efl_ui_spin_button: Change property name to avoid name duplicating.

Summary:
The name 'loop' is already there in efl canvas.

loop -> circulate.

Test Plan: elementary_test -> efl_ui_spin_button test.

Reviewers: jpeg, Jaehyun_Cho, woohyun

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5639
This commit is contained in:
Woochan Lee 2017-12-11 16:30:31 +09:00 committed by Jean-Philippe Andre
parent bb68d84e78
commit 4b2f1abc9f
4 changed files with 11 additions and 11 deletions

View File

@ -27,7 +27,7 @@ test_ui_spin_button(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *
efl_ui_range_min_max_set(efl_added, 0, 10),
efl_ui_range_value_set(efl_added, 6),
efl_ui_range_step_set(efl_added, 2),
efl_ui_spin_button_loop_set(efl_added, EINA_TRUE),
efl_ui_spin_button_circulate_set(efl_added, EINA_TRUE),
efl_ui_spin_button_editable_set(efl_added, EINA_TRUE),
efl_event_callback_add(efl_added, EFL_UI_SPIN_BUTTON_EVENT_DELAY_CHANGED,_spin_delay_changed_cb, NULL),
efl_pack(bx, efl_added));

View File

@ -135,7 +135,7 @@ _value_set(Evas_Object *obj,
Efl_Ui_Spin_Button_Data *sd = efl_data_scope_get(obj, MY_CLASS);
Efl_Ui_Spin_Data *pd = efl_data_scope_get(obj, EFL_UI_SPIN_CLASS);
if (sd->loop)
if (sd->circulate)
{
if (new_val < pd->val_min)
new_val = pd->val_max;
@ -820,15 +820,15 @@ _efl_ui_spin_button_editable_get(Eo *obj EINA_UNUSED, Efl_Ui_Spin_Button_Data *s
}
EOLIAN static void
_efl_ui_spin_button_loop_set(Eo *obj EINA_UNUSED, Efl_Ui_Spin_Button_Data *sd, Eina_Bool loop)
_efl_ui_spin_button_circulate_set(Eo *obj EINA_UNUSED, Efl_Ui_Spin_Button_Data *sd, Eina_Bool circulate)
{
sd->loop = loop;
sd->circulate = circulate;
}
EOLIAN static Eina_Bool
_efl_ui_spin_button_loop_get(Eo *obj EINA_UNUSED, Efl_Ui_Spin_Button_Data *sd)
_efl_ui_spin_button_circulate_get(Eo *obj EINA_UNUSED, Efl_Ui_Spin_Button_Data *sd)
{
return sd->loop;
return sd->circulate;
}
EOLIAN static const Efl_Access_Action_Data *

View File

@ -10,8 +10,8 @@ class Efl.Ui.Spin_Button (Efl.Ui.Spin, Efl.Ui.Focus.Composition,
@since 1.21
]]
methods {
@property loop {
[[Control whether the spin should loop when it reaches its minimum or maximum value.
@property circulate {
[[Control whether the spin should circulate value when it reaches its minimum or maximum value.
Disabled by default. If disabled, when the user tries to increment the
value,
@ -21,7 +21,7 @@ class Efl.Ui.Spin_Button (Efl.Ui.Spin, Efl.Ui.Focus.Composition,
but the value less step is less than minimum value. In this case,
the new displayed value will be the minimum value.
When loop is enabled, when the user tries to increment the value,
When this is enabled, when the user tries to increment the value,
but displayed value plus step value is bigger than maximum value,
the new value will be the minimum value. When the the user tries to
decrement it, but the value less step is less than minimum value,
@ -40,7 +40,7 @@ class Efl.Ui.Spin_Button (Efl.Ui.Spin, Efl.Ui.Focus.Composition,
get {
}
values {
loop: bool(false); [[$true to enable loop or $false to disable it.]]
circulate: bool(false); [[$true to enable circulate or $false to disable it.]]
}
}
@property editable {

View File

@ -14,7 +14,7 @@ struct _Efl_Ui_Spin_Button_Data
Eina_Bool entry_reactivate : 1;
Eina_Bool editable : 1;
Eina_Bool inc_val : 1;
Eina_Bool loop : 1;
Eina_Bool circulate : 1;
};
#endif