Revert "evas: Evas_3D - add .eet export/import"

This reverts commit 9ebb28e3d6.

I didn't mean pushing this patch...
sorry.
This commit is contained in:
ChunEon Park 2014-09-03 21:30:17 +09:00
parent 0d2f4dbc11
commit 3e8ddb1bfb
8 changed files with 4 additions and 720 deletions

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@ -299,9 +299,7 @@ lib/evas/canvas/evas_3d_texture.c \
lib/evas/canvas/evas_3d_material.c \
lib/evas/canvas/evas_3d_mesh_loader_md2.c \
lib/evas/canvas/evas_3d_mesh_loader_obj.c \
lib/evas/canvas/evas_3d_mesh_saver_obj.c \
lib/evas/canvas/evas_3d_mesh_loader_eet.c \
lib/evas/canvas/evas_3d_mesh_saver_eet.c
lib/evas/canvas/evas_3d_mesh_saver_obj.c
# Engine
lib_evas_libevas_la_SOURCES += \

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@ -1,226 +0,0 @@
/**
* Simple Evas example illustrating .eet import/export
*
* Take mesh from md2.
* Set material to it.
* Show it in left side.
* Save the first frame of this mesh to eet. (static only)
* Take result to another mesh from eet.
* Show it in right side.
*
* @verbatim
* gcc -o evas-3d-eet evas-3d-eet.c `pkg-config --libs --cflags evas ecore ecore-evas eo`
* @endverbatim
*/
#define EFL_EO_API_SUPPORT
#define EFL_BETA_API_SUPPORT
#include <Eo.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#define WIDTH 1024
#define HEIGHT 1024
Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
Eo *background = NULL;
Eo *image = NULL;
Eo *scene = NULL;
Eo *root_node = NULL;
Eo *camera_node = NULL;
Eo *light_node = NULL;
Eo *camera = NULL;
Eo *mesh_node = NULL;
Eo *mesh = NULL;
Eo *mesh_node2 = NULL;
Eo *mesh2 = NULL;
Eo *material = NULL;
Eo *light = NULL;
static float angle = 0;
static Eina_Bool
_animate_eet(void *data)
{
angle += 0.5;
eo_do((Evas_3D_Node *)data, evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
return EINA_TRUE;
}
static Eina_Bool
_animate_md2(void *data)
{
static int frame = 0;
eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
frame += 32;
if (frame > 256 * 50) frame = 0;
return EINA_TRUE;
}
static void
_on_delete(Ecore_Evas *ee EINA_UNUSED)
{
ecore_main_loop_quit();
}
static void
_on_canvas_resize(Ecore_Evas *ee)
{
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
eo_do(background, evas_obj_size_set(w, h));
eo_do(image, evas_obj_size_set(w, h));
}
int
main(void)
{
//Unless Evas 3D supports Software renderer, we set gl backened forcely.
setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1);
if (!ecore_evas_init()) return 0;
ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ecore_evas) return 0;
ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
ecore_evas_show(ecore_evas);
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
eo_do(camera,
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
eo_do(root_node,
evas_3d_node_member_add(camera_node));
eo_do(camera_node,
evas_3d_node_position_set(200.0, 0.0, 40.0),
evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
eo_do(light,
evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_directional_set(EINA_TRUE));
light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
evas_3d_node_position_set(1000.0, 0.0, 1000.0),
evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
evas_3d_node_member_add(light_node));
/* Add the meshes. */
mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
mesh2 = eo_add(EVAS_3D_MESH_CLASS, evas);
material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
eo_do(mesh,
evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL),
evas_3d_mesh_frame_material_set(0, material),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
eo_do(material,
evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
0.50, 0.50, 0.00, 0.30),
evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
0.00, 0.50, 0.50, 0.30),
evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
0.50, 0.00, 0.50, 0.30),
evas_3d_material_shininess_set(50.0));
eo_do(mesh, evas_3d_mesh_save(EVAS_3D_MESH_FILE_TYPE_EET, "saved_Sonic_EET.eet", NULL));
eo_do(mesh2,
evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_EET, "saved_Sonic_EET.eet", NULL),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node));
eo_do(mesh_node,
evas_3d_node_mesh_add(mesh),
evas_3d_node_position_set(0.0, -40.0, 0.0));
mesh_node2 = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node2));
eo_do(mesh_node2,
evas_3d_node_mesh_add(mesh2),
evas_3d_node_position_set(0.0, 40.0, 0.0));
/* Set up scene. */
eo_do(scene,
evas_3d_scene_root_node_set(root_node),
evas_3d_scene_camera_node_set(camera_node),
evas_3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
eo_unref(background);
eo_do(background,
evas_obj_color_set(0, 0, 0, 255),
evas_obj_size_set(WIDTH, HEIGHT),
evas_obj_visibility_set(EINA_TRUE));
/* Add an image object for 3D scene rendering. */
image = evas_object_image_filled_add(evas);
eo_do(image,
evas_obj_size_set(WIDTH, HEIGHT),
evas_obj_visibility_set(EINA_TRUE));
/* Set the image object as render target for 3D scene. */
eo_do(image, evas_obj_image_scene_set(scene));
ecore_timer_add(0.01, _animate_md2, mesh_node);
ecore_timer_add(0.01, _animate_eet, mesh_node2);
/* Enter main loop. */
ecore_main_loop_begin();
ecore_evas_free(ecore_evas);
ecore_evas_shutdown();
return 0;
}

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@ -714,7 +714,6 @@ typedef enum _Evas_3D_Mesh_File_Type
{
EVAS_3D_MESH_FILE_TYPE_MD2 = 0, /**< Quake's MD2 mesh file format */
EVAS_3D_MESH_FILE_TYPE_OBJ,
EVAS_3D_MESH_FILE_TYPE_EET,
} Evas_3D_Mesh_File_Type;
#include "canvas/evas_image.eo.h"

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@ -788,9 +788,6 @@ _evas_3d_mesh_file_set(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_Mesh_File_Type ty
case EVAS_3D_MESH_FILE_TYPE_OBJ:
evas_3d_mesh_file_obj_set(obj, file);
break;
case EVAS_3D_MESH_FILE_TYPE_EET:
evas_3d_mesh_file_eet_set(obj, file);
break;
default:
ERR("Invalid mesh file type.");
break;
@ -818,19 +815,6 @@ _evas_3d_mesh_save(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_Mesh_File_Type type,
evas_3d_mesh_save_obj(obj, file, f);//file without extension!
break;
}
case EVAS_3D_MESH_FILE_TYPE_EET:
{
Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, 0);
if (f == NULL)
{
ERR("Not existing mesh frame.");
return;
}
evas_3d_mesh_save_eet(obj, file, f);
break;
}
default:
ERR("Invalid mesh file type.");
break;

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@ -8,7 +8,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface)
/**
* Load mesh data from file.
*
* Loading a mesh from existing file is supported. Currently, only MD2, OBJ and EET file
* Loading a mesh from existing file is supported. Currently, only MD2 and OBJ file
* formats are supported.
*
* @ingroup Evas_3D_Mesh
@ -24,8 +24,8 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface)
/**
* Save mesh data to file.
*
* Saving a mesh to file is supported. Currently, only OBJ and EET file
* formats are supported.
* Saving a mesh to file is supported. Currently, only OBJ file
* format is supported.
