forked from enlightenment/efl
Revert "evas: Fix compilation when using different build directory"
This reverts commit 3c13ef14e3
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This introduced new build breaks, especially with in-tree builds.
In particular, DIR was not defined. See T3975.
I'll make the shaders regen an opt-in rather than on by default.
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7a17f6fb47
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@ -775,7 +775,7 @@ EXTRA_DIST2 += $(EVAS_GL_SHADERS_GEN)
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modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(EVAS_GL_SHADERS_GEN) $(top_srcdir)/src/modules/evas/engines/gl_common/shader/gen_shaders.sh
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@echo " SHADERS $@"
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@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader/gen_shaders.sh $(top_builddir)/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
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@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader/gen_shaders.sh
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modules/evas/engines/gl_common/evas_gl_shader.c: modules/evas/engines/gl_common/shader/evas_gl_shaders.x
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@ -808,7 +808,7 @@ $(GL_SHADERS_3D_GEN)
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modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x: $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(GL_SHADERS_3D_GEN) $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/include.shd
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@echo " SHADERS $@"
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@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(top_builddir)/src/modules/evas/engines/gl_common/shader_3d/evas_3d_shaders.x $(GL_SHADERS_3D_GEN)
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@sh $(top_srcdir)/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(GL_SHADERS_3D_GEN)
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modules/evas/engines/gl_common/evas_gl_3d_shader.c: modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x
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@ -2,7 +2,10 @@
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# This script will generate a C file containing all the shaders used by Evas
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OUTPUT=$1
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DIR=`dirname $0`
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cd $DIR/../../../../../
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OUTPUT="$DIR/evas_gl_shaders.x"
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# Skip generation during make distcheck
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if [ "${top_distdir}" != "" ] ; then exit 0; fi
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@ -18,8 +21,6 @@ then
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exit 0
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fi
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echo $DIR
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exec 1<&-
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exec 1>"$OUTPUT"
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@ -2,11 +2,10 @@
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# This script will generate a C file containing all the shaders used by Evas_3D
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OUTPUT="$1"
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OUTDIR=$(dirname ${OUTPUT})
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INDIR=`dirname $0`
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DIR=`dirname $0`
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cd $DIR/../../../../../
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mkdir -p $OUTDIR
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OUTPUT="$DIR/evas_gl_3d_shaders.x"
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# Skip generation during make distcheck
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if [ "${top_distdir}" != "" ] ; then exit 0; fi
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@ -16,7 +15,7 @@ if [ -e ${OUTPUT} ] && [ ! -w ${OUTPUT} ] ; then exit 0; fi
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# Skip generation if there is no diff (or no git)
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if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
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if git diff --quiet --exit-code -- "$OUTDIR"
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if git diff --quiet --exit-code -- "$DIR"
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then
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touch "$OUTPUT"
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exit 0
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@ -25,7 +24,7 @@ fi
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exec 1<&-
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exec 1>"$OUTPUT"
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SHADERS=${@:2}
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SHADERS=$@
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VERT_SHADERS_SOURCE=""
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FRAG_SHADERS_SOURCE=""
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@ -43,7 +42,7 @@ for SHD in $SHADERS ; do
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FRAG_SHADERS_SOURCE="$FRAG_SHADERS_SOURCE "$LNAME"_glsl,\n"
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fi
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m4 "$INDIR/include.shd" "$SHD" > "$SHD.tmp"
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m4 "$DIR/include.shd" "$SHD" > "$SHD.tmp"
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OIFS="$IFS"
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IFS=`printf '\n+'`
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