Evas filters: Add the reference documentation (script language)

In Doxygen format, write the reference documentation for the filters.
It will contain a few examples only, should serve more as a reference
just like edcref.

This is for the script language itself, not for the Eo APIs or the
internal APIs (those are already documented).
This commit is contained in:
Jean-Philippe Andre 2014-02-11 15:56:31 +09:00
parent c6943bb32d
commit 36b0bca4aa
4 changed files with 561 additions and 76 deletions

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@ -2275,21 +2275,35 @@ enum
/**
* @def evas_obj_text_filter_program_set
*
* Set an Evas filter program on this Text Object.
* If the program fails to compile (syntax error, invalid buffer name, etc...),
* the standard text effects will be applied instead (SHADOW, etc...).
*
* @param[in] program The program code, as defined by the @ref evasfiltersref
* "Evas filters script language". Pass NULL to remove the former program and
* switch back to the standard text effects.
*
* @since 1.9
* @note EXPERIMENTAL code
* @note EXPERIMENTAL FEATURE. This is an unstable API, please use only for testing purposes.
* @see @ref evasfiltersref "Evas filters reference"
*/
#define evas_obj_text_filter_program_set(str) EVAS_OBJ_TEXT_ID(EVAS_OBJ_TEXT_SUB_ID_FILTER_PROGRAM_SET), EO_TYPECHECK(const char *, str)
#define evas_obj_text_filter_program_set(program) EVAS_OBJ_TEXT_ID(EVAS_OBJ_TEXT_SUB_ID_FILTER_PROGRAM_SET), EO_TYPECHECK(const char *, program)
/**
* @def evas_obj_text_filter_source_set
*
* Bind an object to use as a mask or texture in special filter
* Bind an object to use as a mask or texture with Evas Filters. This will
* create automatically a new RGBA buffer containing the source object's
* pixels (as it is rendered).
*
* @param[in] name Object name as used in the program code
* @param[in] obj Eo object to use through proxy rendering
*
* @see evas_obj_text_filter_program_set
*
* @note EXPERIMENTAL FEATURE.
* @since 1.9
* @note EXPERIMENTAL FEATURE. This is an unstable API, please use only for testing purposes.
* @see @ref evasfiltersref "Evas filters reference"
*/
#define evas_obj_text_filter_source_set(name, obj) EVAS_OBJ_TEXT_ID(EVAS_OBJ_TEXT_SUB_ID_FILTER_SOURCE_SET), EO_TYPECHECK(const char *, name), EO_TYPECHECK(Eo *, obj)

View File

@ -712,7 +712,7 @@ _command_del(Evas_Filter_Context *ctx, Evas_Filter_Command *cmd)
ctx->commands = eina_inlist_remove(ctx->commands, EINA_INLIST_GET(cmd));
switch (cmd->mode)
{
case EVAS_FILTER_MODE_CURVE: free(cmd->curve.data);
case EVAS_FILTER_MODE_CURVE: free(cmd->curve.data); break;
default: break;
}
free(cmd);

View File

@ -41,7 +41,7 @@ _filter_curve_cpu_rgba(Evas_Filter_Command *cmd)
return EINA_FALSE;
}
// One channel
// One channel (R, G or B)
if (offset >= 0)
{
for (k = len; k; k--, dst++, src++)
@ -49,7 +49,7 @@ _filter_curve_cpu_rgba(Evas_Filter_Command *cmd)
return EINA_TRUE;
}
// RGB
// All RGB channels
if (cmd->curve.channel == EVAS_FILTER_CHANNEL_RGB)
{
#ifndef WORDS_BIGENDIAN

View File

@ -3,6 +3,217 @@
#define EVAS_FILTER_MODE_GROW (EVAS_FILTER_MODE_LAST+1)
/* Note on the documentation:
* To keep it simple, I'm not using any fancy features, only <ul>/<li> lists
* and @a, @b, @c flags from Doxygen.
* Let's keep it that way.
*
* This is a REFERENCE documentation, not supposed to contain tons of examples,
* but each filter command should have one simple copy and pasteable example.
*/
/**
@page evasfiltersref Evas filters reference
The Evas filters are a combination of filters used to apply specific effects
to an @ref Evas_Object "Evas Object". For the moment, these effects are
specific to the @ref Evas_Object_Text "Text Objects".
