evas: refactor duplicated data structure with eina_matrix.

Summary: Move data structure and functionality to eina_matrix from evas_mat.

Reviewers: raster, Hermet, cedric

Subscribers: Oleksander, cedric

Differential Revision: https://phab.enlightenment.org/D3020

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This commit is contained in:
se.osadchy 2015-11-09 14:37:42 -08:00 committed by Cedric BAIL
parent 3031a4a5c6
commit 3d77f55f91
11 changed files with 1133 additions and 960 deletions

View File

@ -939,113 +939,348 @@ eina_matrix4_transpose(Eina_Matrix4 *out, const Eina_Matrix4 *in)
}
EAPI void
eina_matrix4_multiply(Eina_Matrix4 *out,
const Eina_Matrix4 *a, const Eina_Matrix4 *b)
eina_matrix4_multiply_copy(Eina_Matrix4 *out,
const Eina_Matrix4 *mat_a, const Eina_Matrix4 *mat_b)
{
// FIXME: start implementing SSE multiplication here
MATRIX_XX(out) =
MATRIX_XX(a) * MATRIX_XX(b)
+ MATRIX_XY(a) * MATRIX_YX(b)
+ MATRIX_XZ(a) * MATRIX_ZX(b)
+ MATRIX_XW(a) * MATRIX_WX(b);
if (out != mat_a && out != mat_b)
{
eina_matrix4_multiply(out, mat_a, mat_b);
}
else
{
Eina_Matrix4 result;
MATRIX_XY(out) =
MATRIX_XX(a) * MATRIX_XY(b)
+ MATRIX_XY(a) * MATRIX_YY(b)
+ MATRIX_XZ(a) * MATRIX_ZY(b)
+ MATRIX_XW(a) * MATRIX_WY(b);
MATRIX_XZ(out) =
MATRIX_XX(a) * MATRIX_XZ(b)
+ MATRIX_XY(a) * MATRIX_YZ(b)
+ MATRIX_XZ(a) * MATRIX_ZZ(b)
+ MATRIX_XW(a) * MATRIX_WZ(b);
MATRIX_XW(out) =
MATRIX_XX(a) * MATRIX_XW(b)
+ MATRIX_XY(a) * MATRIX_YW(b)
+ MATRIX_XZ(a) * MATRIX_ZW(b)
+ MATRIX_XW(a) * MATRIX_WW(b);
MATRIX_YX(out) =
MATRIX_YX(a) * MATRIX_XX(b)
+ MATRIX_YY(a) * MATRIX_YX(b)
+ MATRIX_YZ(a) * MATRIX_ZX(b)
+ MATRIX_YW(a) * MATRIX_WX(b);
MATRIX_YY(out) =
MATRIX_YX(a) * MATRIX_XY(b)
+ MATRIX_YY(a) * MATRIX_YY(b)
+ MATRIX_YZ(a) * MATRIX_ZY(b)
+ MATRIX_YW(a) * MATRIX_WY(b);
MATRIX_YZ(out) =
MATRIX_YX(a) * MATRIX_XZ(b)
+ MATRIX_YY(a) * MATRIX_YZ(b)
+ MATRIX_YZ(a) * MATRIX_ZZ(b)
+ MATRIX_YW(a) * MATRIX_WZ(b);
MATRIX_YW(out) =
MATRIX_YX(a) * MATRIX_XW(b)
+ MATRIX_YY(a) * MATRIX_YW(b)
+ MATRIX_YZ(a) * MATRIX_ZW(b)
+ MATRIX_YW(a) * MATRIX_WW(b);
MATRIX_ZX(out) =
MATRIX_ZX(a) * MATRIX_XX(b)
+ MATRIX_ZY(a) * MATRIX_YX(b)
+ MATRIX_ZZ(a) * MATRIX_ZX(b)
+ MATRIX_ZW(a) * MATRIX_WX(b);
MATRIX_ZY(out) =
MATRIX_ZX(a) * MATRIX_XY(b)
+ MATRIX_ZY(a) * MATRIX_YY(b)
+ MATRIX_ZZ(a) * MATRIX_ZY(b)
+ MATRIX_ZW(a) * MATRIX_WY(b);
MATRIX_ZZ(out) =
MATRIX_ZX(a) * MATRIX_XZ(b)
+ MATRIX_ZY(a) * MATRIX_YZ(b)
+ MATRIX_ZZ(a) * MATRIX_ZZ(b)
+ MATRIX_ZW(a) * MATRIX_WZ(b);
MATRIX_ZW(out) =
MATRIX_ZX(a) * MATRIX_XW(b)
+ MATRIX_ZY(a) * MATRIX_YW(b)
+ MATRIX_ZZ(a) * MATRIX_ZW(b)
+ MATRIX_ZW(a) * MATRIX_WW(b);
MATRIX_WX(out) =
MATRIX_WX(a) * MATRIX_XX(b)
+ MATRIX_WY(a) * MATRIX_YX(b)
+ MATRIX_WZ(a) * MATRIX_ZX(b)
+ MATRIX_WW(a) * MATRIX_WX(b);
MATRIX_WY(out) =
MATRIX_WX(a) * MATRIX_XY(b)
+ MATRIX_WY(a) * MATRIX_YY(b)
+ MATRIX_WZ(a) * MATRIX_ZY(b)
+ MATRIX_WW(a) * MATRIX_WY(b);
MATRIX_WZ(out) =
MATRIX_WX(a) * MATRIX_XZ(b)
+ MATRIX_WY(a) * MATRIX_YZ(b)
+ MATRIX_WZ(a) * MATRIX_ZZ(b)
+ MATRIX_WW(a) * MATRIX_WZ(b);
MATRIX_WW(out) =
MATRIX_WX(a) * MATRIX_XW(b)
+ MATRIX_WY(a) * MATRIX_YW(b)
+ MATRIX_WZ(a) * MATRIX_ZW(b)
+ MATRIX_WW(a) * MATRIX_WW(b);
eina_matrix4_multiply(&result, mat_a, mat_b);
eina_matrix4_copy(out, &result);
}
}
EAPI void
eina_matrix4_identity(Eina_Matrix4 *out)
{
memset(out, 0, sizeof (Eina_Matrix4));
MATRIX_XX(out) = 1;
MATRIX_YY(out) = 1;
MATRIX_ZZ(out) = 1;
MATRIX_WW(out) = 1;
MATRIX_XX(out) = 1.0;
MATRIX_YY(out) = 1.0;
MATRIX_ZZ(out) = 1.0;
MATRIX_WW(out) = 1.0;
}
EAPI Eina_Matrix_Type
eina_matrix2_type_get(const Eina_Matrix2 *m)
{
if ((MATRIX_XX(m) == 1) && (MATRIX_XY(m) == 0) &&
(MATRIX_YX(m) == 0) && (MATRIX_YY(m) == 1))
return EINA_MATRIX_TYPE_IDENTITY;
return EINA_MATRIX_TYPE_AFFINE;
}
EAPI void
eina_matrix4_array_set(Eina_Matrix4 *m, const double *v)
{
memcpy(&MATRIX_XX(m), v, sizeof(double) * 16);
}
EAPI void
eina_matrix4_copy(Eina_Matrix4 *dst, const Eina_Matrix4 *src)
{
memcpy(dst, src, sizeof(Eina_Matrix4));
}
EAPI void
eina_matrix4_multiply(Eina_Matrix4 *out, const Eina_Matrix4 *mat_a,
const Eina_Matrix4 *mat_b)
{
if (eina_matrix4_type_get(mat_a) & EINA_MATRIX_TYPE_IDENTITY)
{
eina_matrix4_copy(out, mat_b);
return;
}
if (eina_matrix4_type_get(mat_b) & EINA_MATRIX_TYPE_IDENTITY)
{
eina_matrix4_copy(out, mat_a);
return;
}
