diff --git a/src/lib/emotion/Emotion.h b/src/lib/emotion/Emotion.h index 5853b7530b..e2d7a7a704 100644 --- a/src/lib/emotion/Emotion.h +++ b/src/lib/emotion/Emotion.h @@ -1266,7 +1266,7 @@ EAPI void emotion_object_last_position_save(Evas_Object *obj); * * @param file A stringshared filename that we want to know if Emotion can play. * - * This just actually look at the extention of the file, it doesn't check the mime-type + * This just actually look at the extension of the file, it doesn't check the mime-type * nor if the file is actually sane. So this is just an hint for your application. * * @see emotion_object_extension_may_play_get() @@ -1278,7 +1278,7 @@ EAPI Eina_Bool emotion_object_extension_may_play_fast_get(const char *file); * * @param file A filename that we want to know if Emotion can play. * - * This just actually look at the extention of the file, it doesn't check the mime-type + * This just actually look at the extension of the file, it doesn't check the mime-type * nor if the file is actually sane. So this is just an hint for your application. * * @see emotion_object_extension_may_play_fast_get() @@ -1290,7 +1290,7 @@ EAPI Eina_Bool emotion_object_extension_may_play_get(const char *file); * * @param obj The object which the query is being ran on. * - * This function is usefull when you want to get a direct access to the pixels. + * This function is useful when you want to get a direct access to the pixels. * * @see emotion_object_image_get() */