The filters can be applied to an object using a simple script language
specifically designed for these effects. A script will contain a series
of buffer declarations and filter commands to apply to these buffers.
Basically, when applying an effect to a @ref Evas_Object_Text "Text Object",
an alpha-only @c input buffer is created, where the text is rendered, and
an RGBA @c output buffer is created, where the text with effects shall be
finally rendered.
The script language is case insensitive, except for the buffer names.
All spaces will be discarded during parsing.
Here are the available commands:
<ul>
<li> @ref sec_syntax "Syntax" </li>
<li> @ref sec_buffers "Buffer management" </li>
<ul>
<li> @ref sec_buffers_cspace "Colorspaces" </li>
<li> @ref sec_buffers_auto "Automatic buffers" </li>
<li> @ref sec_buffers_cmd "BUFFER command" </li>
</ul>
<li> @ref sec_commands "Commands" </li>
<ul>
<li> @ref sec_commands_blend "BLEND command"</li>
<li> @ref sec_commands_blur "BLUR command"</li>
<li> @ref sec_commands_grow "GROW command"</li>
<li> @ref sec_commands_curve "CURVE command"</li>
<li> @ref sec_commands_fill "FILL command"</li>
<li> @ref sec_commands_mask "MASK command"</li>
<li> @ref sec_commands_bump "BUMP command"</li>
<li> @ref sec_commands_displace "DISPLACE command"</li>
<li> @ref sec_commands_transform "TRANSFORM command"</li>
</ul>
</ul>
All the examples in this page can (should) be directly used in
@ref evas_obj_text_filter_program_set.
Note that most of the text effects work better with larger font sizes (> 50px),
and so do the examples in this page.
*/
/**
@page evasfiltersref
@section sec_syntax Syntax
Here is a simple example illustrating the syntax:
@code
buffer : fat (alpha);
grow (5, dst = fat);
blur (8, src = fat, color = darkblue);
blur (4, color = cyan);
blend ();
@endcode
This example will display a cyan and dark blue glow surrounding the
main text (its color depends on the object's theme).
The syntax is pretty simple and follows a small set of rules:
<ul>
<li>All whitespaces are discarded</li>
<li>All commands are case-insensitive, except for the buffer and source names</li>
<li>All dimensions are in pixels</li>
<li>The commands will be executed in sequential order</li>
<li>All commands must be terminated by a semicolon ';'</li>
<li>Most commands have default values</li>
<li>A command argument can either be set by name, or sequentially omitting the name (similarily to Python)</li>
<li>Boolean values can be either 1/0, on/off, yes/no, enabled/disabled, true/false</li>
</ul>
Since the spaces are discarded, the above code is equivalent to:
@code
buffer:fat(alpha);grow(5,dst=fat);blur(8,src=fat,color=darkblue);blur(4,color=cyan);blend();
@endcode
<h3>Special keywords and their values</h3>
Some options accept a certain set of values (like enums):
<ul>
<li>Booleans</li>
<ul>
<li>1/0, on/off, yes/no, enabled/disabled, true/false</li>
</ul>
@anchor evasfilters_color
<li>Color</li>
<ul>
<li>Hexademical values: @c #RRGGBB, @c #RRGGBBAA, @c #RGB, @c #RGBA</li>
<li>white: @c #FFFFFF</li>
<li>black: @c #000000</li>
<li>red: @c #FF0000</li>
<li>green: @c #008000</li>
<li>blue: @c #0000FF</li>
<li>darkblue: @c #0000A0</li>
<li>yellow: @c #FFFF00</li>
<li>magenta: @c #FF00FF</li>
<li>cyan: @c #00FFFF</li>
<li>orange: @c #FFA500</li>
<li>purple: @c #800080</li>
<li>brown: @c #A52A2A</li>
<li>maroon: @c #800000</li>
<li>lime: @c #00FF00</li>
<li>gray: @c #808080</li>
<li>grey: @c #808080</li>
<li>silver: @c #C0C0C0</li>
<li>olive: @c #808000</li>
<li>invisible, transparent: @c #0000 (alpha is zero)</li>
</ul>
<li>Fillmode</li>
<ul>
<li>none</li>
<li>stretch_x</li>
<li>stretch_y</li>
<li>repeat_x</li>
<li>repeat_y</li>
<li>repeat_x_stretch_y, stretch_y_repeat_x</li>
<li>repeat_y_stretch_x, stretch_x_repeat_y</li>
<li>repeat, repeat_xy</li>
<li>stretch, stretch_xy</li>
</ul>
</ul>
*/
/**
@page evasfiltersref
@section sec_buffers Buffer management
The Evas filters subsystem is based on the concept of using various
buffers as image layers and drawing or applying filters to these buffers.
