Revert "evas: Fix compilation when using different build directory"

This reverts commit 3c13ef14e3.

This introduced new build breaks, especially with in-tree builds.
In particular, DIR was not defined. See T3975.

I'll make the shaders regen an opt-in rather than on by default.
This commit is contained in:
Jean-Philippe Andre 2016-06-27 15:30:47 +09:00
parent 7a17f6fb47
commit 4adbd32a52
3 changed files with 12 additions and 12 deletions

View File

@ -775,7 +775,7 @@ EXTRA_DIST2 += $(EVAS_GL_SHADERS_GEN)
modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(EVAS_GL_SHADERS_GEN) $(top_srcdir)/src/modules/evas/engines/gl_common/shader/gen_shaders.sh
@echo " SHADERS $@"
@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader/gen_shaders.sh $(top_builddir)/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader/gen_shaders.sh
modules/evas/engines/gl_common/evas_gl_shader.c: modules/evas/engines/gl_common/shader/evas_gl_shaders.x
@ -808,7 +808,7 @@ $(GL_SHADERS_3D_GEN)
modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x: $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(GL_SHADERS_3D_GEN) $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/include.shd
@echo " SHADERS $@"
@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(top_builddir)/src/modules/evas/engines/gl_common/shader_3d/evas_3d_shaders.x $(GL_SHADERS_3D_GEN)
@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(GL_SHADERS_3D_GEN)
modules/evas/engines/gl_common/evas_gl_3d_shader.c: modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x

View File

@ -2,7 +2,10 @@
# This script will generate a C file containing all the shaders used by Evas
OUTPUT=$1
DIR=`dirname $0`
cd $DIR/../../../../../
OUTPUT="$DIR/evas_gl_shaders.x"
# Skip generation during make distcheck
if [ "${top_distdir}" != "" ] ; then exit 0; fi
@ -18,8 +21,6 @@ then
exit 0
fi
echo $DIR
exec 1<&-
exec 1>"$OUTPUT"

View File

@ -2,11 +2,10 @@
# This script will generate a C file containing all the shaders used by Evas_3D
OUTPUT="$1"
OUTDIR=$(dirname ${OUTPUT})
INDIR=`dirname $0`
DIR=`dirname $0`
cd $DIR/../../../../../
mkdir -p $OUTDIR
OUTPUT="$DIR/evas_gl_3d_shaders.x"
# Skip generation during make distcheck
if [ "${top_distdir}" != "" ] ; then exit 0; fi
@ -16,7 +15,7 @@ if [ -e ${OUTPUT} ] && [ ! -w ${OUTPUT} ] ; then exit 0; fi
# Skip generation if there is no diff (or no git)
if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
if git diff --quiet --exit-code -- "$OUTDIR"
if git diff --quiet --exit-code -- "$DIR"
then
touch "$OUTPUT"
exit 0
@ -25,7 +24,7 @@ fi
exec 1<&-
exec 1>"$OUTPUT"
SHADERS=${@:2}
SHADERS=$@
VERT_SHADERS_SOURCE=""
FRAG_SHADERS_SOURCE=""
@ -43,7 +42,7 @@ for SHD in $SHADERS ; do
FRAG_SHADERS_SOURCE="$FRAG_SHADERS_SOURCE "$LNAME"_glsl,\n"
fi
m4 "$INDIR/include.shd" "$SHD" > "$SHD.tmp"
m4 "$DIR/include.shd" "$SHD" > "$SHD.tmp"
OIFS="$IFS"
IFS=`printf '\n+'`