MATRIX_XX(out) = MATRIX_XX(mat_a) * MATRIX_XX(mat_b) + MATRIX_YX(mat_a) * MATRIX_XY(mat_b) +
MATRIX_ZX(mat_a) * MATRIX_XZ(mat_b) + mat_a->wx * MATRIX_XW(mat_b);
MATRIX_YX(out) = MATRIX_XX(mat_a) * MATRIX_YX(mat_b) + MATRIX_YX(mat_a) * MATRIX_YY(mat_b) +
MATRIX_ZX(mat_a) * MATRIX_YZ(mat_b) + mat_a->wx * MATRIX_YW(mat_b);
MATRIX_ZX(out) = MATRIX_XX(mat_a) * MATRIX_ZX(mat_b) + MATRIX_YX(mat_a) * MATRIX_ZY(mat_b) +
MATRIX_ZX(mat_a) * MATRIX_ZZ(mat_b) + mat_a->wx * MATRIX_ZW(mat_b);
MATRIX_WX(out) = MATRIX_XX(mat_a) * MATRIX_WX(mat_b) + MATRIX_YX(mat_a) * MATRIX_WY(mat_b) +
MATRIX_ZX(mat_a) * MATRIX_WZ(mat_b) + mat_a->wx * MATRIX_WW(mat_b);
MATRIX_XY(out) = MATRIX_XY(mat_a) * MATRIX_XX(mat_b) + MATRIX_YY(mat_a) * MATRIX_XY(mat_b) +
MATRIX_ZY(mat_a) * MATRIX_XZ(mat_b) + mat_a->wy * MATRIX_XW(mat_b);
MATRIX_YY(out) = MATRIX_XY(mat_a) * MATRIX_YX(mat_b) + MATRIX_YY(mat_a) * MATRIX_YY(mat_b) +
MATRIX_ZY(mat_a) * MATRIX_YZ(mat_b) + mat_a->wy * MATRIX_YW(mat_b);
MATRIX_ZY(out) = MATRIX_XY(mat_a) * MATRIX_ZX(mat_b) + MATRIX_YY(mat_a) * MATRIX_ZY(mat_b) +
MATRIX_ZY(mat_a) * MATRIX_ZZ(mat_b) + mat_a->wy * MATRIX_ZW(mat_b);
MATRIX_WY(out) = MATRIX_XY(mat_a) * MATRIX_WX(mat_b) + MATRIX_YY(mat_a) * MATRIX_WY(mat_b) +
MATRIX_ZY(mat_a) * MATRIX_WZ(mat_b) + mat_a->wy * MATRIX_WW(mat_b);
MATRIX_XZ(out) = MATRIX_XZ(mat_a) * MATRIX_XX(mat_b) + MATRIX_YZ(mat_a) * MATRIX_XY(mat_b) +
MATRIX_ZZ(mat_a) * MATRIX_XZ(mat_b) + mat_a->wz * MATRIX_XW(mat_b);
MATRIX_YZ(out) = MATRIX_XZ(mat_a) * MATRIX_YX(mat_b) + MATRIX_YZ(mat_a) * MATRIX_YY(mat_b) +
MATRIX_ZZ(mat_a) * MATRIX_YZ(mat_b) + mat_a->wz * MATRIX_YW(mat_b);
MATRIX_ZZ(out) = MATRIX_XZ(mat_a) * MATRIX_ZX(mat_b) + MATRIX_YZ(mat_a) * MATRIX_ZY(mat_b) +
MATRIX_ZZ(mat_a) * MATRIX_ZZ(mat_b) + mat_a->wz * MATRIX_ZW(mat_b);
MATRIX_WZ(out) = MATRIX_XZ(mat_a) * MATRIX_WX(mat_b) + MATRIX_YZ(mat_a) * MATRIX_WY(mat_b) +
MATRIX_ZZ(mat_a) * MATRIX_WZ(mat_b) + mat_a->wz * MATRIX_WW(mat_b);
MATRIX_XW(out) = MATRIX_XW(mat_a) * MATRIX_XX(mat_b) + MATRIX_YW(mat_a) * MATRIX_XY(mat_b) +
MATRIX_ZW(mat_a) * MATRIX_XZ(mat_b) + mat_a->ww * MATRIX_XW(mat_b);
MATRIX_YW(out) = MATRIX_XW(mat_a) * MATRIX_YX(mat_b) + MATRIX_YW(mat_a) * MATRIX_YY(mat_b) +
MATRIX_ZW(mat_a) * MATRIX_YZ(mat_b) + mat_a->ww * MATRIX_YW(mat_b);
MATRIX_ZW(out) = MATRIX_XW(mat_a) * MATRIX_ZX(mat_b) + MATRIX_YW(mat_a) * MATRIX_ZY(mat_b) +
MATRIX_ZW(mat_a) * MATRIX_ZZ(mat_b) + mat_a->ww * MATRIX_ZW(mat_b);
MATRIX_WW(out) = MATRIX_XW(mat_a) * MATRIX_WX(mat_b) + MATRIX_YW(mat_a) * MATRIX_WY(mat_b) +
MATRIX_ZW(mat_a) * MATRIX_WZ(mat_b) + mat_a->ww * MATRIX_WW(mat_b);
}
EAPI void
eina_matrix4_ortho_set(Eina_Matrix4 *m,
double left, double right, double bottom, double top,
double dnear, double dfar)
{
double w = right - left;
double h = top - bottom;
double depth = dnear - dfar;
MATRIX_XX(m) = 2.0f / w;
MATRIX_XY(m) = 0.0f;
MATRIX_XZ(m) = 0.0f;
MATRIX_XW(m) = 0.0f;
MATRIX_YX(m) = 0.0f;
MATRIX_YY(m) = 2.0f / h;
MATRIX_YZ(m) = 0.0f;
MATRIX_YW(m) = 0.0f;
MATRIX_ZX(m) = 0.0f;
MATRIX_ZY(m) = 0.0f;
MATRIX_ZZ(m) = 2.0f / depth;
MATRIX_ZW(m) = 0.0f;
MATRIX_WX(m) = -(right + left) / w;
MATRIX_WY(m) = -(top + bottom) / h;
MATRIX_WZ(m) = (dfar + dnear) / depth;
MATRIX_WW(m) = 1.0f;
}
EAPI void
eina_matrix3_array_set(Eina_Matrix3 *m, const double *v)
{
memcpy(&MATRIX_XX(m), v, sizeof(double) * 9);
}
EAPI void
eina_matrix3_copy(Eina_Matrix3 *dst, const Eina_Matrix3 *src)
{
memcpy(dst, src, sizeof(Eina_Matrix3));
}
EAPI void
eina_matrix3_multiply(Eina_Matrix3 *out, const Eina_Matrix3 *mat_a, const Eina_Matrix3 *mat_b)
{
if (eina_matrix3_type_get(mat_a) & EINA_MATRIX_TYPE_IDENTITY)
{
eina_matrix3_copy(out, mat_b);
return;
}
if (eina_matrix3_type_get(mat_b) & EINA_MATRIX_TYPE_IDENTITY)
{
eina_matrix3_copy(out, mat_a);
return;
}
MATRIX_XX(out) = MATRIX_XX(mat_b) * MATRIX_XX(mat_a) + MATRIX_YX(mat_b) * MATRIX_XY(mat_a) + MATRIX_ZX(mat_b) * MATRIX_XZ(mat_a);
MATRIX_XY(out) = MATRIX_XY(mat_b) * MATRIX_XX(mat_a) + MATRIX_YY(mat_b) * MATRIX_XY(mat_a) + MATRIX_ZY(mat_b) * MATRIX_XZ(mat_a);
MATRIX_XZ(out) = MATRIX_XZ(mat_b) * MATRIX_XX(mat_a) + MATRIX_YZ(mat_b) * MATRIX_XY(mat_a) + MATRIX_ZZ(mat_b) * MATRIX_XZ(mat_a);
MATRIX_YX(out) = MATRIX_XX(mat_b) * MATRIX_YX(mat_a) + MATRIX_YX(mat_b) * MATRIX_YY(mat_a) + MATRIX_ZX(mat_b) * MATRIX_YZ(mat_a);
MATRIX_YY(out) = MATRIX_XY(mat_b) * MATRIX_YX(mat_a) + MATRIX_YY(mat_b) * MATRIX_YY(mat_a) + MATRIX_ZY(mat_b) * MATRIX_YZ(mat_a);
