ephysics: update slices at each tick

No reason to call it only when evas object moves.
Makes soft bodies animations smoother.



SVN revision: 78727
This commit is contained in:
Bruno Dilly 2012-10-31 21:02:55 +00:00
parent 9f04fdf723
commit 35b77df141
1 changed files with 9 additions and 26 deletions

View File

@ -17,8 +17,6 @@
extern "C" {
#endif
#define BODY "body"
typedef struct _EPhysics_Body_Callback EPhysics_Body_Callback;
typedef struct _EPhysics_Body_Evas_Stacking EPhysics_Body_Evas_Stacking;
typedef struct _EPhysics_Body_Soft_Body_Slice EPhysics_Body_Soft_Body_Slice;
@ -55,7 +53,7 @@ struct _EPhysics_Body_Soft_Body_Slice
};
static void
_ephysics_body_soft_body_slices_apply(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
_ephysics_body_soft_body_slices_apply(EPhysics_Body *body)
{
double rate;
void *list_data;
@ -65,7 +63,6 @@ _ephysics_body_soft_body_slices_apply(void *data __UNUSED__, Evas *e __UNUSED__,
btVector3 p0, p1, p2;
btSoftBody::tFaceArray faces;
EPhysics_Body_Soft_Body_Slice *slice;
EPhysics_Body *body;
int lr, lg, lb, ar, ag, ab;
Evas_Coord lx, ly, lz;
Eina_Bool light = EINA_FALSE;
@ -73,10 +70,8 @@ _ephysics_body_soft_body_slices_apply(void *data __UNUSED__, Evas *e __UNUSED__,
int px, py, pz, foc;
Eina_Bool perspective = EINA_FALSE;
body = (EPhysics_Body *) evas_object_data_get(obj, BODY);
camera = ephysics_world_camera_get(body->world);
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, NULL, &wh,
NULL);
evas_object_geometry_get(body->evas_obj, NULL, NULL, &w, &h);
@ -213,7 +208,6 @@ _ephysics_body_soft_body_slices_init(EPhysics_Body *body)
Evas *evas;
evas = evas_object_evas_get(body->evas_obj);
evas_object_data_set(body->evas_obj, BODY, body);
EINA_LIST_FOREACH(body->slices_list, l, slice_data)
{
@ -231,7 +225,7 @@ _ephysics_body_soft_body_slices_init(EPhysics_Body *body)
if (slice)
evas_object_image_source_visible_set(slice->evas_obj, EINA_FALSE);
_ephysics_body_soft_body_slices_apply(NULL, NULL, body->evas_obj, NULL);
_ephysics_body_soft_body_slices_apply(body);
}
static void
@ -1091,7 +1085,10 @@ _ephysics_body_evas_object_default_update(EPhysics_Body *body)
}
if (body->type != EPHYSICS_BODY_TYPE_RIGID)
return;
{
_ephysics_body_soft_body_slices_apply(body);
return;
}
map = evas_map_new(4);
evas_map_util_points_populate_from_object(map, body->evas_obj);
@ -2337,12 +2334,7 @@ ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_B
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb);
if (body->slices_list)
{
_ephysics_body_soft_body_slices_clean(body);
evas_object_event_callback_del(
body->evas_obj, EVAS_CALLBACK_MOVE,
_ephysics_body_soft_body_slices_apply);
}
_ephysics_body_soft_body_slices_clean(body);
}
body->evas_obj = evas_obj;
@ -2350,12 +2342,7 @@ ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_B
_ephysics_body_evas_obj_del_cb, body);
if (body->soft_body)
{
_ephysics_body_soft_body_slices_init(body);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_MOVE,
_ephysics_body_soft_body_slices_apply,
NULL);
}
_ephysics_body_soft_body_slices_init(body);
if (!use_obj_pos)
return;
@ -2395,11 +2382,7 @@ ephysics_body_evas_object_unset(EPhysics_Body *body)
}
if (body->slices_list)
{
_ephysics_body_soft_body_slices_clean(body);
evas_object_event_callback_del(obj, EVAS_CALLBACK_MOVE,
_ephysics_body_soft_body_slices_apply);
}
_ephysics_body_soft_body_slices_clean(body);
return obj;
}