tests: Fix previous patch (forgot to amend changes)

This commit is contained in:
Jean-Philippe Andre 2016-06-07 14:35:02 +09:00
parent 5b976e2805
commit 4095ec4f1a
1 changed files with 3 additions and 3 deletions

View File

@ -616,14 +616,14 @@ gears_init(GLData *gld)
gl->glShaderSource(gld->vtx_shader, 1, &p, NULL);
gl->glCompileShader(gld->vtx_shader);
gl->glGetShaderInfoLog(gld->vtx_shader, sizeof msg, NULL, msg);
printf("vertex shader info: %512s\n", msg);
printf("vertex shader info: %.512s\n", msg);
p = fragment_shader;
gld->fgmt_shader = gl->glCreateShader(GL_FRAGMENT_SHADER);
gl->glShaderSource(gld->fgmt_shader, 1, &p, NULL);
gl->glCompileShader(gld->fgmt_shader);
gl->glGetShaderInfoLog(gld->fgmt_shader, sizeof msg, NULL, msg);
printf("fragment shader info: %512s\n", msg);
printf("fragment shader info: %.512s\n", msg);
gld->program = gl->glCreateProgram();
gl->glAttachShader(gld->program, gld->vtx_shader);
@ -633,7 +633,7 @@ gears_init(GLData *gld)
gl->glLinkProgram(gld->program);
gl->glGetProgramInfoLog(gld->program, sizeof msg, NULL, msg);
printf("info: %512s\n", msg);
printf("info: %.512s\n", msg);
gl->glUseProgram(gld->program);
gld->mvp_loc = gl->glGetUniformLocation(gld->program, "mvp");