MATRIX_YZ(out) = MATRIX_XZ(mat_b) * MATRIX_YX(mat_a) + MATRIX_YZ(mat_b) * MATRIX_YY(mat_a) + MATRIX_ZZ(mat_b) * MATRIX_YZ(mat_a);
MATRIX_ZX(out) = MATRIX_XX(mat_b) * MATRIX_ZX(mat_a) + MATRIX_YX(mat_b) * MATRIX_ZY(mat_a) + MATRIX_ZX(mat_b) * MATRIX_ZZ(mat_a);
MATRIX_ZY(out) = MATRIX_XY(mat_b) * MATRIX_ZX(mat_a) + MATRIX_YY(mat_b) * MATRIX_ZY(mat_a) + MATRIX_ZY(mat_b) * MATRIX_ZZ(mat_a);
MATRIX_ZZ(out) = MATRIX_XZ(mat_b) * MATRIX_ZX(mat_a) + MATRIX_YZ(mat_b) * MATRIX_ZY(mat_a) + MATRIX_ZZ(mat_b) * MATRIX_ZZ(mat_a);
}
EAPI void
eina_matrix3_multiply_copy(Eina_Matrix3 *out, const Eina_Matrix3 *mat_a, const Eina_Matrix3 *mat_b)
{
if (out != mat_a && out != mat_b)
{
eina_matrix3_multiply(out, mat_a, mat_b);
}
else
{
Eina_Matrix3 tmp;
eina_matrix3_multiply(&tmp, mat_a, mat_b);
eina_matrix3_copy(out, &tmp);
}
}
EAPI void
eina_matrix3_position_transform_set(Eina_Matrix3 *out, const double p_x,
const double p_y)
{
eina_matrix3_identity(out);
MATRIX_XZ(out) = p_x;
MATRIX_YZ(out) = p_y;
}
EAPI void
eina_matrix3_scale_transform_set(Eina_Matrix3 *out, double s_x, double s_y)
{
eina_matrix3_identity(out);
MATRIX_XX(out) = s_x;
MATRIX_YY(out) = s_y;
}
EAPI void
eina_normal_matrix3_get(Eina_Matrix3 *out, const Eina_Matrix4 *m)
{
/* Normal matrix is a transposed matrix of inversed modelview.
* And we need only upper-left 3x3 terms to work with. */
double det;
double a = MATRIX_XX(m);
double b = MATRIX_YX(m);
double c = MATRIX_ZX(m);
double d = MATRIX_XY(m);
double e = MATRIX_YY(m);
double f = MATRIX_ZY(m);
double g = MATRIX_XZ(m);
double h = MATRIX_YZ(m);
double i = MATRIX_ZZ(m);
det = a * e * i + b * f * g + c * d * h - g * e * c - h * f * a - i * d * b;
det = 1.0 / det;
MATRIX_XX(out) = (e * i - f * h) * det;
MATRIX_XY(out) = (h * c - i * b) * det;
MATRIX_XZ(out) = (b * f - c * e) * det;
MATRIX_YX(out) = (g * f - d * i) * det;
MATRIX_YY(out) = (a * i - g * c) * det;
MATRIX_YZ(out) = (d * c - a * f) * det;
MATRIX_ZX(out) = (d * h - g * e) * det;
MATRIX_ZY(out) = (g * b - a * h) * det;
MATRIX_ZZ(out) = (a * e - d * b) * det;
}
EAPI void
eina_matrix2_values_set(Eina_Matrix2 *m,
double xx, double xy,
double yx, double yy)
{
MATRIX_XX(m) = xx;
MATRIX_XY(m) = xy;
MATRIX_YX(m) = yx;
MATRIX_YY(m) = yy;
}
EAPI void
eina_matrix2_values_get(const Eina_Matrix2 *m,
double *xx, double *xy,
double *yx, double *yy)
{
if (xx) *xx = MATRIX_XX(m);
if (xy) *xy = MATRIX_XY(m);
if (yx) *yx = MATRIX_YX(m);
if (yy) *yy = MATRIX_YY(m);
}
EAPI void
eina_matrix2_inverse(Eina_Matrix2 *out, const Eina_Matrix2 *mat)
{
double det;
if (eina_matrix2_type_get(mat) & EINA_MATRIX_TYPE_IDENTITY)
{
eina_matrix2_copy(out, mat);
return;
}
det = MATRIX_XX(mat) * MATRIX_YY(mat) - MATRIX_YX(mat) * MATRIX_XY(mat);
if (det == 0.0)
return;
det = 1.0 / det;
MATRIX_XX(out) = MATRIX_YY(mat) * det;
MATRIX_XY(out) = -MATRIX_XY(mat) * det;
MATRIX_YX(out) = -MATRIX_YX(mat) * det;
MATRIX_YY(out) = MATRIX_XX(mat) * det;
}
EAPI void
eina_matrix2_identity(Eina_Matrix2 *m)
{
MATRIX_XX(m) = 1.0;
MATRIX_XY(m) = 0.0;
MATRIX_YX(m) = 0.0;
MATRIX_YY(m) = 1.0;
}
EAPI void
eina_matrix2_array_set(Eina_Matrix2 *m, const double *v)
{
memcpy(&MATRIX_XX(m), v, sizeof(double) * 4);
}
EAPI void
eina_matrix2_copy(Eina_Matrix2 *dst, const Eina_Matrix2 *src)
{
memcpy(dst, src, sizeof(Eina_Matrix2));
}
EAPI void
eina_matrix2_multiply(Eina_Matrix2 *out, const Eina_Matrix2 *mat_a, const Eina_Matrix2 *mat_b)
{
if (eina_matrix2_type_get(mat_a) & EINA_MATRIX_TYPE_IDENTITY)
{
eina_matrix2_copy(out, mat_b);
return;
}
if (eina_matrix2_type_get(mat_b) & EINA_MATRIX_TYPE_IDENTITY)
{
eina_matrix2_copy(out, mat_a);
return;
}
MATRIX_XX(out) = MATRIX_XX(mat_a) * MATRIX_XX(mat_b) + MATRIX_YX(mat_a) * MATRIX_XY(mat_b);
MATRIX_YX(out) = MATRIX_XX(mat_a) * MATRIX_YX(mat_b) + MATRIX_YX(mat_a) * MATRIX_YY(mat_b);
MATRIX_XY(out) = MATRIX_XY(mat_a) * MATRIX_XX(mat_b) + MATRIX_YY(mat_a) * MATRIX_XY(mat_b);
MATRIX_YY(out) = MATRIX_XY(mat_a) * MATRIX_YX(mat_b) + MATRIX_YY(mat_a) * MATRIX_YY(mat_b);
}
EAPI void
eina_matrix2_multiply_copy(Eina_Matrix2 *out, const Eina_Matrix2 *mat_a, const Eina_Matrix2 *mat_b)
{
if (out != mat_a && out != mat_b)
{
eina_matrix2_multiply(out, mat_a, mat_b);
}
else
{
Eina_Matrix2 tmp;
eina_matrix2_multiply(&tmp, mat_a, mat_b);
eina_matrix2_copy(out, &tmp);
}
}