*
* @ingroup Evas_3D_Mesh
*/

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@ -1,124 +0,0 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define EFL_EO_API_SUPPORT
#define EFL_BETA_API_SUPPORT
#include <Eo.h>
#include <stdio.h>
#include "evas_common_private.h"
#include "evas_private.h"
#include "evas_3d_eet.h"
void
_set_geometry_to_mesh_from_eet_file(Evas_3D_Mesh *mesh, Evas_3D_Mesh_Eet *eet_mesh)
{
float *pos, *nor, *tex;
int stride_pos, stride_nor, stride_tex, j;
eo_do(mesh,
evas_3d_mesh_vertex_count_set(eet_mesh->geometries->vertices_count),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
evas_3d_mesh_frame_add(0),
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION, 0, NULL),
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL, 0, NULL),
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_TEXCOORD, 0, NULL),
pos = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_POSITION),
nor = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_NORMAL),
tex = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_TEXCOORD),
stride_pos = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_POSITION),
stride_nor = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_NORMAL),
stride_tex = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_TEXCOORD));
if (stride_pos == 0) stride_pos = sizeof(float) * 3;
if (stride_nor == 0) stride_nor = sizeof(float) * 3;
if (stride_tex == 0) stride_tex = sizeof(float) * 2;
for (j = 0; j < eet_mesh->geometries->vertices_count; j++)
{
float *p, *n, *t;
p = (float *)((char *)pos + stride_pos * j);
n = (float *)((char *)nor + stride_nor * j);
t = (float *)((char *)tex + stride_tex * j);
p[0] = eet_mesh->geometries->vertices[j].position.x;
p[1] = eet_mesh->geometries->vertices[j].position.y;
p[2] = eet_mesh->geometries->vertices[j].position.z;
n[0] = eet_mesh->geometries->vertices[j].normal.x;
n[1] = eet_mesh->geometries->vertices[j].normal.y;
n[2] = eet_mesh->geometries->vertices[j].normal.z;
t[0] = eet_mesh->geometries->vertices[j].texcoord.x;
t[1] = eet_mesh->geometries->vertices[j].texcoord.y;
}
/* unmap vertex buffer */
eo_do(mesh,
evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_POSITION),
evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_NORMAL),
evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_TEXCOORD));
}
void
_set_material_to_mesh_from_eet_file(Evas_3D_Mesh *mesh, Evas_3D_Mesh_Eet *eet_mesh)
{
int j;
Evas_3D_Object_Data *pd = eo_data_scope_get(mesh, EVAS_3D_OBJECT_CLASS);
Eo *material = NULL;
material = eo_add(EVAS_3D_MATERIAL_CLASS, pd->evas);
eo_do(material,
evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, !!(eet_mesh->materials->colors[0].a > 0)),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, !!(eet_mesh->materials->colors[1].a > 0)),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, !!(eet_mesh->materials->colors[2].a > 0)),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
eet_mesh->materials->colors[0].r,
eet_mesh->materials->colors[0].g,
eet_mesh->materials->colors[0].b,
eet_mesh->materials->colors[0].a),
evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
eet_mesh->materials->colors[1].r,
eet_mesh->materials->colors[1].g,
eet_mesh->materials->colors[1].b,
eet_mesh->materials->colors[1].a),
evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
eet_mesh->materials->colors[2].r,
eet_mesh->materials->colors[2].g,
eet_mesh->materials->colors[2].b,
eet_mesh->materials->colors[2].a),