Most of the buffers are allocated automatically at runtime, depending on the
various inputs and commands used (eg. 2-D blur will require a temporary
intermediate buffer).
@subsection sec_buffers_cspace Colorspaces and size
The buffers' size will be automatically defined at runtime, based on the
content of the input and the series of operations to apply (eg. blur adds
some necessary margins).
The buffers can be either ALPHA (1 color channel only) or RGBA (full color).
Some operations might require specifically an ALPHA buffer, some others RGBA.
Most buffers will have the same size, except those specified by an external
source.
@subsection sec_buffers_auto Automatic buffers
The two most important buffers, input and output, are statically defined and
always present when running a filter. input is an ALPHA buffer, containing
the @ref Evas_Object_Text "Text Object"'s rendered text, and output is the
final target on which to render as RGBA.
Some operations, like 2-D blur might require temporary intermediate buffers,
that will be allocated automatically. Those buffers are internal only and
can't be used from the script.
Finally, if a buffer is created using another Evas Object as source (see
@ref sec_buffers_cmd "buffer" for more details), its pixel data will be filled
by rendering the Evas Object into this buffer. This is how it will be
possible to load external images, textures and even animations into a buffer.
@subsection sec_buffers_cmd Buffer command
@code
buffer : name;
buffer : name (alpha);
buffer : name (rgba);
buffer : name (src = partname);
@endcode
The "buffer" instruction is a @a special command used to declare a new buffer
in the filters context. This buffer can be either ALPHA, RGBA or based on
an other Evas Object (proxy source).
If no option is given, an RGBA buffer will be created.
@param name An alpha-numerical name, starting with a letter (a-z, A-Z).
Can not be @c input or @c output, as these are reserved names.
Must be unique.
@param (args) [alpha] OR [rgba] OR [src = partname] <br>
Create a new named buffer, specify its colorspace or source. Possible options:
@li @c alpha: Create an alpha-only buffer (1 channel, no color)
@li @c rgba: Create an RGBA buffer (4 channels, full color)
@li <tt>src = partname</tt>: Use another <tt>Evas Object</tt> as source for this
buffer's pixels. The name can either be an Edje part name or the one
specified in evas_obj_text_filter_source_set.
@see evas_obj_text_filter_source_set
@since 1.9
*/
// Map of the most common HTML color names
static struct
{
@ -735,6 +946,44 @@ _blend_padding_update(Evas_Filter_Program *pgm, Evas_Filter_Instruction *instr,
if (padb) *padb = b;
}
/**
@page evasfiltersref
@section sec_commands Filter commands
@page evasfiltersref
This section will present the various filter instructions, their syntax
and their effects.
*/
/**
@page evasfiltersref
@subsection sec_commands_blend Blend
Blend a buffer onto another. This is the simplest filter, as it just
renders one buffer on another, potentially using a color, an
offset and fill options.
@code
blend (src = input, dst = output, ox = 0, oy = 0, color = white, fillmode = none);
@endcode
@param src Source buffer to blend.
@param dst Destination buffer for blending.
@param ox X offset. Moves the buffer to the right (ox > 0) or to the left (ox < 0) by N pixels.
@param oy Y offset. Moves the buffer to the bottom (oy > 0) or to the top (oy < 0) by N pixels.
@param color A color to use as multiplier. See @ref evasfilters_color "colors". <br>
If the input is an alpha buffer and the output is RGBA, this will
draw the buffer in this color.
@param fillmode @c NONE, @c STRETCH, @c REPEAT <br>
Map the input onto the whole surface of the output by stretching or
repeating it.
If @a src is an alpha buffer and @a dst is an RGBA buffer, then the @a color option should be set.