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@ -428,6 +428,23 @@ struct _Eina_Matrix4
double ww; /**< ww in w' = (x * wx) + (y * wy) + (z * wz) + ww */
};
/**
* @}
* @defgroup Eina_Matrix2 Matrices in floating point
* @ingroup Eina_Basic
* @brief Matrix definition and operations
* @{
*/
typedef struct _Eina_Matrix2 Eina_Matrix2;
struct _Eina_Matrix2
{
double xx;
double xy;
double yx;
double yy;
};
/**
* @brief Return the type of the given floating point matrix.
*
@ -597,11 +614,265 @@ EAPI void eina_matrix4_identity(Eina_Matrix4 *out);
* @param a The first member of the multiplication
* @param b The second member of the multiplication
*
* @since 1.17
*/
EAPI void eina_matrix4_multiply_copy(Eina_Matrix4 *out,
const Eina_Matrix4 *mat_a, const Eina_Matrix4 *mat_b);
/**
* @brief Set array to matrix.
*
* @param m The rsult matrix
* @param v The the array[16] for set
*
* Set to matrix first 16 elements from array
*
* @since 1.17
*/
EAPI void eina_matrix4_array_set(Eina_Matrix4 *m, const double *v);
/**
* @brief Copy matrix.
*
* @param dst The matrix copy
* @param src The matrix for copy.
*
* @since 1.17
*/
EAPI void eina_matrix4_copy(Eina_Matrix4 *dst, const Eina_Matrix4 *src);
/**
* @brief Multiply two matrix with check
*
* @param out The resulting matrix
* @param a The first member of the multiplication
* @param b The second member of the multiplication
*
* @since 1.17
*/
EAPI void eina_matrix4_multiply(Eina_Matrix4 *out, const Eina_Matrix4 *mat_a,
const Eina_Matrix4 *mat_b);
/**
* @brief Set orthogonality matrix
*
* @param m The resulting matrix
* @param right The right value
* @param left The left value
* @param bottom The bottom value
* @param top The top value
* @param dneat The dnear value
* @param dfar The dfar value
*
* @since 1.17
*/
EAPI void eina_matrix4_ortho_set(Eina_Matrix4 *m,
double left, double right, double bottom, double top,
double dnear, double dfar);
/**
* @brief Set array to matrix.
*
* @param m The rsult matrix
* @param v The the array[9] for set
*
* Set to matrix first 9 elements from array
*
* @since 1.17
*/
EAPI void eina_matrix3_array_set(Eina_Matrix3 *m, const double *v);
/**
* @brief Copy matrix.
*
* @param dst The matrix copy
* @param src The matrix for copy.
*
* @since 1.16
*/
EAPI void eina_matrix4_multiply(Eina_Matrix4 *out,
const Eina_Matrix4 *a, const Eina_Matrix4 *b);
EAPI void eina_matrix3_copy(Eina_Matrix3 *dst, const Eina_Matrix3 *src);
/*
* @brief Multiply two matrix
*
* @param out The resulting matrix
* @param a The first member of the multiplication
* @param b The second member of the multiplication
*
* @since 1.17
*/
EAPI void eina_matrix3_multiply(Eina_Matrix3 *out, const Eina_Matrix3 *mat_a,
const Eina_Matrix3 *mat_b);
/**
* @brief Multiply two matrix
*
* @param out The resulting matrix
* @param a The first member of the multiplication
* @param b The second member of the multiplication
*
* @since 1.17
*/
EAPI void eina_matrix3_multiply_copy(Eina_Matrix3 *out, const Eina_Matrix3 *mat_a,
const Eina_Matrix3 *mat_b);
/**
* @brief Transform scale of matrix
*
* @param out The resulting matrix
* @param s_x The scale value for x
* @param s_y The scale value for y
*
* @since 1.17
*/
EAPI void eina_matrix3_scale_transform_set(Eina_Matrix3 *out, double s_x, double s_y);
/**
* @brief Transform position of matrix
*
* @param out The resulting matrix
* @param p_x The position value for x
* @param p_y The position value for y
*
* @since 1.17
*/
EAPI void eina_matrix3_position_transform_set(Eina_Matrix3 *out, const double p_x,
const double p_y);
/**
* @brief Set normal of the given matrix.
*
* @param out The result mtrix of normal
* @param m The matrix
*
* @since 1.17
*/
EAPI void eina_normal3_matrix_get(Eina_Matrix3 *out, const Eina_Matrix4 *m);
/**
* @brief Set the values of the coefficients of the given floating
* point matrix.
*
* @param m The floating point matrix.
* @param xx The first coefficient value.
* @param xy The second coefficient value.
* @param yx The fourth coefficient value.
* @param yy The fifth coefficient value.
*
* This function sets the values of the coefficients of the matrix
* @p m. No check is done on @p m.
*
* @see eina_matrix2_values_get()
*
* @since 1.17
*/
EAPI void eina_matrix2_values_set(Eina_Matrix2 *m, double xx, double xy,
double yx, double yy);
/**
* @brief Get the values of the coefficients of the given floating
* point matrix.
*
* @param m The floating point matrix.
* @param xx The first coefficient value.
* @param xy The second coefficient value.
* @param yx The fourth coefficient value.
* @param yy The fifth coefficient value.
*
* This function gets the values of the coefficients of the matrix
* @p m. No check is done on @p m.
*
* @see eina_matrix2_values_set()
*
* @since 1.17
*/
EAPI void eina_matrix2_values_get(const Eina_Matrix2 *m, double *xx, double *xy,
double *yx, double *yy);
/**
* @brief Compute the inverse with check of the given matrix.
*
* @param m The matrix to inverse.
* @param m2 The inverse matrix.
*
* This function inverse the matrix @p m and stores the result in
* @p m2. No check is done on @p m or @p m2. If @p m can not be
* invertible, then @p m2 is set to the identity matrix.
*
* @since 1.17
*/
EAPI void eina_matrix2_inverse(Eina_Matrix2 *out, const Eina_Matrix2 *mat);
/**
* @brief Set the given floating point matrix to the identity matrix.
*
* @param m The floating point matrix to set
*
* This function sets @p m to the identity matrix. No check is done on
* @p m.
*
* @since 1.17
*/
EAPI void eina_matrix2_identity(Eina_Matrix2 *m);
/**
* @brief Set array to matrix.
*
* @param m The rsult matrix
* @param v The the array[4] for set
*
* Set to matrix first 4 elements from array
*
* @since 1.17
*/
EAPI void eina_matrix2_array_set(Eina_Matrix2 *m, const double *v);
/**
* @brief Copy matrix.
*
* @param dst The matrix copy
* @param src The matrix for copy.
*
* @since 1.17
*/
EAPI void eina_matrix2_copy(Eina_Matrix2 *dst, const Eina_Matrix2 *src);
/**
* @brief Multiply two matrix
*
* @param out The resulting matrix
* @param a The first member of the multiplication
* @param b The second member of the multiplication
*
* @since 1.17
*/
EAPI void eina_matrix2_multiply(Eina_Matrix2 *out, const Eina_Matrix2 *mat_a,
const Eina_Matrix2 *mat_b);
/**
* @brief Multiply two matrix with check
*
* @param out The resulting matrix
* @param a The first member of the multiplication
* @param b The second member of the multiplication
*
* @since 1.17
*/
EAPI void eina_matrix2_multiply_copy(Eina_Matrix2 *out, const Eina_Matrix2 *mat_a,
const Eina_Matrix2 *mat_b);
/**
* @brief Return the type of the given floating point matrix.
*
* @param m The floating point matrix.
* @return The type of the matrix.
*
* This function returns the type of the matrix @p m. No check is done
* on @p m.
*
* @since 1.17
*/
EAPI Eina_Matrix_Type eina_matrix2_type_get(const Eina_Matrix2 *m);
/**
* @}