evas_3d_material_shininess_set(eet_mesh->materials->shininess));
eo_do(mesh, evas_3d_mesh_frame_material_set(0, material));
}
void
evas_3d_mesh_file_eet_set(Evas_3D_Mesh *mesh, const char *file)
{
Eet_File *ef;
Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
_mesh_init();
ef = eet_open(file, EET_FILE_MODE_READ);
eet_mesh = eet_data_read(ef, _mesh_descriptor, EVAS_3D_MESH_CACHE_FILE_ENTRY);
eet_close(ef);
if (eet_mesh == NULL || eet_mesh->geometries == NULL)
{
ERR("Reading of file is failed.");
_mesh_free();
return;
}
_set_geometry_to_mesh_from_eet_file(mesh, eet_mesh);
_set_material_to_mesh_from_eet_file(mesh, eet_mesh);
_mesh_free();
}

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@ -1,157 +0,0 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include "evas_common_private.h"
#include "evas_private.h"
#include "evas_3d_eet.h"
#define COMPONENT_OF_DEFAULT_GREY_COLOR 0.3
#define TRANSPARENCY_OF_DEFAULT_GREY_COLOR 0.5
void
_set_geometry_to_eet_file_from_mesh(Evas_3D_Mesh_Data *mesh, Evas_3D_Mesh_Eet *eet_mesh, Evas_3D_Mesh_Frame *f)
{
Evas_3D_Vertex_Buffer *vb;
int i;
float *src;
Evas_3D_Vertex_Eet *vertices = malloc(sizeof(Evas_3D_Vertex_Eet) * mesh->vertex_count);
Evas_3D_Geometry_Eet *geometry = malloc(sizeof(Evas_3D_Geometry_Eet));
if ((vertices == NULL) || (geometry == NULL))
{
ERR("Allocating of memory is failed.");
free(vertices);
free(geometry);
return;
}
geometry->name = "geometry";
geometry->vertices_count = mesh->vertex_count;
#define SAVE_GEOMETRICS(a, component)\
vb = &f->vertices[a];\
if (vb->data == NULL)\
{\
ERR("Reading of geometrics is failed.");\
eina_stringshare_del(geometry->name);\
free(vertices);\
free(geometry);\
return;\
}\
src = (float *)vb->data;\
for (i = 0; i < mesh->vertex_count; i++)\
{\
vertices[i].component.x = src[0];\
vertices[i].component.y = src[1];\
vertices[i].component.z = src[2];\
src += f->vertices[a].element_count;\
}
geometry->vertices = vertices;
SAVE_GEOMETRICS(EVAS_3D_VERTEX_POSITION, position)
SAVE_GEOMETRICS(EVAS_3D_VERTEX_NORMAL, normal)
SAVE_GEOMETRICS(EVAS_3D_VERTEX_TEXCOORD, texcoord)
#undef SAVE_GEOMETRICS
eet_mesh->geometries = geometry;
}
void
_set_material_to_eet_file_from_mesh(Evas_3D_Mesh_Data *mesh, Evas_3D_Mesh_Eet *eet_mesh, Evas_3D_Mesh_Frame *f)
{
int i;
Evas_3D_Material_Data *material = eo_data_scope_get(f->material, EVAS_3D_MATERIAL_CLASS);
Evas_3D_Material_Eet *saved_materials = malloc(sizeof(Evas_3D_Material_Eet));
Evas_3D_Color_Eet *saved_colors = malloc(sizeof(Evas_3D_Color_Eet) * EVAS_3D_MATERIAL_ATTRIB_COUNT);
if ((saved_materials == NULL) || (saved_colors == NULL))
{
ERR("Allocating of memory is failed.");
free(material);
free(saved_materials);
free(saved_colors);
return;
}
if (material == NULL)
{
ERR("Default material is set to saved file, because custom material was not saved before using of function evas_3d_mesh_save.");
for (i = 0; i < 5; i++)
{
saved_colors[i].r = COMPONENT_OF_DEFAULT_GREY_COLOR;
saved_colors[i].g = COMPONENT_OF_DEFAULT_GREY_COLOR;
saved_colors[i].b = COMPONENT_OF_DEFAULT_GREY_COLOR;
saved_colors[i].a = TRANSPARENCY_OF_DEFAULT_GREY_COLOR;
}
saved_materials->shininess = 50;
}
else
{
for (i = 0; i < 5; i++)
{
saved_colors[i].r = material->attribs[i].color.r;
saved_colors[i].g = material->attribs[i].color.g;
saved_colors[i].b = material->attribs[i].color.b;
saved_colors[i].a = material->attribs[i].color.a;
}
saved_materials->shininess = material->shininess;
}
saved_materials->colors_count = EVAS_3D_MATERIAL_ATTRIB_COUNT;
saved_materials->id = 1;