@since 1.9
*/
static Eina_Bool
_blend_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -742,10 +991,6 @@ _blend_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "blend"), EINA_FALSE);
/*
* blend [src=BUFFER] [dst=BUFFER] [ox=INT] [oy=INT] (color=COLOR)
*/
instr->type = EVAS_FILTER_MODE_BLEND;
instr->pad.update = _blend_padding_update;
_instruction_param_seq_add(instr, "src", VT_BUFFER, "input");
@ -813,6 +1058,39 @@ _blur_padding_update(Evas_Filter_Program *pgm, Evas_Filter_Instruction *instr,
}
}
/**
@page evasfiltersref
@subsection sec_commands_blur Blur
Apply blur effect on a buffer (box or gaussian).
@code
blur (rx = 3, ry = -1, type = default, ox = 0, oy = 0, color = white, src = input, dst = output);
@endcode
@param rx X radius. Specifies the radius of the blurring kernel (X direction).
@param ry Y radius. Specifies the radius of the blurring kernel (Y direction). If -1 is used, then @a ry = @a rx.
@param type Blur type to apply. One of @c default, @c box or @c gaussian. @c default is an alias for @c gaussian.
@param ox X offset. Moves the buffer to the right (@a ox > 0) or to the left (@a ox < 0) by N pixels.
@param oy Y offset. Moves the buffer to the bottom (@a oy > 0) or to the top (@a oy < 0) by N pixels.
@param color A color to use as multiplier. See @ref evasfilters_color "colors". <br>
If the input is an alpha buffer and the output is RGBA, this will
draw the buffer in this color.
@param src Source buffer to blur.
@param dst Destination buffer for blending.
If @a src is an alpha buffer and @a dst is an RGBA buffer, then the color option should be set.
@a ox and @a oy can be used to move the blurry output by a few pixels, like a drop shadow. Example:
@code
blur (10, color = black, oy = 5, ox = 5);
blend ();
@endcode
@since 1.9
*/
static Eina_Bool
_blur_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -820,11 +1098,6 @@ _blur_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "blur"), EINA_FALSE);
/*
* blur [rx=]REAL [ry=REAL] [type=STRING] [ox=INT] [oy=INT] \
* (color=COLOR) (src=BUFFER) (dst=BUFFER)
*/
instr->type = EVAS_FILTER_MODE_BLUR;
instr->pad.update = _blur_padding_update;
_instruction_param_seq_add(instr, "rx", VT_INT, 3);
@ -839,6 +1112,46 @@ _blur_instruction_prepare(Evas_Filter_Instruction *instr)
return EINA_TRUE;
}
/**
@page evasfiltersref
@subsection sec_commands_bump Bump
Apply a light effect (ambient light, specular reflection and shadows) based on a bump map.
This can be used to give a relief effect on the object.
@code
bump (map, azimuth = 135.0, elevation = 45.0, depth = 8.0, specular = 0.0,
color = white, compensate = false, src = input, dst = output,
black = black, white = white, fillmode = repeat);
@endcode
@param map An alpha buffer treated like a Z map for the light effect (bump map). Must be specified.
@param azimuth The angle between the light vector and the X axis in the XY plane (Z = 0). 135.0 means 45 degrees from the top-left. Counter-clockwise notation.
@param elevation The angle between the light vector and the Z axis. 45.0 means 45 degrees to the screen's plane. Ranges from 0 to 90 only.
@param depth The depth of the object in an arbitrary unit. More depth means the shadows will be stronger. Default is 8.0.
@param specular An arbitrary unit for the specular light effect. Default is 0.0, but a common value would be 40.0.
@param color The main color of the object if src is an alpha buffer. This represents the light's normal color. See @ref evasfilters_color "colors".
@param compensate If set to true, compensate for whitening or darkening on flat surfaces. Default is false but it is recommended if specular light is wanted.
@param src Source buffer. This should be an alpha buffer.
@param dst Destination buffer. This should be an RGBA buffer (although alpha is supported). Must be of the same size as @a src.
@param black The shadows' color. Usually this will be black (@c #000).
@param white The specular light's color. Usually this will be white (@c #FFF).
@param fillmode This specifies how to handle @a map when its dimensions don't match those of @a src and @a dst. Default is to @c repeat.
@note As of 2014/02/11, the ALPHA to RGBA support is of much better quality than ALPHA only, but @b very slow. RGBA sources are not supported yet.
