Evas GL: Fix shaders for bigendian

Fixes T2918
This commit is contained in:
Jean-Philippe Andre 2015-12-16 15:55:10 +09:00
parent 395ed14f63
commit 4a538ec246
2 changed files with 4 additions and 4 deletions

View File

@ -67,13 +67,13 @@ static const char fragment_glsl[] =
"# define SWZ aaaa\n"
"#else\n"
"# ifndef SHD_BGRA\n"
"# if defined(SHD_IMG) && defined(BIGENDIAN)\n"
"# if defined(SHD_IMG) && defined(SHD_BIGENDIAN)\n"
"# define SWZ gbar\n"
"# else\n"
"# define SWZ bgra\n"
"#endif\n"
"# else\n"
"# if defined(SHD_IMG) && defined(BIGENDIAN)\n"
"# if defined(SHD_IMG) && defined(SHD_BIGENDIAN)\n"
"# define SWZ grab\n"
"# else\n"
"# define SWZ rgba\n"

View File

@ -60,13 +60,13 @@ varying vec2 masktex_s[4];
# define SWZ aaaa
#else
# ifndef SHD_BGRA
# if defined(SHD_IMG) && defined(BIGENDIAN)
# if defined(SHD_IMG) && defined(SHD_BIGENDIAN)
# define SWZ gbar
# else
# define SWZ bgra
#endif
# else
# if defined(SHD_IMG) && defined(BIGENDIAN)
# if defined(SHD_IMG) && defined(SHD_BIGENDIAN)
# define SWZ grab
# else
# define SWZ rgba