ephysics: add a new example doc: Delete Body -

test_delete.c



Patch by: Ricardo de Almeida Gonzaga <ricardo@profusion.mobi>



SVN revision: 76690
This commit is contained in:
Ricardo de Almeida Gonzaga 2012-09-14 22:01:28 +00:00 committed by Bruno Dilly
parent b3ee2a8313
commit 49366a7a84
1 changed files with 85 additions and 1 deletions

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@ -4,7 +4,7 @@
* Here is a page with examples.
*
* @li @ref tutorial_ephysics_bouncing_ball
* @li @ref ephysics_logo_c
* @li @ref tutorial_ephysics_delete_body
*/
/**
@ -206,3 +206,87 @@
* @example ephysics_logo.c
*/
/**
* @page tutorial_ephysics_delete_body EPhysics - Delete Body
*
* The purpose of this example is to demonstrate the EPhysics Callbacks usage -
* The code adds two balls, one with impulse and the second with a collision
* detection callback, to delete the body.
*
* For this example we'll have an EPhysics_World and two basic EPhysics_Bodys,
* we'll apply an impulse in one of then and the other will be stopped
* "waiting" for a collision.
*
* The basic concepts like - initializing an EPhysics_World, render geometry,
* physics limiting boundaries, add an EPhysics_Body, associate it to evas
* objects, change restitution, friction and impulse properties, were already
* covered in
* @ref tutorial_ephysics_bouncing_ball
*
* @section add-callbacks Adding Callbacks
* @dontinclude test_delete.c
*
* Calling ephysics_body_event_callback_add()
* registers a callback to a given EPhysics_Body event type.
*
* We'll use two types:
*
* @ref EPHYSICS_CALLBACK_BODY_DEL : called when a body deletion has been issued
* and just before the deletion actually happens. In other words, to know that
* body has been marked for
* deletion. Typically to free some data associated with the body.
*
* @skipline ephysics_body_event_callback_add(sphere_body1,
* @skip EPHYSICS_CALLBACK_BODY_DEL
* @until );
*
* The callback function will receive the collision_data and free some data
* associated with the body.
*
* @dontinclude test_delete.c
*
* @skip _del_cb(void *data,
* @until }
*
* @ref EPHYSICS_CALLBACK_BODY_COLLISION : called just after the collision has
* been actually processed by the physics engine. In other words, to be notified
* about a collision between two physical bodies.
*
* @skip ephysics_body_event_callback_add(collision_data->sphere,
* @until );
*
* The callback function will get the collision body and check if its body is
* equal to which we want to delete.
*
* @dontinclude test_delete.c
*
* @skip _collision_cb(void *data,
* @until }
*
* See
* @ref _EPhysics_Callback_Body_Type
* for more event types.
*
* Here we finish the example. The full source code can be found at
* @ref test_delete_c.
*
*/
/**
* @page test_delete_c test_delete.c
*
* @section ephysics-test-h ephysics_test.h
* @include ephysics_test.h
*
* @section test-delete-c test_delete.c
* @dontinclude test.c
* @skip test_clean
* @until }
*
* @skip test_win_add
* @until }
*
* @include test_delete.c
*
* @example test_delete.c
*/