View File

@ -109,7 +109,7 @@ EOLIAN static void
_evas_canvas3d_camera_projection_matrix_set(Eo *obj, Evas_Canvas3D_Camera_Data *pd,
const Evas_Real *matrix)
{
evas_mat4_array_set(&pd->projection, matrix);
eina_matrix4_array_set(&pd->projection, matrix);
eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_CAMERA_PROJECTION, NULL));
}
@ -118,7 +118,7 @@ _evas_canvas3d_camera_projection_matrix_get(const Eo *obj EINA_UNUSED,
Evas_Canvas3D_Camera_Data *pd,
Evas_Real *matrix)
{
memcpy(matrix, &pd->projection.m[0], sizeof(Evas_Real) * 16);
memcpy(matrix, &pd->projection.xx, sizeof(Evas_Real) * 16);
}
EOLIAN static void
@ -152,15 +152,15 @@ _evas_canvas3d_camera_projection_ortho_set(Eo *obj, Evas_Canvas3D_Camera_Data *p
Evas_Real bottom, Evas_Real top,
Evas_Real dnear, Evas_Real dfar)
{
evas_mat4_ortho_set(&pd->projection, left, right, bottom, top, dnear, dfar);
eina_matrix4_ortho_set(&pd->projection, left, right, bottom, top, dnear, dfar);
eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_CAMERA_PROJECTION, NULL));
}
EOLIAN static Eina_Bool
_evas_canvas3d_camera_node_visible_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Camera_Data *pd, Evas_Canvas3D_Node *camera_node, Evas_Canvas3D_Node *node, Evas_Canvas3D_Frustum_Mode key)
{
Evas_Mat4 matrix_vp;
Evas_Vec4 planes[6];
Eina_Matrix4 matrix_vp;
Eina_Quaternion planes[6];
Evas_Canvas3D_Node_Data *pd_node = eo_data_scope_get(node, EVAS_CANVAS3D_NODE_CLASS);
Evas_Canvas3D_Node_Data *pd_camera = eo_data_scope_get(camera_node, EVAS_CANVAS3D_NODE_CLASS);
Evas_Vec3 central_point;
@ -178,7 +178,7 @@ _evas_canvas3d_camera_node_visible_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Camera
}
/*get need matrix like multiply projection matrix with view matrix*/
evas_mat4_multiply(&matrix_vp, &pd->projection, &pd_camera->data.camera.matrix_world_to_eye);
eina_matrix4_multiply(&matrix_vp, &pd->projection, &pd_camera->data.camera.matrix_world_to_eye);
evas_frustum_calculate(planes, &matrix_vp);

View File

@ -259,7 +259,7 @@ EOLIAN static void
_evas_canvas3d_light_projection_matrix_set(Eo *obj, Evas_Canvas3D_Light_Data *pd,
const Evas_Real *matrix)
{
evas_mat4_array_set(&pd->projection, matrix);
eina_matrix4_array_set(&pd->projection, matrix);
eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_PROJECTION, NULL));
}
@ -268,7 +268,7 @@ _evas_canvas3d_light_projection_matrix_get(const Eo *obj EINA_UNUSED,
Evas_Canvas3D_Light_Data *pd,
Evas_Real *matrix)
{
memcpy(matrix, &pd->projection.m[0], sizeof(Evas_Real) * 16);
memcpy(matrix, &pd->projection.xx, sizeof(Evas_Real) * 16);
}
EOLIAN static void
@ -302,7 +302,7 @@ _evas_canvas3d_light_projection_ortho_set(Eo *obj, Evas_Canvas3D_Light_Data *pd,
Evas_Real bottom, Evas_Real top,
Evas_Real dnear, Evas_Real dfar)
{
evas_mat4_ortho_set(&pd->projection, left, right, bottom, top, dnear, dfar);
eina_matrix4_ortho_set(&pd->projection, left, right, bottom, top, dnear, dfar);
eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_PROJECTION, NULL));
}

View File

@ -554,7 +554,7 @@ _node_pick(Evas_Canvas3D_Node *node, void *data)
{
Evas_Ray3 ray;
Evas_Canvas3D_Pick_Data *pick = (Evas_Canvas3D_Pick_Data *)data;
Evas_Mat4 mvp;
Eina_Matrix4 mvp;
Evas_Canvas3D_Node_Data *pd_node = eo_data_scope_get(node, EVAS_CANVAS3D_NODE_CLASS);
if (! evas_box3_ray3_intersect(&pd_node->aabb, &pick->ray_world))
@ -569,7 +569,7 @@ _node_pick(Evas_Canvas3D_Node *node, void *data)
void *ptr;
/* Transform ray into local coordinate space. */
evas_mat4_multiply(&mvp, &pick->matrix_vp, &pd_node->data.mesh.matrix_local_to_world);
eina_matrix4_multiply(&mvp, &pick->matrix_vp, &pd_node->data.mesh.matrix_local_to_world);
evas_ray3_init(&ray, pick->x, pick->y, &mvp);
itr = eina_hash_iterator_data_new(pd_node->data.mesh.node_meshes);
@ -690,7 +690,7 @@ _evas_canvas3d_scene_pick(const Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Real
eo_do(obj, evas_canvas3d_object_update());
pd_camera_node = eo_data_scope_get(pd->camera_node, EVAS_CANVAS3D_NODE_CLASS);
pd_camera = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_CANVAS3D_CAMERA_CLASS);
evas_mat4_multiply(&data.matrix_vp,
eina_matrix4_multiply(&data.matrix_vp,
&pd_camera->projection,
&pd_camera_node->data.camera.matrix_world_to_eye);
@ -736,7 +736,7 @@ _evas_canvas3d_scene_exist(const Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Rea
eo_do(obj, evas_canvas3d_object_update());
pd_camera_node = eo_data_scope_get(pd->camera_node, EVAS_CANVAS3D_NODE_CLASS);
pd_camera = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_CANVAS3D_CAMERA_CLASS);
evas_mat4_multiply(&data.matrix_vp,
eina_matrix4_multiply(&data.matrix_vp,
&pd_camera->projection,
&pd_camera_node->data.camera.matrix_world_to_eye);

File diff suppressed because it is too large Load Diff

View File

@ -268,18 +268,18 @@ struct _Evas_Canvas3D_Node
union {
struct {
Evas_Canvas3D_Camera *camera;
Evas_Mat4 matrix_world_to_eye;
Eina_Matrix4 matrix_world_to_eye;
} camera;
struct {
Evas_Canvas3D_Light *light;
Evas_Mat4 matrix_local_to_world;
Eina_Matrix4 matrix_local_to_world;
} light;
struct {
Eina_List *meshes;
Eina_Hash *node_meshes;
Evas_Mat4 matrix_local_to_world;
Eina_Matrix4 matrix_local_to_world;
} mesh;
} data;
@ -296,7 +296,7 @@ struct _Evas_Canvas3D_Node
struct _Evas_Canvas3D_Camera
{
Evas_Mat4 projection;
Eina_Matrix4 projection;
Eina_Hash *nodes;
};
@ -315,7 +315,7 @@ struct _Evas_Canvas3D_Light
Evas_Real atten_const;
Evas_Real atten_linear;
Evas_Real atten_quad;
Evas_Mat4 projection;
Eina_Matrix4 projection;
Eina_Hash *nodes;
};
@ -457,7 +457,7 @@ struct _Evas_Canvas3D_Pick_Data
{
/* Input */
Evas_Real x, y;
Evas_Mat4 matrix_vp;
Eina_Matrix4 matrix_vp;
Evas_Ray3 ray_world;
/* Output */
@ -1834,10 +1834,10 @@ struct _Evas_Imaging_Font
struct _Evas_Proxy_Render_Data
{
Evas_Object *eo_proxy;
Evas_Object_Protected_Data *proxy_obj;
Evas_Object *eo_src;
Evas_Object_Protected_Data *src_obj;
Evas_Object *eo_proxy;
Evas_Object *eo_src;
Eina_Bool source_clip : 1;
};

