Windows CE: use the gdi engine for now

SVN revision: 38537
This commit is contained in:
Vincent Torri 2009-01-10 14:48:30 +00:00
parent e1e0158dcf
commit 478ebffb67
2 changed files with 4 additions and 4 deletions

View File

@ -114,9 +114,9 @@ elm_init(int argc, char **argv)
(!strcasecmp(elm_engine, "opengl-x11")) ||
(!strcasecmp(elm_engine, "opengl_x11")))
_elm_config->engine = ELM_OPENGL_X11;
else if ((!strcasecmp(elm_engine, "wince-fb")) ||
(!strcasecmp(elm_engine, "software-16-wince-fb")) ||
(!strcasecmp(elm_engine, "software_16_wince_fb")))
else if ((!strcasecmp(elm_engine, "wince-gdi")) ||
(!strcasecmp(elm_engine, "software-16-wince-gdi")) ||
(!strcasecmp(elm_engine, "software_16_wince_gdi")))
_elm_config->engine = ELM_SOFTWARE_16_WINCE;
}

View File

@ -263,7 +263,7 @@ elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
win->ee = ecore_evas_gl_x11_new(NULL, 0, 0, 0, 1, 1);
break;
case ELM_SOFTWARE_16_WINCE:
win->ee = ecore_evas_software_wince_fb_new(NULL, 0, 0, 1, 1);
win->ee = ecore_evas_software_wince_gdi_new(NULL, 0, 0, 1, 1);
break;
default:
break;