->window->draw.redraw = 1;
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}
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static void
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eng_output_redraws_rect_del(void *data, int x, int y, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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}
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static void
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eng_output_redraws_clear(void *data)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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re->window->draw.redraw = 0;
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}
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#define SLOW_GL_COPY_RECT 1
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static void *
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eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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/* get the upate rect surface - return engine data as dummy */
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if (!re->window->draw.redraw)
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{
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// printf("GL: NO updates!\n");
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return NULL;
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}
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// printf("GL: update....!\n");
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#ifdef SLOW_GL_COPY_RECT
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/* if any update - just return the whole canvas - works with swap
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* buffers then */
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if (x) *x = 0;
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if (y) *y = 0;
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if (w) *w = re->window->width;
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if (h) *h = re->window->height;
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if (cx) *cx = 0;
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if (cy) *cy = 0;
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if (cw) *cw = re->window->width;
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if (ch) *ch = re->window->height;
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#else
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/* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
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* problem where there just is no hardware path for somethnig that
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* obviously SHOULD be there */
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/* only 1 update to minimise gl context games and rendering multiple update
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* regions as evas does with other engines
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*/
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if (x) *x = re->window->draw.x1;
|
||||
if (y) *y = re->window->draw.y1;
|
||||
if (w) *w = re->window->draw.x2 - re->window->draw.x1 + 1;
|
||||
if (h) *h = re->window->draw.y2 - re->window->draw.y1 + 1;
|
||||
if (cx) *cx = re->window->draw.x1;
|
||||
if (cy) *cy = re->window->draw.y1;
|
||||
if (cw) *cw = re->window->draw.x2 - re->window->draw.x1 + 1;
|
||||
if (ch) *ch = re->window->draw.y2 - re->window->draw.y1 + 1;
|
||||
#endif
|
||||
return re;
|
||||
}
|
||||
|
||||
static void
|
||||
eng_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
/* put back update surface.. in this case just unflag redraw */
|
||||
re->window->draw.redraw = 0;
|
||||
re->window->draw.drew = 1;
|
||||
}
|
||||
|
||||
static void
|
||||
eng_output_flush(void *data)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!re->window->draw.drew) return;
|
||||
|
||||
re->window->draw.drew = 0;
|
||||
eng_window_use(re->window);
|
||||
|
||||
#ifdef SLOW_GL_COPY_RECT
|
||||
SwapBuffers(re->window->dc);
|
||||
#else