View File

@ -2,12 +2,12 @@
#include "evas_gl_3d_private.h"
#define RENDER_MESH_NODE_ITERATE_BEGIN(param) \
Evas_Mat4 matrix_mv; \
Evas_Mat4 matrix_mvp; \
Eina_Matrix4 matrix_mv; \
Eina_Matrix4 matrix_mvp; \
Eina_Iterator *it; \
void *ptr; \
evas_mat4_multiply(&matrix_mv, matrix_##param, &pd_mesh_node->data.mesh.matrix_local_to_world); \
evas_mat4_multiply(&matrix_mvp, &pd->projection, &matrix_mv); \
eina_matrix4_multiply(&matrix_mv, matrix_##param, &pd_mesh_node->data.mesh.matrix_local_to_world); \
eina_matrix4_multiply(&matrix_mvp, &pd->projection, &matrix_mv); \
it = eina_hash_iterator_data_new(pd_mesh_node->data.mesh.node_meshes); \
while (eina_iterator_next(it, &ptr)) \
{ \
@ -49,7 +49,7 @@ e3d_texture_new(Eina_Bool use_atlas)
return NULL;
}
evas_mat3_identity_set(&texture->trans);
eina_matrix3_identity(&texture->trans);
texture->w = 0;
texture->h = 0;
@ -94,7 +94,7 @@ e3d_texture_set(Evas_Engine_GL_Context *gc,
E3D_Texture *texture,
Evas_GL_Image *im)
{
Evas_Mat3 pt,st;
Eina_Matrix3 pt,st;
Evas_Real pt_x, pt_y, st_x, st_y;
texture->surface = im;
@ -115,9 +115,9 @@ e3d_texture_set(Evas_Engine_GL_Context *gc,
st_x = im->tex->pt->w ? (im->w/(Evas_Real)im->tex->pt->w) : 1.0;
st_y = im->tex->pt->h ? (im->h/(Evas_Real)im->tex->pt->h) : 1.0;
/*Build adjusting matrix for texture unit coordinates*/
evas_mat3_set_position_transform(&pt, pt_x, pt_y);
evas_mat3_set_scale_transform(&st, st_x, st_y);
evas_mat3_multiply(&texture->trans, &st, &pt);
eina_matrix3_position_transform_set(&pt, pt_x, pt_y);
eina_matrix3_scale_transform_set(&st, st_x, st_y);
eina_matrix3_multiply(&texture->trans, &st, &pt);
}
}
@ -898,7 +898,7 @@ _material_texture_build(E3D_Draw_Data *data, int frame,
static inline void
_light_build(E3D_Draw_Data *data,
const Evas_Canvas3D_Node *light,
const Evas_Mat4 *matrix_eye)
const Eina_Matrix4 *matrix_eye)
{
Evas_Canvas3D_Node_Data *pd_light_node = eo_data_scope_get(light, EVAS_CANVAS3D_NODE_CLASS);
Evas_Canvas3D_Light *l = pd_light_node ? pd_light_node->data.light.light : NULL;
@ -966,10 +966,10 @@ _light_build(E3D_Draw_Data *data,
static inline Eina_Bool
_mesh_draw_data_build(E3D_Draw_Data *data,
Evas_Canvas3D_Mesh *mesh, int frame,
const Evas_Mat4 *matrix_eye,
const Evas_Mat4 *matrix_mv,
const Evas_Mat4 *matrix_mvp,
const Evas_Mat4 *matrix_light,
const Eina_Matrix4 *matrix_eye,
const Eina_Matrix4 *matrix_mv,
const Eina_Matrix4 *matrix_mvp,
const Eina_Matrix4 *matrix_light,
const Evas_Canvas3D_Node *light)
{
Eina_List *l, *r;
@ -1011,10 +1011,10 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
data->index_format = pdmesh->index_format;
data->indices = pdmesh->indices;
evas_mat4_copy(&data->matrix_mvp, matrix_mvp);
evas_mat4_copy(&data->matrix_mv, matrix_mv);
eina_matrix4_copy(&data->matrix_mvp, matrix_mvp);
eina_matrix4_copy(&data->matrix_mv, matrix_mv);
if (matrix_light != NULL)
evas_mat4_copy(&data->matrix_light, matrix_light);
eina_matrix4_copy(&data->matrix_light, matrix_light);
_mesh_frame_find(mesh, frame, &l, &r);
@ -1073,7 +1073,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
BUILD(material_texture, MATERIAL_ATTRIB_EMISSION, EINA_FALSE);
_light_build(data, light, matrix_eye);
evas_normal_matrix_get(&data->matrix_normal, matrix_mv);
eina_normal3_matrix_get(&data->matrix_normal, matrix_mv);
if (_flags_need_tex_coord(data->flags))
BUILD(vertex_attrib, VERTEX_ATTRIB_TEXCOORD, EINA_FALSE);
@ -1094,7 +1094,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
BUILD(material_texture, MATERIAL_ATTRIB_EMISSION, EINA_FALSE);
_light_build(data, light, matrix_eye);
evas_normal_matrix_get(&data->matrix_normal, matrix_mv);
eina_normal3_matrix_get(&data->matrix_normal, matrix_mv);
if (_flags_need_tex_coord(data->flags))
BUILD(vertex_attrib, VERTEX_ATTRIB_TEXCOORD, EINA_FALSE);
@ -1124,7 +1124,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
BUILD(material_texture, MATERIAL_ATTRIB_EMISSION, EINA_FALSE);
_light_build(data, light, matrix_eye);
evas_normal_matrix_get(&data->matrix_normal, matrix_mv);
eina_normal3_matrix_get(&data->matrix_normal, matrix_mv);
}
int num;
@ -1143,7 +1143,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
static inline void
_mesh_draw(E3D_Renderer *renderer, Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Node *light,
const Evas_Mat4 *matrix_eye, const Evas_Mat4 *matrix_mv, const Evas_Mat4 *matrix_mvp, const Evas_Mat4 *matrix_light)
const Eina_Matrix4 *matrix_eye, const Eina_Matrix4 *matrix_mv, const Eina_Matrix4 *matrix_mvp, const Eina_Matrix4 *matrix_light)
{
E3D_Draw_Data data;
@ -1154,7 +1154,7 @@ _mesh_draw(E3D_Renderer *renderer, Evas_Canvas3D_Mesh *mesh, int frame, Evas_Can
}
void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
Evas_Canvas3D_Scene_Public_Data *data, Evas_Mat4 *matrix_light_eye,
Evas_Canvas3D_Scene_Public_Data *data, Eina_Matrix4 *matrix_light_eye,
Evas_Canvas3D_Node *light)
{
Eina_List *l;
@ -1162,7 +1162,7 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
Evas_Canvas3D_Shade_Mode shade_mode;
Eina_Bool blend_enabled;
Evas_Color c = {1.0, 1.0, 1.0, 1.0};
Evas_Mat4 matrix_vp;
Eina_Matrix4 matrix_vp;
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(data->depth_offset, data->depth_constant);
@ -1178,7 +1178,7 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
EVAS_CANVAS3D_LIGHT_CLASS);
Evas_Vec4 planes[6];
evas_mat4_multiply(&matrix_vp, &pd->projection, matrix_light_eye);
eina_matrix4_multiply(&matrix_vp, &pd->projection, matrix_light_eye);
evas_frustum_calculate(planes, &matrix_vp);
EINA_LIST_FOREACH(data->mesh_nodes, l, n)
@ -1212,9 +1212,9 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_C
{
Eina_List *l;
Evas_Canvas3D_Node *n;
const Evas_Mat4 *matrix_eye;
const Eina_Matrix4 *matrix_eye;
Evas_Canvas3D_Node *light;
Evas_Mat4 matrix_light_eye, matrix_vp;;
Eina_Matrix4 matrix_light_eye, matrix_vp;;
Evas_Canvas3D_Light_Data *ld = NULL;
Evas_Canvas3D_Node_Data *pd_light_node;
Evas_Vec4 planes[6];
@ -1240,13 +1240,13 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_C
e3d_renderer_target_set(renderer, drawable);
e3d_renderer_clear(renderer, &data->bg_color);
evas_mat4_multiply(&matrix_vp, &pd->projection, matrix_eye);
eina_matrix4_multiply(&matrix_vp, &pd->projection, matrix_eye);
evas_frustum_calculate(planes, &matrix_vp);
EINA_LIST_FOREACH(data->mesh_nodes, l, n)
{
Evas_Mat4 matrix_mv;
Evas_Mat4 matrix_light;
Evas_Mat4 matrix_mvp;
Eina_Matrix4 matrix_mv;
Eina_Matrix4 matrix_light;
Eina_Matrix4 matrix_mvp;
Eina_Iterator *it;
void *ptr;
Evas_Canvas3D_Node_Data *pd_mesh_node = eo_data_scope_get(n, EVAS_CANVAS3D_NODE_CLASS);
@ -1257,14 +1257,14 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_C
if (data->shadows_enabled)
{
evas_mat4_multiply(&matrix_mv, &matrix_light_eye,
eina_matrix4_multiply(&matrix_mv, &matrix_light_eye,
&pd_mesh_node->data.mesh.matrix_local_to_world);
evas_mat4_multiply(&matrix_light, &ld->projection,
eina_matrix4_multiply(&matrix_light, &ld->projection,
&matrix_mv);
}
evas_mat4_multiply(&matrix_mv, matrix_eye, &pd_mesh_node->data.mesh.matrix_local_to_world);
evas_mat4_multiply(&matrix_mvp, &pd->projection,
eina_matrix4_multiply(&matrix_mv, matrix_eye, &pd_mesh_node->data.mesh.matrix_local_to_world);
eina_matrix4_multiply(&matrix_mvp, &pd->projection,
&matrix_mv);
it = eina_hash_iterator_data_new(pd_mesh_node->data.mesh.node_meshes);
@ -1290,7 +1290,7 @@ Eina_Bool
e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *renderer,
Evas_Canvas3D_Scene_Public_Data *data)
{
const Evas_Mat4 *matrix_eye;
const Eina_Matrix4 *matrix_eye;
Evas_Canvas3D_Shade_Mode shade_mode;
Eina_Stringshare *tmp;
Eina_Iterator *itmn;

