gl-drm: Remove useless else block

Swap mode is already defaulted to MODE_FULL, so we don't need this
else here.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2014-08-21 10:14:50 -04:00
parent 97d53c1910
commit 3fdbb9e855
1 changed files with 0 additions and 4 deletions

View File

@ -591,10 +591,6 @@ eng_setup(Evas *eo_e, void *in)
(!strcasecmp(s, "4")))
swap_mode = MODE_QUADRUPLE;
}
else
{
swap_mode = MODE_FULL;
}
/* check for existing engine output */
if (!epd->engine.data.output)