forked from enlightenment/efl
TH - no blue in winlist - too costly on older systems
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3ef4a038b8
commit
3e4179c321
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@ -232,7 +232,11 @@ group { name: "e/widgets/winlist/item";
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group { name: "e/widgets/winlist/large/bg";
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alias: "e/widgets/winlist/bg";
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images.image: "screen_circular_shadow.png" COMP;
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// disable blue and the circular shadow - they are pricey - esp blur by far
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// on older gpu's.... whilst it looks nice, it just is too costly. keep here
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// for information so can turn on maybe with ifdefs and alternate build that
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// turnns on costly expensive things like this
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// images.image: "screen_circular_shadow.png" COMP;
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parts {
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part { name: "bg_clip"; type: RECT;
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description { state: "default" 0.0;
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@ -245,6 +249,7 @@ group { name: "e/widgets/winlist/large/bg";
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color: 255 255 255 255;
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}
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}
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/*
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snapshot { "bg_blur";
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clip_to: "bg_clip";
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description { state: "default" 0.0;
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@ -257,12 +262,14 @@ group { name: "e/widgets/winlist/large/bg";
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visible: 1;
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}
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}
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*/
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part { name: "bg_darken"; type: RECT;
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clip_to: "bg_clip";
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description { state: "default" 0.0;
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color: 0 0 0 128;
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}
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}
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/*
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part { name: "shadow"; mouse_events: 0;
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clip_to: "bg_clip";
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description { state: "default" 0.0;
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@ -281,14 +288,15 @@ group { name: "e/widgets/winlist/large/bg";
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visible: 1;
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}
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}
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*/
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}
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programs {
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program { signal: "e,state,visible,on"; source: "e";
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action: STATE_SET "visible" 0.0;
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transition: DECELERATE 0.2 USE_DURATION_FACTOR 1;
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target: "bg_clip";
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target: "bg_blur";
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target: "shadow";
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// target: "bg_blur";
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// target: "shadow";
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after: "show2";
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}
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program { name: "show2";
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@ -298,8 +306,8 @@ group { name: "e/widgets/winlist/large/bg";
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action: STATE_SET "visible" 0.0;
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transition: ACCELERATE 0.2 USE_DURATION_FACTOR 1;
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target: "bg_clip";
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target: "bg_blur";
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target: "shadow";
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// target: "bg_blur";
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// target: "shadow";
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after: "hide2";
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}
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program { name: "hide2";
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