View File

@ -56,10 +56,10 @@ struct _E3D_Draw_Data
E3D_Shader_Flag flags;
Evas_Canvas3D_Shade_Mode mode;
Evas_Mat4 matrix_mvp;
Evas_Mat4 matrix_mv;
Evas_Mat3 matrix_normal;
Evas_Mat4 matrix_light;
Eina_Matrix4 matrix_mvp;
Eina_Matrix4 matrix_mv;
Eina_Matrix3 matrix_normal;
Eina_Matrix4 matrix_light;
struct {
Evas_Canvas3D_Vertex_Buffer vertex0;
@ -96,7 +96,7 @@ struct _E3D_Draw_Data
Eina_Bool alpha_test_enabled :1;
struct {
Evas_Vec4 position;
Eina_Quaternion position;
Evas_Vec3 spot_dir;
Evas_Real spot_exp;
Evas_Real spot_cutoff_cos;
@ -125,7 +125,7 @@ struct _E3D_Texture
Evas_GL_Image *surface;
/*Tranformation matrix, use it for adjusting texture unit coordinates*/
Evas_Mat3 trans;
Eina_Matrix3 trans;
GLuint tex;

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@ -373,6 +373,35 @@ _program_uniform_init(E3D_Program *program)
}
}
#define UNIFORM_MATRIX3_FOREACH(m, data) \
m[0] = data.xx; \
m[1] = data.xy; \
m[2] = data.xz; \
m[3] = data.yx; \
m[4] = data.yy; \
m[5] = data.yz; \
m[6] = data.zx; \
m[7] = data.zy; \
m[8] = data.zz;
#define UNIFORM_MATRIX4_FOREACH(m, data) \
m[0] = data.xx; \
m[1] = data.xy; \
m[2] = data.xz; \
m[3] = data.xw; \
m[4] = data.yx; \
m[5] = data.yy; \
m[6] = data.yz; \
m[7] = data.yw; \
m[8] = data.zx; \
m[9] = data.zy; \
m[10] = data.zz; \
m[11] = data.zw; \
m[12] = data.wx; \
m[13] = data.wy; \
m[14] = data.wz; \
m[15] = data.ww;
static inline void
_uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
{
@ -380,8 +409,7 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
if (data->materials[attrib].tex##tn) \
{ \
float m[9]; \
for(int i = 0 ; i < 9 ; i++) \
m[i] = data->materials[attrib].tex##tn->trans.m[i]; \
UNIFORM_MATRIX3_FOREACH(m, data->materials[attrib].tex##tn->trans); \
glUniformMatrix3fv(loc, 1, EINA_FALSE, &m[0]); \
}
@ -389,29 +417,25 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
{
case E3D_UNIFORM_MATRIX_MVP: {
float m[16];
for(int i = 0 ; i <16 ; i++)
m[i] = data->matrix_mvp.m[i];
UNIFORM_MATRIX4_FOREACH(m, data->matrix_mvp);
glUniformMatrix4fv(loc, 1, EINA_FALSE, &m[0]);
break;
}
case E3D_UNIFORM_MATRIX_MV: {
float m[16];
for(int i = 0 ; i <16 ; i++)
m[i] = data->matrix_mv.m[i];
UNIFORM_MATRIX4_FOREACH(m, data->matrix_mv);
glUniformMatrix4fv(loc, 1, EINA_FALSE, &m[0]);
break;
}
case E3D_UNIFORM_MATRIX_NORMAL: {
float m[9];
for(int i = 0 ; i <9 ; i++)
m[i] = data->matrix_normal.m[i];
UNIFORM_MATRIX3_FOREACH(m, data->matrix_normal);
glUniformMatrix3fv(loc, 1, EINA_FALSE, &m[0]);
break;
}
case E3D_UNIFORM_MATRIX_LIGHT: {
float m[16];
for(int i = 0 ; i <16 ; i++)
m[i] = data->matrix_light.m[i];
UNIFORM_MATRIX4_FOREACH(m, data->matrix_light);
glUniformMatrix4fv(loc, 1, EINA_FALSE, &m[0]);
break;
}

