Revert "ecore wl2 - dnd - handle NULL drags... shouldnt happen but does"

This reverts commit 85e5858466.

please do not randomly add null checks for the purpose of quickly closing tickets.
This commit is contained in:
Mike Blumenkrantz 2017-07-24 08:28:39 -04:00
parent 85e5858466
commit 451a93d9d2
1 changed files with 5 additions and 10 deletions

View File

@ -316,16 +316,14 @@ _ecore_wl2_dnd_leave(Ecore_Wl2_Input *input)
if (input->focus.keyboard)
ev->source = input->focus.keyboard->id;
if (input->drag)
ev->win = input->drag->window_id;
ev->win = input->drag->window_id;
ev->offer = input->drag;
ev->offer->ref++;
ev->seat = input->id;
ev->display = input->display;
ev->display->refs++;
if (input->drag)
input->drag->window_id = 0;
input->drag->window_id = 0;
ecore_event_add(ECORE_WL2_EVENT_DND_LEAVE, ev, _delay_offer_destroy, ev->offer);
input->drag = NULL;
}
@ -341,14 +339,12 @@ _ecore_wl2_dnd_motion(Ecore_Wl2_Input *input, int x, int y, uint32_t serial)
ev = calloc(1, sizeof(Ecore_Wl2_Event_Dnd_Motion));
if (!ev) return;
if (input->drag)
input->drag->serial = serial;
input->drag->serial = serial;
if (input->focus.keyboard)
ev->source = input->focus.keyboard->id;
if (input->drag)
ev->win = input->drag->window_id;
ev->win = input->drag->window_id;
ev->x = x;
ev->y = y;
ev->offer = input->drag;
@ -370,8 +366,7 @@ _ecore_wl2_dnd_drop(Ecore_Wl2_Input *input)
if (input->focus.keyboard)
ev->source = input->focus.keyboard->id;
if (input->drag)
ev->win = input->drag->window_id;
ev->win = input->drag->window_id;
ev->x = input->pointer.sx;
ev->y = input->pointer.sy;
ev->offer = input->drag;