|
||||
/* SLOW AS ALL HELL */
|
||||
evas_gl_common_swap_rect(re->window->gl_context,
|
||||
re->window->draw.x1, re->window->draw.y1,
|
||||
re->window->draw.x2 - re->window->draw.x1 + 1,
|
||||
re->window->draw.y2 - re->window->draw.y1 + 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
eng_output_idle_flush(void *data)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
}
|
||||
|
||||
static void
|
||||
eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
/* not used in gl engine */
|
||||
}
|
||||
|
||||
static void
|
||||
eng_context_cutout_clear(void *data, void *context)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
/* not used in gl engine */
|
||||
}
|
||||
|
||||
static void
|
||||
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
eng_window_use(re->window);
|
||||
re->window->gl_context->dc = context;
|
||||
evas_gl_common_rect_draw(re->window->gl_context, x, y, w, h);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
re->window->gl_context->dc = context;
|
||||
evas_gl_common_line_draw(re->window->gl_context, x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_polygon_point_add(void *data, void *context, void *polygon, int x, int y)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
return evas_gl_common_poly_point_add(polygon, x, y);
|
||||
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_polygon_points_clear(void *data, void *context, void *polygon)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
return evas_gl_common_poly_points_clear(polygon);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_polygon_draw(void *data, void *context, void *surface, void *polygon)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
re->window->gl_context->dc = context;
|
||||
evas_gl_common_poly_draw(re->window->gl_context, polygon);
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_gradient_new(void *data)
|
||||
{
|
||||
return evas_gl_common_gradient_new();
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_color_stop_add(void *data, void *gradient, int r, int g, int b, int a, int delta)
|
||||
{
|
||||
evas_gl_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_alpha_stop_add(void *data, void *gradient, int a, int delta)
|
||||
{
|
||||
evas_gl_common_gradient_alpha_stop_add(gradient, a, delta);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_clear(void *data, void *gradient)
|
||||
{
|
||||
evas_gl_common_gradient_clear(gradient);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_color_data_set(void *data, void *gradient, void *map, int len, int has_alpha)
|
||||
{
|
||||
evas_gl_common_gradient_color_data_set(gradient, map, len, has_alpha);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_alpha_data_set(void *data, void *gradient, void *alpha_map, int len)
|
||||
{
|
||||
evas_gl_common_gradient_alpha_data_set(gradient, alpha_map, len);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_free(void *data, void *gradient)
|
||||
{
|
||||
evas_gl_common_gradient_free(gradient);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_fill_set(void *data, void *gradient, int x, int y, int w, int h)
|
||||
{
|
||||
evas_gl_common_gradient_fill_set(gradient, x, y, w, h);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_fill_angle_set(void *data, void *gradient, double angle)
|
||||
{
|
||||
evas_gl_common_gradient_fill_angle_set(gradient, angle);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_fill_spread_set(void *data, void *gradient, int spread)
|
||||
{
|
||||
evas_gl_common_gradient_fill_spread_set(gradient, spread);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_angle_set(void *data, void *gradient, double angle)
|
||||
{
|
||||
evas_gl_common_gradient_map_angle_set(gradient, angle);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_offset_set(void *data, void *gradient, float offset)
|
||||
{
|
||||
evas_gl_common_gradient_map_offset_set(gradient, offset);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_direction_set(void *data, void *gradient, int direction)
|
||||
{
|
||||
