gl_common/evas_gl_3d: Assign attenuation values correctly.

This really looks like a copy and paste error to me. The assigned const and
linear value would always be overridden by quad.

CID: 1267462, 1267460
This commit is contained in:
Stefan Schmidt 2015-07-30 12:47:47 +02:00
parent 92b7d1fffa
commit 423b97e572
1 changed files with 2 additions and 2 deletions

View File

@ -959,8 +959,8 @@ _light_build(E3D_Draw_Data *data,
data->flags |= E3D_SHADER_FLAG_LIGHT_ATTENUATION;
data->light.atten.x = pdl->atten_const;
data->light.atten.x = pdl->atten_linear;
data->light.atten.x = pdl->atten_quad;
data->light.atten.y = pdl->atten_linear;
data->light.atten.z = pdl->atten_quad;
}
if (pdl->spot_cutoff < 180.0)