Here is a full example for a size 100 font, of a very simple bevel effect:
@code
buffer : a (alpha);
blur (5, dst = a);
bump (map = a, compensate = yes, color = cyan, specular = 10.0);
@endcode
@since 1.9
*/
static Eina_Bool
_bump_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -846,12 +1159,6 @@ _bump_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "bump"), EINA_FALSE);
/*
* bump [map=]ABUFFER [azimuth=REAL] [elevation=REAL] [depth=REAL] \
* [specular-factor=REAL] (color=COLOR) (compensate=BOOL) \
* (src=BUFFER) (dst=BUFFER) (black=COLOR) (white=COLOR);
*/
instr->type = EVAS_FILTER_MODE_BUMP;
_instruction_param_seq_add(instr, "map", VT_BUFFER, NULL);
_instruction_param_seq_add(instr, "azimuth", VT_REAL, 135.0);
@ -869,6 +1176,52 @@ _bump_instruction_prepare(Evas_Filter_Instruction *instr)
return EINA_TRUE;
}
/**
@page evasfiltersref
@subsection sec_commands_curve Curve
Apply a color curve to a specific channel in a buffer.
@code
curve (points, interpolation = linear, channel = rgb, src = input, dst = output);
@endcode
Modify the colors of a buffer. This applies a color curve y = f(x) to every pixel.
@param points The color curve to apply. See below for the syntax.
@param interpolation How to interpolate between points. One of @c linear (y = ax + b) or @c none (y = Yk).
@param channel Target channel for the color modification. One of @c R(ed), @c G(reen), @c B(lue), @c A(lpha), @c RGB and @c RGBA. If @a src is an alpha buffer, this parameter will be ignored.
@param src Source buffer.
@param dst Destination buffer, must be of same dimensions and color space as @a src.
The @a points argument contains a list of (X,Y) points in the range 0..255,
describing a function <tt>f(x) = y</tt> to apply to all pixel values.
The syntax of this @a points string is <tt>x1:y1 - x2:y2 - x3:y3 - ... - xn:yn</tt>
(remember that all spaces are discarded).
The points @c xn are in @a increasing order: <tt>x1 < x2 < x3 < ... < xn</tt>,
and all values @c xn or @c yn are within the range 0..255.
The identity curve is then described as <tt>0:0-255:255</tt>, with linear interpolation:
@code
curve(points = 0:0 - 255:255, interpolation = linear);
@endcode
If ignored, y(x = 0) is 0 and y(x = 255) is 255.
The following example will generate a 4px thick stroke around text letters:
@code
buffer : a (alpha);
blur (4, dst = a);
curve (0:0 - 20:0 - 60:255 - 160:255 - 200:0 - 255:0, src = a, dst = a);
blend(src = a, color = black);
@endcode
The curve command can be used to alter the output of a blur operation.
@since 1.9
*/
static Eina_Bool
_curve_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -878,20 +1231,6 @@ _curve_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "curve"), EINA_FALSE);
/*
* curve [points=]INTERPSTR [interpolation=]STRING (src=BUFFER) (dst=BUFFER)
*
* INTERPSTR is a STRING of the following format:
* "x1:y1-x2:y2-x3:y3...xn:yn"
* Where xk and yk are all numbers in [0-255] and xk are in increasing order
*
* The interpolation STRING can be one of:
* - none: y = yk in [xk,xk+1] (staircase effect)
* - linear: linear interpolation y = ax + b
* - cubic: cubic interpolation y = ax^3 + bx^2 + cx + d
* Invalid values default to linear
*/
instr->type = EVAS_FILTER_MODE_CURVE;
_instruction_param_seq_add(instr, "points", VT_STRING, NULL);
@ -941,6 +1280,53 @@ _displace_padding_update(Evas_Filter_Program *pgm,
if (padb) *padb = b;
}
/**
@page evasfiltersref
@subsection sec_commands_displace Displace
Apply a displacement map on a buffer.
@code
displace (map, intensity = 10, flags = 0, src = input, dst = output, fillmode = repeat);
@endcode
@param map An RGBA buffer containing a displacement map. See below for more details.
@param intensity Maximum distance for the displacement.
This means 0 and 255 will represent a displacement of @c intensity pixels.
@param flags One of @c default, @c nearest, @c smooth, @c nearest_stretch or @c smooth_stretch.
This defines how pixels should be treated when going out of the @a src image bounds.
@c default is equivalent to @c smooth_stretch.
