Optimize interpolation.

Check if values actually differ before interpolating them, this will
avoid useless math for (x1 - (x1 - x2) * p) when x1 and x2 are equal.

Also don't interpolate values that doesn't make sense to the part,
like color2 and color3 for non-text.

TODO: Refactor edje part description into more object-oriented
fashion, with a struct with just the common parts followed by an union
of structs for special objects, these would contain specific bits for
each part type. This would save us a bit of memory and then we can
more easily refactor code isolating common and specific parts, making
code smaller and easier to handle.


SVN revision: 33861
This commit is contained in:
Gustavo Sverzut Barbieri 2008-02-27 19:03:19 +00:00
parent b5d880093f
commit 621d8f73af
1 changed files with 43 additions and 28 deletions

View File

@ -1357,9 +1357,13 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
_edje_part_recalc_single(ed, ep, ep->param1.description, chosen_desc, ep->param1.rel1_to_x, ep->param1.rel1_to_y, ep->param1.rel2_to_x, ep->param1.rel2_to_y, ep->confine_to, &p1, flags);
if (ep->param2.description)
{
int beginning_pos, part_type;
_edje_part_recalc_single(ed, ep, ep->param2.description, chosen_desc, ep->param2.rel1_to_x, ep->param2.rel1_to_y, ep->param2.rel2_to_x, ep->param2.rel2_to_y, ep->confine_to, &p2, flags);
pos = ep->description_pos;
beginning_pos = (pos < 0.5);
part_type = ep->part->type;
/* visible is special */
if ((p1.visible) && (!p2.visible))
@ -1369,10 +1373,10 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
else
p3.visible = p1.visible;
p3.smooth = (pos < 0.5) ? p1.smooth : p2.smooth;
p3.smooth = (beginning_pos) ? p1.smooth : p2.smooth;
/* FIXME: do x and y separately base on flag */
#define INTP(_x1, _x2, _p) ((_x1) + (((_x2) - (_x1)) * _p))
#define INTP(_x1, _x2, _p) (((_x1) == (_x2)) ? (_x1) : ((_x1) + (((_x2) - (_x1)) * (_p))))
p3.x = INTP(p1.x, p2.x, pos);
p3.y = INTP(p1.y, p2.y, pos);
p3.w = INTP(p1.w, p2.w, pos);
@ -1383,44 +1387,55 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags)
p3.req.w = INTP(p1.req.w, p2.req.w, pos);
p3.req.h = INTP(p1.req.h, p2.req.h, pos);
/* FIXME: detect when we do not have dragable set. */
p3.req_drag.x = INTP(p1.req_drag.x, p2.req_drag.x, pos);
p3.req_drag.y = INTP(p1.req_drag.y, p2.req_drag.y, pos);
p3.req_drag.w = INTP(p1.req_drag.w, p2.req_drag.w, pos);
p3.req_drag.h = INTP(p1.req_drag.h, p2.req_drag.h, pos);
p3.fill.x = INTP(p1.fill.x, p2.fill.x, pos);
p3.fill.y = INTP(p1.fill.y, p2.fill.y, pos);
p3.fill.w = INTP(p1.fill.w, p2.fill.w, pos);
p3.fill.h = INTP(p1.fill.h, p2.fill.h, pos);
p3.fill.angle = INTP(p1.fill.angle, p2.fill.angle, pos);
p3.fill.spread = pos > 0.5 ? p2.fill.spread : p1.fill.spread;
p3.color.r = INTP(p1.color.r, p2.color.r, pos);
p3.color.g = INTP(p1.color.g, p2.color.g, pos);
p3.color.b = INTP(p1.color.b, p2.color.b, pos);
p3.color.a = INTP(p1.color.a, p2.color.a, pos);
p3.color2.r = INTP(p1.color2.r, p2.color2.r, pos);
p3.color2.g = INTP(p1.color2.g, p2.color2.g, pos);
p3.color2.b = INTP(p1.color2.b, p2.color2.b, pos);
p3.color2.a = INTP(p1.color2.a, p2.color2.a, pos);
if ((part_type == EDJE_PART_TYPE_IMAGE) ||
(part_type == EDJE_PART_TYPE_GRADIENT))
{
p3.fill.x = INTP(p1.fill.x, p2.fill.x, pos);
p3.fill.y = INTP(p1.fill.y, p2.fill.y, pos);
p3.fill.w = INTP(p1.fill.w, p2.fill.w, pos);
p3.fill.h = INTP(p1.fill.h, p2.fill.h, pos);
if (part_type == EDJE_PART_TYPE_GRADIENT)
{
p3.fill.angle = INTP(p1.fill.angle, p2.fill.angle, pos);
p3.fill.spread = (beginning_pos) ? p1.fill.spread : p2.fill.spread;
p3.gradient = (beginning_pos) ? p1.gradient : p2.gradient;
}
else
{
p3.border.l = INTP(p1.border.l, p2.border.l, pos);
p3.border.r = INTP(p1.border.r, p2.border.r, pos);
p3.border.t = INTP(p1.border.t, p2.border.t, pos);
p3.border.b = INTP(p1.border.b, p2.border.b, pos);
}
}
else if ((part_type == EDJE_PART_TYPE_TEXT) ||
(part_type == EDJE_PART_TYPE_TEXTBLOCK))
{
p3.color2.r = INTP(p1.color2.r, p2.color2.r, pos);
p3.color2.g = INTP(p1.color2.g, p2.color2.g, pos);
p3.color2.b = INTP(p1.color2.b, p2.color2.b, pos);
p3.color2.a = INTP(p1.color2.a, p2.color2.a, pos);
p3.color3.r = INTP(p1.color3.r, p2.color3.r, pos);
p3.color3.g = INTP(p1.color3.g, p2.color3.g, pos);
p3.color3.b = INTP(p1.color3.b, p2.color3.b, pos);
p3.color3.a = INTP(p1.color3.a, p2.color3.a, pos);
p3.color3.r = INTP(p1.color3.r, p2.color3.r, pos);
p3.color3.g = INTP(p1.color3.g, p2.color3.g, pos);
p3.color3.b = INTP(p1.color3.b, p2.color3.b, pos);
p3.color3.a = INTP(p1.color3.a, p2.color3.a, pos);
p3.border.l = INTP(p1.border.l, p2.border.l, pos);
p3.border.r = INTP(p1.border.r, p2.border.r, pos);
p3.border.t = INTP(p1.border.t, p2.border.t, pos);
p3.border.b = INTP(p1.border.b, p2.border.b, pos);
p3.text.align.x = INTP(p1.text.align.x, p2.text.align.x, pos);
p3.text.align.y = INTP(p1.text.align.y, p2.text.align.y, pos);
p3.text.elipsis = INTP(p1.text.elipsis, p2.text.elipsis, pos);
p3.gradient.id = pos > 0.5 ? p2.gradient.id : p1.gradient.id;
p3.gradient.type = pos > 0.5 ? p2.gradient.type : p1.gradient.type;
p3.text.align.x = INTP(p1.text.align.x, p2.text.align.x, pos);
p3.text.align.y = INTP(p1.text.align.y, p2.text.align.y, pos);
p3.text.elipsis = INTP(p1.text.elipsis, p2.text.elipsis, pos);
}
pf = &p3;
}