evas_gl_common_gradient_map_direction_set(gradient, direction);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_type_set(void *data, void *gradient, char *name, char *params)
|
||||
{
|
||||
evas_gl_common_gradient_type_set(gradient, name, params);
|
||||
}
|
||||
|
||||
static int
|
||||
eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h)
|
||||
{
|
||||
Render_Engine *re = (Render_Engine *)data;
|
||||
|
||||
re->window->gl_context->dc = context;
|
||||
return evas_gl_common_gradient_is_opaque(re->window->gl_context, gradient, x, y, w, h);
|
||||
}
|
||||
|
||||
static int
|
||||
eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h)
|
||||
{
|
||||
Render_Engine *re = (Render_Engine *)data;
|
||||
|
||||
re->window->gl_context->dc = context;
|
||||
return evas_gl_common_gradient_is_visible(re->window->gl_context, gradient, x, y, w, h);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_render_pre(void *data, void *context, void *gradient)
|
||||
{
|
||||
Render_Engine *re = (Render_Engine *)data;
|
||||
|
||||
re->window->gl_context->dc = context;
|
||||
evas_gl_common_gradient_render_pre(re->window->gl_context, gradient);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_render_post(void *data, void *gradient)
|
||||
{
|
||||
evas_gl_common_gradient_render_post(gradient);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
eng_window_use(re->window);
|
||||
re->window->gl_context->dc = context;
|
||||
evas_gl_common_gradient_draw(re->window->gl_context, gradient, x, y, w, h);
|
||||
}
|
||||
|
||||
static int
|
||||
eng_image_alpha_get(void *data, void *image)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return 1;
|
||||
im = image;
|
||||
/* FIXME: can move to gl_common */
|
||||
switch (im->cs.space)
|
||||
{
|
||||
case EVAS_COLORSPACE_ARGB8888:
|
||||
if (im->im->flags & RGBA_IMAGE_HAS_ALPHA) return 1;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
eng_image_colorspace_get(void *data, void *image)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return EVAS_COLORSPACE_ARGB8888;
|
||||
im = image;
|
||||
return im->cs.space;
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_alpha_set(void *data, void *image, int has_alpha)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return NULL;
|
||||
eng_window_use(re->window);
|
||||
im = image;
|
||||
/* FIXME: can move to gl_common */
|
||||
if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
|
||||
if ((has_alpha) && (im->im->flags & RGBA_IMAGE_HAS_ALPHA)) return image;
|
||||
else if ((!has_alpha) && (!(im->im->flags & RGBA_IMAGE_HAS_ALPHA))) return image;
|
||||
if (im->references > 1)
|
||||
{
|
||||
Evas_GL_Image *im_new;
|
||||
|
||||
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data,
|
||||
eng_image_alpha_get(data, image),
|
||||
eng_image_colorspace_get(data, image));
|
||||
if (!im_new) return im;
|
||||
evas_gl_common_image_free(im);
|
||||
im = im_new;
|
||||
}
|
||||
else
|
||||
evas_gl_common_image_dirty(im);
|
||||
if (has_alpha)
|
||||
im->im->flags |= RGBA_IMAGE_HAS_ALPHA;
|
||||
else
|
||||
im->im->flags &= ~RGBA_IMAGE_HAS_ALPHA;
|
||||
return image;
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_border_set(void *data, void *image, int l, int r, int t, int b)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
return image;
|
||||
}
|
||||
|
||||
static void
|
||||
eng_image_border_get(void *data, void *image, int *l, int *r, int *t, int *b)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
}
|
||||
|
||||
static char *
|
||||
eng_image_comment_get(void *data, void *image, char *key)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return NULL;
|
||||
im = image;
|
||||
return im->im->info.comment;
|
||||
}
|
||||
|
||||
static char *
|
||||
eng_image_format_get(void *data, void *image)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
im = image;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
eng_image_colorspace_set(void *data, void *image, int cspace)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return;
|
||||
im = image;
|
||||
/* FIXME: can move to gl_common */
|
||||
if (im->cs.space == cspace) return;
|
||||
switch (cspace)
|
||||
{
|
||||
