From 5964c335671b310726933a4212bf8a7f9f649158 Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Mon, 20 Jun 2016 14:19:30 +0900 Subject: [PATCH] evas: Improve debug logs (print shader code) --- src/modules/evas/engines/gl_common/evas_gl_3d_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c index 0ead38a961..95be4a63fa 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c @@ -207,7 +207,8 @@ _shader_compile(GLuint shader, const char *src) glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); log_str = (GLchar *)malloc(len); glGetShaderInfoLog(shader, len, &info_len, log_str); - ERR("Shader compilation failed.\n%s", log_str); + ERR("Shader compilation failed: %s", log_str); + DBG("Shader source was:\n%s", src); free(log_str); return EINA_FALSE;