evas_render: avoid unnecessary assignment.

devs/devilhorns/drm
Daniel Juyung Seo 9 years ago
parent 2d4ba9e8dd
commit 4b457c5f2d
  1. 9
      src/lib/evas/canvas/evas_render.c

@ -1760,8 +1760,7 @@ evas_render_updates_internal(Evas *eo_e,
for (i = 0; i < e->restack_objects.count; ++i)
{
obj = eina_array_data_get(&e->restack_objects, i);
eo_obj = obj->object;
obj->func->render_pre(eo_obj, obj, obj->private_data);
obj->func->render_pre(obj->object, obj, obj->private_data);
_evas_render_prev_cur_clip_cache_add(e, obj);
}
OBJS_ARRAY_CLEAN(&e->restack_objects);
@ -1886,8 +1885,7 @@ evas_render_updates_internal(Evas *eo_e,
{
obj = (Evas_Object_Protected_Data *)eina_array_data_get
(&e->obscuring_objects, i);
eo_obj = obj->object;
if (evas_object_is_in_output_rect(eo_obj, obj, ux - fx, uy - fy, uw, uh))
if (evas_object_is_in_output_rect(obj->object, obj, ux - fx, uy - fy, uw, uh))
{
OBJ_ARRAY_PUSH(&e->temporary_objects, obj);
@ -2145,8 +2143,7 @@ evas_render_updates_internal(Evas *eo_e,
for (i = 0; i < e->delete_objects.count; ++i)
{
obj = eina_array_data_get(&e->delete_objects, i);
eo_obj = obj->object;
evas_object_free(eo_obj, 1);
evas_object_free(obj->object, 1);
}
eina_array_clean(&e->delete_objects);
/* if we deleted no objects this frame or we deleted a lot (> 1024) then

Loading…
Cancel
Save