case EVAS_COLORSPACE_ARGB8888:
|
||||
if (im->cs.data)
|
||||
{
|
||||
if (!im->cs.no_free) free(im->cs.data);
|
||||
im->cs.data = NULL;
|
||||
im->cs.no_free = 0;
|
||||
}
|
||||
if (!im->im->image->no_free)
|
||||
evas_common_image_surface_alloc(im->im->image);
|
||||
break;
|
||||
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
||||
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
||||
evas_common_image_surface_dealloc(im->im->image);
|
||||
im->im->image->data = NULL;
|
||||
if (im->tex) evas_gl_common_texture_free(im->tex);
|
||||
im->tex = NULL;
|
||||
if (im->cs.data)
|
||||
{
|
||||
if (!im->cs.no_free) free(im->cs.data);
|
||||
}
|
||||
im->cs.data = calloc(1, im->im->image->h * sizeof(unsigned char *) * 2);
|
||||
im->cs.no_free = 0;
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
break;
|
||||
}
|
||||
im->cs.space = cspace;
|
||||
}
|
||||
|
||||
static void
|
||||
eng_image_native_set(void *data, void *image, void *native)
|
||||
{
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_native_get(void *data, void *image)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!re)
|
||||
printf ("MERDE2\n");
|
||||
*error = 0;
|
||||
eng_window_use(re->window);
|
||||
return evas_gl_common_image_load(re->window->gl_context, file, key, lo);
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
eng_window_use(re->window);
|
||||
return evas_gl_common_image_new_from_data(re->window->gl_context, w, h, image_data, alpha, cspace);
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
eng_window_use(re->window);
|
||||
return evas_gl_common_image_new_from_copied_data(re->window->gl_context, w, h, image_data, alpha, cspace);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_image_free(void *data, void *image)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return;
|
||||
eng_window_use(re->window);
|
||||
evas_gl_common_image_free(image);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_image_size_get(void *data, void *image, int *w, int *h)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image)
|
||||
{
|
||||
*w = 0;
|
||||
*h = 0;
|
||||
return;
|
||||
}
|
||||
if (w) *w = ((Evas_GL_Image *)image)->im->image->w;
|
||||
if (h) *h = ((Evas_GL_Image *)image)->im->image->h;
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_size_set(void *data, void *image, int w, int h)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im, *im_old;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return NULL;
|
||||
eng_window_use(re->window);
|
||||
im_old = image;
|
||||
if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
|
||||
(eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
|
||||
w &= ~0x1;
|
||||
if ((im_old) && (im_old->im->image->w == w) && (im_old->im->image->h == h))
|
||||
return image;
|
||||
if (im_old)
|
||||
{
|
||||
im = evas_gl_common_image_new(re->window->gl_context, w, h,
|
||||
eng_image_alpha_get(data, image),
|
||||
eng_image_colorspace_get(data, image));
|
||||
/*
|
||||
evas_common_load_image_data_from_file(im_old->im);
|
||||
if (im_old->im->image->data)
|
||||
{
|
||||
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
|
||||
evas_common_cpu_end_opt();
|
||||
}
|
||||
*/
|
||||
evas_gl_common_image_free(im_old);
|
||||
}
|
||||
else
|
||||
im = evas_gl_common_image_new(re->window->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
|
||||
return im;
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return NULL;
|
||||
evas_gl_common_image_dirty(image);
|
||||
return image;
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image)
|
||||
{
|
||||
*image_data = NULL;
|
||||
return NULL;
|
||||
}
|
||||
im = image;
|
||||
eng_window_use(re->window);
|
||||
evas_common_load_image_data_from_file(im->im);
|
||||
switch (im->cs.space)
|
||||
{
|
||||
case EVAS_COLORSPACE_ARGB8888:
|
||||
if (to_write)
|
||||
{
|
||||
if (im->references > 1)
|
||||
{
|
||||
Evas_GL_Image *im_new;
|
||||
|
||||
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data,
|
||||
eng_image_alpha_get(data, image),
|
||||
eng_image_colorspace_get(data, image));
|
||||
if (!im_new)
|
||||
{