saved_materials->colors = saved_colors;
eet_mesh->materials = saved_materials;
}
void
_set_frame_to_eet_file_from_mesh(Evas_3D_Mesh_Eet *eet_mesh)
{
eet_mesh->frames = malloc(sizeof(Evas_3D_Frame_Eet));
if (eet_mesh->frames == NULL)
{
ERR("Allocating of memory is failed.");
return;
}
eet_mesh->frames->id = 1;
eet_mesh->frames->geometry_id = 1;
eet_mesh->frames->material_id = 1;
}
void
evas_3d_mesh_save_eet(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f)
{
Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
Eet_File *ef = eet_open(file, EET_FILE_MODE_WRITE);
_mesh_init();
eet_mesh = _mesh_new();
_set_geometry_to_eet_file_from_mesh(pd, eet_mesh, f);
_set_material_to_eet_file_from_mesh(pd, eet_mesh, f);
_set_frame_to_eet_file_from_mesh(eet_mesh);
if (ef == NULL)
{
ERR("Opening of file is failed.");
_mesh_free();
return;
}
eet_mesh->materials_count = 1;
eet_mesh->frames_count = 1;
eet_mesh->geometries_count = 1;
eet_data_write
(ef, _mesh_descriptor, EVAS_3D_MESH_CACHE_FILE_ENTRY, eet_mesh, EINA_TRUE);
eet_close(ef);
_mesh_free();
}

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@ -1,190 +0,0 @@
typedef struct _Evas_3D_Vec3_Eet
{
float x;
float y;
float z;
} Evas_3D_Vec3_Eet;
typedef struct _Evas_3D_Vertex_Eet
{
Evas_3D_Vec3_Eet position;
Evas_3D_Vec3_Eet normal;
Evas_3D_Vec3_Eet texcoord;
} Evas_3D_Vertex_Eet;
typedef struct _Evas_3D_Geometry_Eet
{
unsigned int id;
const char *name;
int vertices_count;
Evas_3D_Vertex_Eet *vertices;
} Evas_3D_Geometry_Eet;
typedef struct _Evas_3D_Color_Eet
{
float r;
float g;
float b;
float a;
} Evas_3D_Color_Eet;
typedef struct _Evas_3D_Material_Eet
{
int id;
float shininess;
int colors_count;
Evas_3D_Color_Eet *colors;//Color per attribute
} Evas_3D_Material_Eet;
typedef struct _Evas_3D_Frame_Eet
{
int id;
int geometry_id;
int material_id;
} Evas_3D_Frame_Eet;//only ids to prevent of spending of memory
typedef struct _Evas_3D_Mesh_Eet
{
int materials_count;
int frames_count;
int geometries_count;
Evas_3D_Material_Eet *materials;
Evas_3D_Frame_Eet *frames;
Evas_3D_Geometry_Eet *geometries;
} Evas_3D_Mesh_Eet;
static Evas_3D_Mesh_Eet* eet_mesh;
static const char EVAS_3D_MESH_CACHE_FILE_ENTRY[] = "evas_3d mesh";
static Eet_Data_Descriptor *_vec3_descriptor;
static Eet_Data_Descriptor *_vertex_descriptor;
static Eet_Data_Descriptor *_geometry_descriptor;
static Eet_Data_Descriptor *_color_descriptor;
static Eet_Data_Descriptor *_material_descriptor;
static Eet_Data_Descriptor *_frame_descriptor;
static Eet_Data_Descriptor *_mesh_descriptor;
static inline struct Evas_3D_Geometry_Eet *
_mesh_new(void)
{
const struct Evas_3D_Mesh_Eet *creating_mesh = calloc(1, sizeof(Evas_3D_Geometry_Eet));
if (!creating_mesh)
{
ERR("Could not calloc Evas_3D_Geometry_Eet");
return NULL;
}
return creating_mesh;
}
static inline void
_mesh_init(void)
{
eina_init();
eet_init();
Eet_Data_Descriptor_Class eddc;
EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Vec3_Eet);
_vec3_descriptor = eet_data_descriptor_file_new(&eddc);
EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Vertex_Eet);
_vertex_descriptor = eet_data_descriptor_file_new(&eddc);
EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Geometry_Eet);
_geometry_descriptor = eet_data_descriptor_file_new(&eddc);
EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Color_Eet);
_color_descriptor = eet_data_descriptor_file_new(&eddc);
EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Frame_Eet);
_frame_descriptor = eet_data_descriptor_file_new(&eddc);
EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Material_Eet);
_material_descriptor = eet_data_descriptor_file_new(&eddc);
EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Mesh_Eet);
_mesh_descriptor = eet_data_descriptor_file_new(&eddc);
/* Vec_3 */
#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
(_vec3_descriptor, Evas_3D_Vec3_Eet, # member, member, eet_type);
ADD_BASIC(x, EET_T_FLOAT);
ADD_BASIC(y, EET_T_FLOAT);
ADD_BASIC(z, EET_T_FLOAT);
#undef ADD_BASIC
/* Vertex */
EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet, "position", position, _vec3_descriptor);
EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet, "normal", normal, _vec3_descriptor);
EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet, "texcoord", texcoord, _vec3_descriptor);
/* Geometry */
EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_geometry_descriptor, Evas_3D_Geometry_Eet, "vertices", vertices, _vertex_descriptor);
#define ADD_BASIC(member, eet_type) \
EET_DATA_DESCRIPTOR_ADD_BASIC \
(_geometry_descriptor, Evas_3D_Geometry_Eet, # member, member, eet_type);
ADD_BASIC(vertices_count, EET_T_INT);
ADD_BASIC(id, EET_T_UINT);
ADD_BASIC(name, EET_T_STRING);
#undef ADD_BASIC
/* Color */
#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
(_color_descriptor, Evas_3D_Color_Eet, # member, member, eet_type);
ADD_BASIC(r, EET_T_FLOAT);
ADD_BASIC(g, EET_T_FLOAT);
ADD_BASIC(b, EET_T_FLOAT);
ADD_BASIC(a, EET_T_FLOAT);
#undef ADD_BASIC
/* Material */
EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_material_descriptor, Evas_3D_Material_Eet, "colors", colors, _color_descriptor);
#define ADD_BASIC(member, eet_type) \
EET_DATA_DESCRIPTOR_ADD_BASIC \
(_material_descriptor, Evas_3D_Material_Eet, # member, member, eet_type);
ADD_BASIC(id, EET_T_UINT);
ADD_BASIC(colors_count, EET_T_UINT);
ADD_BASIC(shininess, EET_T_FLOAT);
#undef ADD_BASIC
/* Frame */
#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
(_frame_descriptor, Evas_3D_Frame_Eet, # member, member, eet_type);
ADD_BASIC(id, EET_T_UINT);
ADD_BASIC(geometry_id, EET_T_UINT);
ADD_BASIC(material_id, EET_T_UINT);
#undef ADD_BASIC
/* Mesh */
EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_mesh_descriptor, Evas_3D_Mesh_Eet, "frames", frames, _frame_descriptor);
EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_mesh_descriptor, Evas_3D_Mesh_Eet, "geometries", geometries, _geometry_descriptor);
EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_mesh_descriptor, Evas_3D_Mesh_Eet, "materials", materials, _material_descriptor);
#define ADD_BASIC(member, eet_type) \
EET_DATA_DESCRIPTOR_ADD_BASIC \
(_mesh_descriptor, Evas_3D_Mesh_Eet, # member, member, eet_type);
ADD_BASIC(materials_count, EET_T_UINT);
ADD_BASIC(frames_count, EET_T_UINT);
ADD_BASIC(geometries_count, EET_T_UINT);
#undef ADD_BASIC
}
static inline void
_descriptor_shutdown(void)
{
eet_data_descriptor_free (_geometry_descriptor);
eet_data_descriptor_free (_vertex_descriptor);
eet_data_descriptor_free (_vec3_descriptor);
eet_data_descriptor_free (_color_descriptor);
eet_data_descriptor_free (_material_descriptor);
eet_data_descriptor_free (_frame_descriptor);
eet_data_descriptor_free (_mesh_descriptor);
}
static inline void
_mesh_free(void)
{
free(eet_mesh->geometries[0].vertices);
free(eet_mesh->geometries);
free(eet_mesh->frames);
free(eet_mesh->materials[0].colors);
free(eet_mesh->materials);
free(eet_mesh);
_descriptor_shutdown();
eet_shutdown();
eina_shutdown();
}