@param src Source buffer
@param dst Destination buffer. Must be of same color format and size as @a src.
@param fillmode Defines how to handle cases where the map has a different size from @a src and @a dst. It should most likely be @c stretch or @c repeat.
<h3>Displacement map</h3>
The @a map buffer is an RGBA image containing displacement and alpha values.
Its size can be different from @c src or @c dst.
The @b red channel is used for X displacements while the @b green channel is
used for Y displacements. All subpixel values are in the range 0..255.
A value of 128 means 0 displacement, lower means displace to the top/left
and higher than 128 displace to the bottom/right.
If <tt>signed char</tt> is used instead of <tt>unsigned char</tt> to represent
these R and G values, then < 0 means displace top/left while > 0 means bottom/right.
The @c alpha channel is used as an alpha multiplier for blending.
Considering <tt>I(x, y)</tt> represents the pixel at position (x, y) in the
image I, then here is how the displacement is applied to @a dst:
@code
D = map (x, y)
dst (x, y) += D.alpha * src (D.red * intensity / 128, D.green * intensity / 128)
@endcode
Of course, the real algorithm takes into account interpolation between pixels as well.
@since 1.9
*/
static Eina_Bool
_displace_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -948,16 +1334,6 @@ _displace_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "displace"), EINA_FALSE);
/*
* displace [map=]BUFFER [intensity=]INT [flags=]STRING \
* [src=BUFFER] [dst=BUFFER]
*
* flags can be: (FIXME TBD)
* alpha
* RG/redgreen
* XY
*/
instr->type = EVAS_FILTER_MODE_DISPLACE;
instr->pad.update = _displace_padding_update;
_instruction_param_seq_add(instr, "map", VT_BUFFER, NULL);
@ -970,6 +1346,34 @@ _displace_instruction_prepare(Evas_Filter_Instruction *instr)
return EINA_TRUE;
}
/**
@page evasfiltersref
@subsection sec_commands_fill Fill
Fill a buffer with a specific color.
Not blending, can be used to clear a buffer.
@code
fill (dst = output, color = transparent, l = 0, r = 0, t = 0, b = 0);
@endcode
@param dst Target buffer to fill with @a color.
@param color The color used to fill the buffer. All pixels within the fill area will be reset to this value. See @ref evasfilters_color "colors".
@param l Left padding: skip @a l pixels from the left border of the buffer
@param r Right padding: skip @a r pixels from the right border of the buffer
@param t Top padding: skip @a t pixels from the top border of the buffer
@param b Bottom padding: skip @a b pixels from the bottom border of the buffer
This function should generally not be used, except for:
<ul>
<li>@a Testing an effect over a specific background color</li>
<li>Clearing out a buffer with either white or transparent color</li>
</ul>
@since 1.9
*/
static Eina_Bool
_fill_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -977,16 +1381,6 @@ _fill_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "fill"), EINA_FALSE);
/*
* fill [dst=BUFFER] [color=COLOR] (l=INT) (r=INT) (t=INT) (b=INT)
*
* Works with both Alpha and RGBA.
*
* The geometry is defined by l, r, t, b, offsets from the edges of the buffer
* These offsets always go INWARDS, which means b > 0 goes UP, while t > 0
* goes DOWN.
*/
instr->type = EVAS_FILTER_MODE_FILL;
_instruction_param_seq_add(instr, "dst", VT_BUFFER, "output");
_instruction_param_seq_add(instr, "color", VT_COLOR, 0x0);
@ -1034,6 +1428,37 @@ _grow_padding_update(Evas_Filter_Program *pgm, Evas_Filter_Instruction *instr,
if (out->pad.b < b) out->pad.b = b;
}
/**
@page evasfiltersref
@subsection sec_commands_grow Grow
Grow or shrink a buffer's contents. This is not a zoom effect.
@code
grow (radius, smooth = true, src = input, dst = output);
@endcode
@param radius The radius of the grow kernel.
If a negative value is specified, the contents will shrink rather than grow.
@param smooth If @c true, use a smooth transitions between black and white (smooth blur and smoother curve).
@param src Source buffer to blur.
@param dst Destination buffer for blending. This must be of same size and colorspace as @a src.
Example:
@code
buffer : fat (alpha);
grow (4, dst = fat);
blend (src = fat, color = black);
blend (color = white);
@endcode
This will first grow the letters in the buffer @c input by 4px, and then draw
this buffer in black in the background. Blending white on top of that will
give a simple impression of stroked text.