|
||||
*image_data = NULL;
|
||||
return im;
|
||||
}
|
||||
evas_gl_common_image_free(im);
|
||||
im = im_new;
|
||||
}
|
||||
else
|
||||
evas_gl_common_image_dirty(im);
|
||||
}
|
||||
*image_data = im->im->image->data;
|
||||
break;
|
||||
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
||||
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
||||
*image_data = im->cs.data;
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
break;
|
||||
}
|
||||
return im;
|
||||
}
|
||||
|
||||
static void *
|
||||
eng_image_data_put(void *data, void *image, DATA32 *image_data)
|
||||
{
|
||||
Render_Engine *re;
|
||||
Evas_GL_Image *im, *im2;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return NULL;
|
||||
im = image;
|
||||
eng_window_use(re->window);
|
||||
switch (im->cs.space)
|
||||
{
|
||||
case EVAS_COLORSPACE_ARGB8888:
|
||||
if (image_data != im->im->image->data)
|
||||
{
|
||||
int w, h;
|
||||
|
||||
w = im->im->image->w;
|
||||
h = im->im->image->h;
|
||||
im2 = eng_image_new_from_data(data, w, h, image_data,
|
||||
eng_image_alpha_get(data, image),
|
||||
eng_image_colorspace_get(data, image));
|
||||
if (!im2) return im;
|
||||
evas_gl_common_image_free(im);
|
||||
im = im2;
|
||||
}
|
||||
break;
|
||||
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
||||
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
||||
if (image_data != im->cs.data)
|
||||
{
|
||||
if (im->cs.data)
|
||||
{
|
||||
if (!im->cs.no_free) free(im->cs.data);
|
||||
}
|
||||
im->cs.data = image_data;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
break;
|
||||
}
|
||||
/* hmmm - but if we wrote... why bother? */
|
||||
evas_gl_common_image_dirty(im);
|
||||
return im;
|
||||
}
|
||||
|
||||
static void
|
||||
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
if (!image) return;
|
||||
eng_window_use(re->window);
|
||||
re->window->gl_context->dc = context;
|
||||
evas_gl_common_image_draw(re->window->gl_context, image,
|
||||
src_x, src_y, src_w, src_h,
|
||||
dst_x, dst_y, dst_w, dst_h,
|
||||
smooth);
|
||||
}
|
||||
|
||||
static void
|
||||
eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, const char *text)
|
||||
{
|
||||
Render_Engine *re;
|
||||
|
||||
re = (Render_Engine *)data;
|
||||
{
|
||||
static RGBA_Image *im = NULL;
|
||||
|
||||
if (!im)
|
||||
{
|
||||
im = evas_common_image_new();
|
||||
im->image = evas_common_image_surface_new(im);
|
||||
im->image->no_free = 1;
|
||||
}
|
||||
im->image->w = re->window->width;
|
||||
im->image->h = re->window->height;
|
||||
im->image->data = NULL;
|
||||
evas_common_draw_context_font_ext_set(context,
|
||||
re->window->gl_context,
|
||||
evas_gl_font_texture_new,
|
||||
evas_gl_font_texture_free,
|
||||
evas_gl_font_texture_draw);
|
||||
evas_common_font_draw(im, context, font, x, y, text);
|
||||
evas_common_draw_context_font_ext_set(context,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EAPI int
|
||||
module_open(Evas_Module *em)
|
||||
{
|
||||
if (!em) return 0;
|
||||
/* get whatever engine module we inherit from */
|
||||
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
|
||||
/* store it for later use */
|
||||
func = pfunc;
|
||||
/* now to override methods */
|
||||
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
|
||||
ORD(info);
|
||||
ORD(info_free);
|
||||
ORD(setup);
|
||||
ORD(output_free);
|
||||
ORD(output_resize);
|
||||
ORD(output_tile_size_set);
|
||||
ORD(output_redraws_rect_add);
|
||||
ORD(output_redraws_rect_del);
|
||||
ORD(output_redraws_clear);
|
||||
ORD(output_redraws_next_update_get);
|
||||
ORD(output_redraws_next_update_push);
|
||||
ORD(context_cutout_add);
|
||||
ORD(context_cutout_clear);
|
||||
ORD(output_flush);
|
||||
ORD(output_idle_flush);
|
||||
ORD(rectangle_draw);
|
||||
ORD(line_draw);
|
||||
ORD(polygon_point_add);
|
||||
ORD(polygon_points_clear);
|
||||
ORD(polygon_draw);
|
||||
ORD(gradient_new);
|
||||
ORD(gradient_free);
|
||||
ORD(gradient_color_stop_add);
|
||||
ORD(gradient_alpha_stop_add);
|
||||
ORD(gradient_color_data_set);
|
||||
ORD(gradient_alpha_data_set);
|
||||
ORD(gradient_clear);
