diff --git a/src/examples/evas/Makefile.am b/src/examples/evas/Makefile.am index 70b90d1d71..6df4f4a3d1 100644 --- a/src/examples/evas/Makefile.am +++ b/src/examples/evas/Makefile.am @@ -180,6 +180,11 @@ evas_3d_cube2_SOURCES = evas-3d-cube2.c evas_3d_cube2_LDADD = $(ECORE_EVAS_COMMON_LDADD) evas_3d_cube2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) +EXTRA_PROGRAMS += evas_3d_proxy +evas_3d_proxy_SOURCES = evas-3d-proxy.c +evas_3d_proxy_LDADD = $(ECORE_EVAS_COMMON_LDADD) +evas_3d_proxy_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) + .edc.edj: $(AM_V_EDJ)$(EDJE_CC) $(EDJE_CC_FLAGS) $< $(builddir)/$(@F) diff --git a/src/examples/evas/evas-3d-proxy.c b/src/examples/evas/evas-3d-proxy.c new file mode 100644 index 0000000000..e09af9ddbd --- /dev/null +++ b/src/examples/evas/evas-3d-proxy.c @@ -0,0 +1,275 @@ +#include +#include +#include +#include +#include + +#define WIDTH 1024 +#define HEIGHT 1024 + +typedef struct _Scene_Data +{ + Evas_3D_Scene *scene; + Evas_3D_Node *root_node; + Evas_3D_Node *camera_node; + Evas_3D_Node *light_node; + Evas_3D_Node *mesh_node; + + Evas_3D_Camera *camera; + Evas_3D_Light *light; + Evas_3D_Mesh *mesh; + Evas_3D_Material *material; + Evas_3D_Texture *texture; +} Scene_Data; + +Ecore_Evas *ecore_evas = NULL; +Evas *evas = NULL; +Evas_Object *background = NULL; +Evas_Object *image = NULL; +Evas_Object *bg_image = NULL; + +static const float cube_vertices[] = +{ + /* Front */ + -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, + 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, + -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, + 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, + + /* Back */ + 1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, + -1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, + 1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, + -1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, + + /* Left */ + -1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, + -1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, + -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, + -1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, + + /* Right */ + 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, + 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, + 1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, + 1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, + + /* Top */ + -1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, + 1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, + -1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, + 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, + + /* Bottom */ + 1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, + -1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, + 1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, + -1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, +}; + +static const unsigned short cube_indices[] = +{ + /* Front */ + 0, 1, 2, 2, 1, 3, + + /* Back */ + 4, 5, 6, 6, 5, 7, + + /* Left */ + 8, 9, 10, 10, 9, 11, + + /* Right */ + 12, 13, 14, 14, 13, 15, + + /* Top */ + 16, 17, 18, 18, 17, 19, + + /* Bottom */ + 20, 21, 22, 22, 21, 23 +}; + +static void +_on_delete(Ecore_Evas *ee EINA_UNUSED) +{ + ecore_main_loop_quit(); +} + +static void +_on_canvas_resize(Ecore_Evas *ee) +{ + int w, h; + + ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); + + evas_object_resize(background, w, h); + evas_object_resize(image, w, h); + evas_object_move(image, 0, 0); +} + +static Eina_Bool +_animate_scene(void *data) +{ + static float angle = 0.0f; + Scene_Data *scene = (Scene_Data *)data; + + angle += 0.5; + + evas_3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0); + + /* Rotate */ + if (angle > 360.0) + angle -= 360.0f; + + return EINA_TRUE; +} + +static void +_camera_setup(Scene_Data *data) +{ + data->camera = evas_3d_camera_add(evas); + evas_3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); + + data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); + evas_3d_node_camera_set(data->camera_node, data->camera); + evas_3d_node_member_add(data->root_node, data->camera_node); + evas_3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); + evas_3d_node_look_at_set(data->camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); +} + +static void +_light_setup(Scene_Data *data) +{ + data->light = evas_3d_light_add(evas); + evas_3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); + evas_3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); + evas_3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); + + data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); + evas_3d_node_light_set(data->light_node, data->light); + evas_3d_node_member_add(data->root_node, data->light_node); + evas_3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); + evas_3d_node_look_at_set(data->light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); +} + +static void +_mesh_setup(Scene_Data *data) +{ + /* Setup material. */ + data->material = evas_3d_material_add(evas); + data->texture = evas_3d_texture_add(evas); + + evas_3d_texture_source_set(data->texture, bg_image); + + evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE); + evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE); + evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); + + evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0); + evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0); + evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0); + evas_3d_material_shininess_set(data->material, 100.0); + + evas_3d_material_texture_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, data->texture); + + /* Setup mesh. */ + data->mesh = evas_3d_mesh_add(evas); + evas_3d_mesh_vertex_count_set(data->mesh, 24); + evas_3d_mesh_frame_add(data->mesh, 0); + + evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_POSITION, + 12 * sizeof(float), &cube_vertices[ 0]); + evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_NORMAL, + 12 * sizeof(float), &cube_vertices[ 3]); + evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_COLOR, + 12 * sizeof(float), &cube_vertices[ 6]); + evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_TEXCOORD, + 12 * sizeof(float), &cube_vertices[10]); + + evas_3d_mesh_index_data_set(data->mesh, EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, + 36, &cube_indices[0]); + evas_3d_mesh_vertex_assembly_set(data->mesh, EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES); + + evas_3d_mesh_shade_mode_set(data->mesh, EVAS_3D_SHADE_MODE_FLAT); + + evas_3d_mesh_frame_material_set(data->mesh, 0, data->material); + + data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); + evas_3d_node_member_add(data->root_node, data->mesh_node); + evas_3d_node_mesh_add(data->mesh_node, data->mesh); +} + +static void +_scene_setup(Scene_Data *data) +{ + data->scene = evas_3d_scene_add(evas); + evas_3d_scene_size_set(data->scene, WIDTH, HEIGHT); + evas_3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); + + data->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); + + _camera_setup(data); + _light_setup(data); + _mesh_setup(data); + + evas_3d_scene_root_node_set(data->scene, data->root_node); + evas_3d_scene_camera_node_set(data->scene, data->camera_node); +} + +int +main(void) +{ + Scene_Data data; + + if (!ecore_evas_init()) + return 0; + + ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL); + + if (!ecore_evas) + return 0; + + ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); + ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); + ecore_evas_show(ecore_evas); + + evas = ecore_evas_get(ecore_evas); + + /* Add a background rectangle objects. */ + background = evas_object_rectangle_add(evas); + evas_object_color_set(background, 0, 0, 0, 255); + evas_object_move(background, 0, 0); + evas_object_resize(background, WIDTH, HEIGHT); + evas_object_show(background); + + /* Add a background imageg. */ + bg_image = evas_object_image_filled_add(evas); + evas_object_image_file_set(bg_image, "cube1.png", NULL); + evas_object_move(bg_image, 0, 0); + evas_object_resize(bg_image, WIDTH, HEIGHT); + evas_object_show(bg_image); + + /* Add an image object for 3D scene rendering. */ + image = evas_object_image_filled_add(evas); + evas_object_move(image, 0, 0); + evas_object_resize(image, WIDTH, HEIGHT); + evas_object_show(image); + + /* Setup scene */ + _scene_setup(&data); + + /* Set the image object as render target for 3D scene. */ + evas_object_image_3d_scene_set(image, data.scene); + + /* Add animation timer callback. */ + ecore_timer_add(0.016, _animate_scene, &data); + + /* Enter main loop. */ + ecore_main_loop_begin(); + + ecore_evas_free(ecore_evas); + ecore_evas_shutdown(); + + return 0; +}