gl_drm: Rename eng_gl_symbols to eng_egl_symbols

It now only deals with egl.  gl extensions must be queried later, so it
was previously a bit weird/confusing.
This commit is contained in:
Derek Foreman 2018-03-08 10:47:03 -06:00
parent 609c86903f
commit 3a15195088
3 changed files with 3 additions and 3 deletions

View File

@ -208,7 +208,7 @@ symbols(void)
}
void
eng_gl_symbols(EGLDisplay edsp)
eng_egl_symbols(EGLDisplay edsp)
{
static Eina_Bool done = EINA_FALSE;
const char *exts = NULL;

View File

@ -141,7 +141,7 @@ void *evas_outbuf_egl_display_get(Outbuf *ob);
Context_3D *evas_outbuf_gl_context_new(Outbuf *ob);
void evas_outbuf_gl_context_use(Context_3D *ctx);
void eng_gl_symbols(EGLDisplay edsp);
void eng_egl_symbols(EGLDisplay edsp);
static inline Eina_Bool
_re_wincheck(Outbuf *ob)

View File

@ -233,7 +233,7 @@ _evas_outbuf_egl_setup(Outbuf *ob)
return EINA_FALSE;
}
eng_gl_symbols(ob->egl.disp);
eng_egl_symbols(ob->egl.disp);
if (!eglGetConfigs(ob->egl.disp, NULL, 0, &ncfg) || (ncfg == 0))
{