ephysics: random doc fixes

SVN revision: 79781
This commit is contained in:
Bruno Dilly 2012-11-28 12:55:53 +00:00
parent d9f2439c5d
commit 34fa1349ba
1 changed files with 6 additions and 7 deletions

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@ -2302,8 +2302,8 @@ typedef void (*EPhysics_Body_Event_Cb)(void *data, EPhysics_Body *body, void *ev
*
* The hardness percentage will define how the soft body is supposed to deform,
* its default is set to 100%. The soft body mass will also interfere on soft
* body deformation, so bare in mind that the bodies mass must also be changed to
* have different deformation results.
* body deformation, so bare in mind that the bodies mass must also be changed
* to have different deformation results.
*
* Valid values vary from 0 to 100.
*
@ -2340,8 +2340,8 @@ EAPI double ephysics_body_soft_body_hardness_get(const EPhysics_Body *body);
* ephysics_body_soft_body_dragging_unset().
*
* @note Freezing a specific trimesh face means no forces are applied to it, no
* gravity enforced, that's @p triangle will have no mass untill it dragging gets
* unset.
* gravity enforced, that's @p triangle will have no mass untill it dragging
* gets unset.
*
* @param body The body of interest.
* @param triangle The triangle to freeze.
@ -2721,7 +2721,7 @@ EAPI EPhysics_Body *ephysics_body_cloth_add(EPhysics_World *world, unsigned shor
* @brief
* Anchors a cloth with a rigid body.
*
* All the informed @p side of @p body1 will be anchored to @p body1 wherever
* All the informed @p side of @p body1 will be anchored to @p body2 wherever
* it's in time of anchoring. That is, all the nodes in the informed "edge".
*
* An anchor assumes the @p body1 positions, if it's 20px far from @p body2 then
@ -3774,7 +3774,7 @@ EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, dou
* torque impulse and body's inertia.
*
* @param body The physics body that will receive the impulse.
* @param pitch Impulse to rotate body around Z axis (rotate on y - z plane).
* @param pitch Impulse to rotate body around X axis (rotate on y - z plane).
* Negative values will impulse body on counter clockwise rotation.
* @param yaw Impulse to rotate body around Y axis (rotate on x - z plane).
* Negative values will impulse body on counter clockwise rotation.
@ -4020,7 +4020,6 @@ EAPI void ephysics_body_central_force_apply(EPhysics_Body *body, double x, doubl
*
* A torque will be applied over the @p body to change the angular acceleration
* of this body. It will leads to a change on angular velocity over time.
* And the body will rotate around Z axis considering this angular velocity.
*
* @param body The physics body that will receive the torque.
* @param torque_x Torque to change angular acceleration of the body around X