emotion/doc - Document some audio functions.

- emotion_object_audio_volume_set
 - emotion_object_audio_volume_get
 - emotion_object_audio_mute_set
 - emotion_object_audio_mute_get

SVN revision: 60884
This commit is contained in:
Rafael Antognolli 2011-06-30 20:02:12 +00:00
parent dd72eeea0e
commit 4c434a15d3
1 changed files with 64 additions and 0 deletions

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@ -282,9 +282,73 @@ EAPI void emotion_object_smooth_scale_set (Evas_Object *obj, Eina_B
EAPI Eina_Bool emotion_object_smooth_scale_get (const Evas_Object *obj);
EAPI double emotion_object_ratio_get (const Evas_Object *obj);
EAPI void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev);
/**
* @brief Set the audio volume.
*
* @param obj The object where the volume is being set.
* @param vol The new volume parameter. Range is from 0.0 to 1.0.
*
* Sets the audio volume of the stream being played. This has nothing to do with
* the system volume. This volume will be multiplied by the system volume. e.g.:
* if the current volume level is 0.5, and the system volume is 50%, it will be
* 0.5 * 0.5 = 0.25.
*
* The default value depends on the module used. This value doesn't get changed
* when another file is loaded.
*
* @see emotion_object_audio_volume_get()
*
* @ingroup Emotion_Audio
*/
EAPI void emotion_object_audio_volume_set (Evas_Object *obj, double vol);
/**
* @brief Get the audio volume.
*
* @param obj The object from which we are retrieving the volume.
* @return The current audio volume level for this object.
*
* Get the current value for the audio volume level. Range is from 0.0 to 1.0.
* This volume is set with emotion_object_audio_volume_set().
*
* @see emotion_object_audio_volume_set()
*
* @ingroup Emotion_Audio
*/
EAPI double emotion_object_audio_volume_get (const Evas_Object *obj);
/**
* @brief Set the mute audio option for this object.
*
* @param obj The object which we are setting the mute audio option.
* @param mute Whether the audio should be muted (@c EINA_TRUE) or not (@c
* EINA_FALSE).
*
* This function sets the mute audio option for this emotion object. The current
* module used for this object can use this to avoid decoding the audio portion
* of the loaded media file.
*
* @see emotion_object_audio_mute_get()
* @see emotion_object_video_mute_set()
*
* @ingroup Emotion_Audio
*/
EAPI void emotion_object_audio_mute_set (Evas_Object *obj, Eina_Bool mute);
/**
* @brief Get the mute audio option of this object.
*
* @param obj The object which we are retrieving the mute audio option from.
* @return Whether the audio is muted (@c EINA_TRUE) or not (@c EINA_FALSE).
*
* This function return the mute audio option from this emotion object. It can
* be set with emotion_object_audio_mute_set().
*
* @see emotion_object_audio_mute_set()
*
* @ingroup Emotion_Audio
*/
EAPI Eina_Bool emotion_object_audio_mute_get (const Evas_Object *obj);
EAPI int emotion_object_audio_channel_count (const Evas_Object *obj);
EAPI const char *emotion_object_audio_channel_name_get(const Evas_Object *obj, int channel);