@since 1.9
*/
static Eina_Bool
_grow_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -1041,10 +1466,6 @@ _grow_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "grow"), EINA_FALSE);
/*
* grow [radius=]INT (smooth=BOOL) (src=BUFFER) (dst=BUFFER)
*/
instr->type = EVAS_FILTER_MODE_GROW;
instr->pad.update = _grow_padding_update;
_instruction_param_seq_add(instr, "radius", VT_INT, 0);
@ -1055,6 +1476,38 @@ _grow_instruction_prepare(Evas_Filter_Instruction *instr)
return EINA_TRUE;
}
/**
@page evasfiltersref
@subsection sec_commands_mask Mask
Blend two buffers into a destination.
@code
mask (mask, src = input, dst = output, color = white, fillmode = none);
@endcode
@param mask A mask or texture to blend with the input @a src into the target @a dst.
@param src Source buffer. This can also be thought of a mask if @a src is alpha and @a mask is RGBA.
@param dst Destination buffer for blending. This must be of same size and colorspace as @a src.
@param color A color to use as multiplier for the blend operation. White means no change. See @ref evasfilters_color "colors".
@param fillmode Defines whether to stretch or repeat the @a mask if its size that of @src. Should be set when masking with external textures. Default is none.
Note that @a src and @a mask are interchangeable, if they have the same dimensions.
Example:
@code
buffer: a (alpha);
blur(5, dst = a);
curve(points = 0:255 - 128:255 - 255:0, src = a, dst = a);
blend(color = black);
mask(mask = a, color = cyan);
@endcode
This will create a simple cyan inner glow effect on black text.
@since 1.9
*/
static Eina_Bool
_mask_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -1062,10 +1515,6 @@ _mask_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "mask"), EINA_FALSE);
/*
* mask [mask=]BUFFER [src=BUFFER] [dst=BUFFER] [color=COLOR]
*/
instr->type = EVAS_FILTER_MODE_MASK;
_instruction_param_seq_add(instr, "mask", VT_BUFFER, NULL);
_instruction_param_seq_add(instr, "src", VT_BUFFER, "input");
@ -1110,6 +1559,39 @@ _transform_padding_update(Evas_Filter_Program *pgm,
if (padb) *padb = b;
}
/**
@page evasfiltersref
@subsection sec_commands_transform Transform
Apply a geometrical transformation to a buffer.
Right now, only <b>vertical flip</b> is implemented and available.
@code
transform (dst, op = vflip, src = input, oy = 0);
@endcode
@param dst Destination buffer. Must be of the same colorspace as @a src. Must be specified.
@param op Must be @c vflip. There is no other operation yet.
@param src Source buffer to transform.
@param oy Y offset.
Example:
@code
buffer : t (alpha);
transform (oy = 20, dst = t);
blend (src = t, color = silver);
blend (color = white);
@endcode
This will create a mirrored text effect, for a font of 50px.
@note Because of the meaning of @a oy, this effect probably needs to be
customized for a single font size (FIXME).
@since 1.9
*/
static Eina_Bool
_transform_instruction_prepare(Evas_Filter_Instruction *instr)
{
@ -1117,10 +1599,6 @@ _transform_instruction_prepare(Evas_Filter_Instruction *instr)
EINA_SAFETY_ON_NULL_RETURN_VAL(instr->name, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(!strcasecmp(instr->name, "transform"), EINA_FALSE);
/*
* mask [op=]STRING [input=BUFFER] [output=BUFFER] (oy=INT)
*/
instr->type = EVAS_FILTER_MODE_TRANSFORM;
instr->pad.update = _transform_padding_update;
_instruction_param_seq_add(instr, "dst", VT_BUFFER, NULL);
@ -1209,13 +1687,6 @@ _instruction_buffer_parse(Evas_Filter_Program *pgm, char *command)
Eina_Bool alpha = EINA_FALSE;
size_t sz;
/** @internal
* Parse a buffer instruction. Its syntax is:
* buffer:a;
* buffer:a(rgba);
* buffer:a(alpha);
*/
tok = strchr(command, ':');
PARSE_CHECK(tok);
PARSE_CHECK(!strncasecmp("buffer:", command, tok - command));