|
||||
ORD(gradient_fill_set);
|
||||
ORD(gradient_fill_angle_set);
|
||||
ORD(gradient_fill_spread_set);
|
||||
ORD(gradient_angle_set);
|
||||
ORD(gradient_offset_set);
|
||||
ORD(gradient_direction_set);
|
||||
ORD(gradient_type_set);
|
||||
ORD(gradient_is_opaque);
|
||||
ORD(gradient_is_visible);
|
||||
ORD(gradient_render_pre);
|
||||
ORD(gradient_render_post);
|
||||
ORD(gradient_draw);
|
||||
ORD(image_load);
|
||||
ORD(image_new_from_data);
|
||||
ORD(image_new_from_copied_data);
|
||||
ORD(image_free);
|
||||
ORD(image_size_get);
|
||||
ORD(image_size_set);
|
||||
ORD(image_dirty_region);
|
||||
ORD(image_data_get);
|
||||
ORD(image_data_put);
|
||||
ORD(image_alpha_set);
|
||||
ORD(image_alpha_get);
|
||||
ORD(image_border_set);
|
||||
ORD(image_border_get);
|
||||
ORD(image_draw);
|
||||
ORD(image_comment_get);
|
||||
ORD(image_format_get);
|
||||
ORD(image_colorspace_set);
|
||||
ORD(image_colorspace_get);
|
||||
ORD(image_native_set);
|
||||
ORD(image_native_get);
|
||||
ORD(font_draw);
|
||||
/* now advertise out own api */
|
||||
em->functions = (void *)(&func);
|
||||
return 1;
|
||||
}
|
||||
|
||||
EAPI void
|
||||
module_close(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
EAPI Evas_Module_Api evas_modapi =
|
||||
{
|
||||
EVAS_MODULE_API_VERSION,
|
||||
EVAS_MODULE_TYPE_ENGINE,
|
||||
"gl_glew",
|
||||
"none"
|
||||
};
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef __EVAS_ENGINE_H__
|
||||
#define __EVAS_ENGINE_H__
|
||||
|
||||
#include "evas_gl_common.h"
|
||||
|
||||
|
||||
typedef struct _Evas_GL_Glew_Window Evas_GL_Glew_Window;
|
||||
|
||||
struct _Evas_GL_Glew_Window
|
||||
{
|
||||
HDC dc;
|
||||
HWND window;
|
||||
int width;
|
||||
int height;
|
||||
int depth;
|
||||
HGLRC context;
|
||||
Evas_GL_Context *gl_context;
|
||||
struct {
|
||||
int redraw : 1;
|
||||
int drew : 1;
|
||||
int x1, y1, x2, y2;
|
||||
} draw;
|
||||
};
|
||||
|
||||
Evas_GL_Glew_Window *eng_window_new(HDC dc,
|
||||
HWND window,
|
||||
int depth,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
void eng_window_free(Evas_GL_Glew_Window *gw);
|
||||
void eng_window_use(Evas_GL_Glew_Window *gw);
|
||||
|
||||
|
||||
#endif /* __EVAS_ENGINE_H__ */
|
|
@ -0,0 +1,75 @@
|
|||
#include "evas_common.h"
|
||||
#include "evas_engine.h"
|
||||
#include "Evas_Engine_GL_Glew.h"
|
||||
|
||||
|
||||
static Evas_GL_Glew_Window *_evas_gl_glew_window = NULL;
|
||||
|
||||
static HGLRC context = NULL;
|
||||
static int glew_is_init = 0;
|
||||
|
||||
Evas_GL_Glew_Window *
|
||||
eng_window_new(HDC dc,
|
||||
HWND window,
|
||||
int depth,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
Evas_GL_Glew_Window *gw;
|
||||
|
||||
gw = calloc(1, sizeof(Evas_GL_Glew_Window));
|
||||
if (!gw) return NULL;
|
||||
|
||||
gw->dc = dc;
|
||||
gw->window = window;
|
||||
gw->depth = depth;
|
||||
|
||||
if (!context)
|
||||
context = wglCreateContext(dc);
|
||||
if (!context)
|
||||
{
|
||||
free(gw);
|
||||
return NULL;
|
||||
}
|
||||
gw->context = context;
|
||||
wglMakeCurrent(dc, context);
|
||||
if (!glew_is_init)
|
||||
if (glewInit() != GLEW_OK)
|
||||
{
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(context);
|
||||
free(gw);
|
||||
return NULL;
|
||||
}
|
||||
gw->gl_context = evas_gl_common_context_new();
|
||||
if (!gw->gl_context)
|
||||
{
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(context);
|
||||
free(gw);
|
||||
return NULL;
|
||||
}
|
||||
evas_gl_common_context_resize(gw->gl_context, width, height);
|
||||
|
||||
return gw;
|
||||
}
|
||||
|
||||
void
|
||||
eng_window_free(Evas_GL_Glew_Window *gw)
|
||||
{
|
||||
if (gw == _evas_gl_glew_window) _evas_gl_glew_window = NULL;
|
||||
evas_gl_common_context_free(gw->gl_context);
|
||||
/* wglDeleteContext(gw->context); */
|
||||
free(gw);
|
||||
}
|
||||
|
||||
void
|
||||
eng_window_use(Evas_GL_Glew_Window *gw)
|
||||
{
|
||||
if (_evas_gl_glew_window != gw)
|
||||
{
|
||||
_evas_gl_glew_window = gw;
|
||||
wglMakeCurrent(gw->dc, gw->context);
|
||||
}
|
||||
evas_gl_common_context_use(gw->gl_context);
|
||||
}
|
Loading…
Reference in New Issue