View File

@ -20,12 +20,106 @@
# include "config.h"
#endif
#define DBL_EPSILON 0.0000001
#include <math.h>
#include <stdio.h>
#include "eina_suite.h"
#include "Eina.h"
START_TEST(eina_matrix2)
{
Eina_Matrix2 m;
Eina_Matrix2 n;
double xx, xy, yx, yy;
eina_init();
eina_matrix2_values_set(&m,
1, 0,
0, 1);
fail_if(eina_matrix2_type_get(&m) != EINA_MATRIX_TYPE_IDENTITY);
eina_matrix2_inverse(&n, &m);
fail_if(eina_matrix2_type_get(&n) != EINA_MATRIX_TYPE_IDENTITY);
eina_matrix2_values_get(&m,
&xx, &xy,
&yx, &yy);
fail_if(xx != yy ||
yy != 1);
fail_if(xy != yx ||
xy != 0);
eina_shutdown();
}
END_TEST
START_TEST(eina_matrix2_operation)
{
Eina_Matrix2 m1, m2, m3;
double xx, xy, yx, yy;
double arr[] = {1, 1, 1, 1};
eina_matrix2_values_set(&m2,
2, 3,
3, 2);
eina_matrix2_inverse(&m1, &m2);
eina_matrix2_values_get(&m1,
&xx, &xy,
&yx, &yy);
fail_if((xx - (-0.4) > DBL_EPSILON) || (xy - 0.6 > DBL_EPSILON) ||
(yx - 0.6 > DBL_EPSILON) || (yy - (-0.4) > DBL_EPSILON));
eina_matrix2_identity(&m1);
eina_matrix2_values_get(&m1,
&xx, &xy,
&yx, &yy);
fail_if(xx != yy ||
yy != 1 ||
xy != yx ||
xy != 0);
eina_matrix2_array_set(&m1, &arr);
eina_matrix2_values_get(&m1,
&xx, &xy,
&yx, &yy);
fail_if(xx != yy ||
yx != xy ||
xy != 1);
eina_matrix2_copy(&m2, &m1);
eina_matrix2_values_get(&m2,
&xx, &xy,
&yx, &yy);
fail_if(xx != yy ||
yx != xy ||
xy != 1);
eina_matrix2_values_set(&m1,
2, 3,
3, 2);
eina_matrix2_multiply_copy(&m3, &m1, &m2);
eina_matrix2_values_get(&m3,
&xx, &xy,
&yx, &yy);
fail_if(xx != yy ||
yx != xy ||
xy != 5);
eina_matrix2_multiply(&m3, &m1, &m2);
eina_matrix2_values_get(&m3,
&xx, &xy,
&yx, &yy);
fail_if(xx != yy ||
yx != xy ||
xy != 5);
}
END_TEST
START_TEST(eina_matrix4)
{
Eina_Matrix4 m;
@ -77,6 +171,128 @@ START_TEST(eina_matrix4)
}
END_TEST
START_TEST(eina_matrix4_operation)
{
double det;
double l=5, r=4, b=4, t=3, dn=3, df=2;
Eina_Matrix4 m, m1, m2;
double xx, xy, xz, xw,
yx, yy, yz, yw,
zx, zy, zz, zw,
wx, wy, wz, ww;
const double arr[] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
eina_matrix4_values_set(&m,
0, 0, 2, 0,
2, 0, 0, 0,
0, 0, 0, 2,
0, 2, 0, 0);
det = eina_matrix4_determinant(&m);
fail_if(det != -16);
eina_matrix4_inverse(&m1, &m);
eina_matrix4_values_get(&m1,
&xx, &xy, &xz, &xw,
&yx, &yy, &yz, &yw,
&zx, &zy, &zz, &zw,
&wx, &wy, &wz, &ww);
fail_if (xy != 0.5 ||
yw != xy ||
zx != yw ||
wz != zx);
eina_matrix4_identity(&m1);
eina_matrix4_values_get(&m1,
&xx, &xy, &xz, &xw,
&yx, &yy, &yz, &yw,
&zx, &zy, &zz, &zw,
&wx, &wy, &wz, &ww);
fail_if (xx != 1 ||
yy != xx ||
zz != yy ||
ww != zz);
eina_matrix4_values_set(&m1,
0, 2, 2, 0,
2, 0, 0, 2,
2, 0, 0, 2,
0, 2, 2, 0);
eina_matrix4_multiply_copy(&m2, &m1, &m);
eina_matrix4_values_get(&m2,
&xx, &xy, &xz, &xw,
&yx, &yy, &yz, &yw,
&zx, &zy, &zz, &zw,
&wx, &wy, &wz, &ww);
fail_if (xx != 4 ||
xw != xx ||
yy != xw ||
yz != yy ||
zy != yz ||
zz != yy ||
wx != xx ||
ww != zy);
eina_matrix4_multiply(&m2, &m1, &m);
eina_matrix4_values_get(&m2,
&xx, &xy, &xz, &xw,
&yx, &yy, &yz, &yw,
&zx, &zy, &zz, &zw,
&wx, &wy, &wz, &ww);
fail_if (xx != 4 ||
xw != xx ||
yy != xw ||
yz != yy ||
zy != yz ||
zz != yy ||
wx != xx ||
ww != zy);
eina_matrix4_array_set(&m1, &arr);
eina_matrix4_values_get(&m1,
&xx, &xy, &xz, &xw,
&yx, &yy, &yz, &yw,
&zx, &zy, &zz, &zw,
&wx, &wy, &wz, &ww);
fail_if (xx != 1 ||
xw != xx ||
yy != xw ||
yz != yy ||
zy != yz ||
zz != yy ||
wx != xx ||
ww != zy);
eina_matrix4_copy(&m, &m1);
eina_matrix4_values_get(&m1,
&xx, &xy, &xz, &xw,
&yx, &yy, &yz, &yw,
&zx, &zy, &zz, &zw,
&wx, &wy, &wz, &ww);
fail_if (xx != 1 ||
xw != xx ||
yy != xw ||
yz != yy ||
zy != yz ||
zz != yy ||
wx != xx ||
ww != zy);
eina_matrix4_ortho_set(&m, l, r, b, t, dn, df);
eina_matrix4_values_get(&m,
&xx, &xy, &xz, &xw,
&yx, &yy, &yz, &yw,
&zx, &zy, &zz, &zw,
&wx, &wy, &wz, &ww);
fail_if (xx != -2 ||
yy != -2 ||
zz != 2 ||
wx != 9 ||
wy != 7 ||
wz != 5 ||
ww != 1);
}
END_TEST
START_TEST(eina_matrix4_2_3)
{
Eina_Matrix4 m4;
@ -155,6 +371,7 @@ START_TEST(eina_matrix3_operations)
yx, yy, yz,
zx, zy, zz;
double tx = 20, ty = 30, ret;
const double arr[] = {1, 1, 1, 1, 1, 1, 1, 1, 1};
eina_matrix3_values_set(&m1,
1, 0, 0,
@ -305,6 +522,68 @@ START_TEST(eina_matrix3_operations)
fail_if (xx != 24 || xy != -12 || xz != -2 ||
yx != 5 || yy != 3 || yz != -5 ||
zx != -4 || zy != 2 || zz != 4);
eina_matrix3_values_set(&m2,
2, 2, 2,
1, 1, 1,
3, 3, 3);
eina_matrix3_values_set(&m3,
3, 3, 3,
2, 2, 2,
1, 1, 1);
eina_matrix3_multiply_copy(&m1, &m2, &m3);
eina_matrix3_values_get(&m1,
&xx, &xy, &xz,
&yx, &yy, &yz,
&zx, &zy, &zz);
fail_if (xx != 12 || xy != 12 || xz != 12 ||
yx != 6 || yy != 6 || yz != 6 ||
zx != 18 || zy != 18 || zz != 18);
eina_matrix3_values_set(&m2,
2, 2, 2,
1, 1, 1,
0, 0, 0);
eina_matrix3_multiply(&m1, &m2, &m3);
eina_matrix3_values_get(&m1,
&xx, &xy, &xz,
&yx, &yy, &yz,
&zx, &zy, &zz);
fail_if (xx != 12 || xy != 12 || xz != 12 ||
yx != 6 || yy != 6 || yz != 6 ||
zx != 0 || zy != 0 || zz != 0);
eina_matrix3_copy(&m1, &m2);
eina_matrix3_values_get(&m1,
&xx, &xy, &xz,
&yx, &yy, &yz,
&zx, &zy, &zz);
fail_if (xx != 2 || xy != 2 || xz != 2 ||
yx != 1 || yy != 1 || yz != 1 ||
zx != 0 || zy != 0 || zz != 0);
eina_matrix3_array_set(&m1, &arr);
eina_matrix3_values_get(&m1,
&xx, &xy, &xz,
&yx, &yy, &yz,
&zx, &zy, &zz);
fail_if (xx != 1 || xy != 1 || xz != 1 ||
yx != 1 || yy != 1 || yz != 1 ||
zx != 1 || zy != 1 || zz != 1);
eina_matrix3_position_transform_set(&m3, 5, 3);
eina_matrix3_values_get(&m3,
&xx, &xy, &xz,
&yx, &yy, &yz,
&zx, &zy, &zz);
fail_if (xz != 5 || yz != 3);
eina_matrix3_scale_transform_set(&m2, 6, 7);
eina_matrix3_values_get(&m2,
&xx, &xy, &xz,
&yx, &yy, &yz,
&zx, &zy, &zz);
fail_if (xx != 6 || yy != 7);
}
END_TEST
@ -427,7 +706,10 @@ END_TEST
void
eina_test_matrix(TCase *tc)
{
tcase_add_test(tc, eina_matrix2);
tcase_add_test(tc, eina_matrix2_operation);
tcase_add_test(tc, eina_matrix4);
tcase_add_test(tc, eina_matrix4_operation);
tcase_add_test(tc, eina_matrix4_2_3);
tcase_add_test(tc, eina_matrix3);
tcase_add_test(tc, eina_matrix3_operations);