New simpler button example.

Patch by: João Paulo Fernandes Ventura<ventura@profusion.mobi>

SVN revision: 69508
This commit is contained in:
João Paulo Fernandes Ventura 2012-03-19 12:58:12 +00:00 committed by Jonas M. Gastal
parent 80a39ad311
commit 627ba403ac
2 changed files with 111 additions and 0 deletions

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@ -810,6 +810,63 @@
*/
/**
* @page button_example_00 Button - Hello, Button!
*
* @dontinclude button_example_00.c
*
* Keeping the tradition, this is a simple "Hello, World" button example. We
* will show how to create a button and associate and action to be performed
* when you click on it.
*
* In the end, we'll be presented with something that looks like this:
*
* @image html screenshots/button_00.png
* @image latex screenshots/button_00.eps width=\textwidth
*
* The full code of the example is @ref button_example_00.c "here" and we
* will follow here with a rundown of it.
*
*
* There is only one button on the interface which performs a basic action:
* close the application. This behavior is described by on_click() function,
* that interrupt the program invoking elm_exit().
* @skip static void
* @until }
*
*
* On the main() function, we set the basic characteristics of the user
* interface. First we use the Elementary library to create a window and
* set its policies (such as close when the user click on the window close
* icon).
*
* @skip elm_win_add
* @until elm_policy_set
*
* In order to turn it visible on the WM (Window Manager), we also have to
* associate it to a canvas through Evas library, and set its dimensions.
*
* @skip evas_object_resize
* @until evas_object_show(win)
*
* Then we create a background associated to the window, define its dimensions,
* and turn it visible on the canvas.
* @skip elm_bg_add
* @until evas_object_show(bg)
*
*
* Finally we use Elementary to create a button and Evas to set its
* proprieties. Here we have not only to give the button dimensions, but also
* its coordinates and the action to be performed on the click event.
* @skip elm_button_add
* @until evas_object_show(btn)
*
*
* And we are done.
*
* @example button_example_00.c
*/
/**
* @page button_example_01 Button - Complete example
*
* @dontinclude button_example_01.c

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/*
* gcc -o button_example_00 button_example_00.c `pkg-config --cflags --libs elementary`
*/
#include <Elementary.h>
#ifdef HAVE_CONFIG_H
#include "elementary_config.h"
#else
#define __UNUSED__
#endif
static void
on_click(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
elm_exit();
}
int
elm_main(int argc __UNUSED__, char **argv __UNUSED__)
{
Evas_Object *win = NULL;
Evas_Object *bg = NULL;
Evas_Object *btn = NULL;
/* Create an win, associate it with a canvas and */
/* turn it visible on WM (Window Manager). */
win = elm_win_add(NULL, "Greetings", ELM_WIN_BASIC);
elm_win_title_set(win, "Hello, World!");
elm_win_autodel_set(win, EINA_TRUE);
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
evas_object_resize(win, 240, 60);
evas_object_show(win);
/* Create a bg, associate it to an win */
/* and turn it visible on WM. */
bg = elm_bg_add(win);
evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win, bg);
evas_object_show(bg);
/* Create a btn, associate to a function, associate */
/* to win, give a dimension and position. */
btn = elm_button_add(win);
elm_object_text_set(btn, "Good-Bye, World!");
evas_object_smart_callback_add(btn, "clicked", on_click, NULL);
evas_object_resize(btn, 120, 30);
evas_object_move(btn, 60, 15);
evas_object_show(btn);
elm_run();
return 0;
}
ELM_MAIN();