From 67fff04cc724d83608c350987b9a5dfea5402d46 Mon Sep 17 00:00:00 2001 From: Bryce Harrington Date: Thu, 17 Aug 2017 10:45:35 -0400 Subject: [PATCH] evas: Fix spelling/grammar errors Summary: Fixes some basic punctuation and grammar errors, corrects spelling and word order/choice in various places. Reviewers: devilhorns Reviewed By: devilhorns Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D5098 --- src/lib/evas/Evas.h | 8 +++---- src/lib/evas/Evas_GL.h | 23 ++++++++++--------- .../ecore_evas/engines/sdl/ecore_evas_sdl.c | 2 +- 3 files changed, 17 insertions(+), 16 deletions(-) diff --git a/src/lib/evas/Evas.h b/src/lib/evas/Evas.h index a602397418..d25847c7bf 100644 --- a/src/lib/evas/Evas.h +++ b/src/lib/evas/Evas.h @@ -99,7 +99,7 @@ For example, if in the above scene, the windowing system requires the application to redraw the area from 0, 0 to 50, 50 (also referred as - "expose event"), then the programmer must calculate manually the + "expose event"), then the programmer must manually calculate the updates and repaint it again: @verbatim @@ -126,8 +126,8 @@ 100 pixels is around 40000 useless writes! You could write code to calculate the overlapping areas and avoid painting then, but then it should be mixed with the "expose event" handling mentioned - above and you quickly realize that the initially simpler method became - really complex. + above and you quickly realize that the initially simpler method becomes + very complex. Evas is a structural system in which the programmer creates and manages display objects and their properties, and as a result of this @@ -165,7 +165,7 @@ This lets you think in a more natural way when dealing with a display, and saves time and effort of working out how to load and display images, render given the current display system, and so on. Since - Evas also is portable across different display systems, this also + Evas is also portable across different display systems, this also gives you the ability to have their code ported and displayed on different display systems with very little work. diff --git a/src/lib/evas/Evas_GL.h b/src/lib/evas/Evas_GL.h index a48882b5fe..abc03ef267 100644 --- a/src/lib/evas/Evas_GL.h +++ b/src/lib/evas/Evas_GL.h @@ -924,7 +924,7 @@ EAPI Evas_GL_Surface *evas_gl_current_surface_get (Evas_GL *evas_gl) EIN * @param[out] context Optional return value for the current context * @param[out] surface Optional return value for the current surface * - * @return The current Evas GL, ie. the last Evas GL passed to evas_gl_make_current + * @return The current Evas GL, i.e. the last Evas GL passed to evas_gl_make_current * * @see evas_gl_make_current * @@ -4798,7 +4798,7 @@ typedef unsigned long long EvasGLTime; /* @brief Attribute list terminator * 0 is also accepted as an attribute terminator. * Evas_GL will ensure that the attribute list is always properly terminated - * (eg. using EGL_NONE for EGL backends) and the values are supported by the + * (e.g. using EGL_NONE for EGL backends) and the values are supported by the * backends. */ #define EVAS_GL_NONE 0x3038 @@ -4847,7 +4847,7 @@ typedef unsigned long long EvasGLTime; * The values are the same as EGL error codes - @c EGL_SUCCESS. * * Some of the values may be set directly by Evas GL when an obvious error was - * detected (eg. @c NULL pointers or invalid dimensions), otherwise Evas GL will + * detected (e.g. @c NULL pointers or invalid dimensions), otherwise Evas GL will * call the backend's GetError() function and translate to a valid @c EVAS_GL_ * error code. * @@ -5214,8 +5214,9 @@ struct _Evas_GL_API * * Requires the @c EVAS_GL_image extension. * - * @note Unlike in pure EGL, the display pointer needs not be passed in, as - * Evas GL will use the same EGLDisplay as used in the create function. + * @note Unlike in pure EGL, the display pointer doesn't need to be + * passed in, as Evas GL will use the same EGLDisplay as used in the + * create function. */ void (*evasglDestroyImage) (EvasGLImage image); /** @} */ @@ -5248,7 +5249,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext * @li @c EVAS_GL_NATIVE_SURFACE_TIZEN (Tizen platform only):
* Requires the @c EVAS_GL_TIZEN_image_native_surface extension. * - * @note Evas_GL_API must have version 2 or more. + * @note Evas_GL_API must have version 2 or higher. * * @since 1.12 */ @@ -5259,7 +5260,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext /** * @name OpenGL-ES 1.1 * - * Evas_GL_API version 2 or more. + * Evas_GL_API version 2 or higher. * * The following functions are some of the standard OpenGL-ES 1.0 functions, * that are not also present in the @ref gles2 "OpenGL-ES 2.0 APIs". @@ -5360,7 +5361,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext /** * @name OpenGL-ES 1.1 extensions * - * Evas_GL_API version 2 or more. + * Evas_GL_API version 2 or higher. * * OpenGL-ES 1.1 specifies a set of extensions on top of OpenGL-ES 1.0. * When available, Evas GL will expose these extensions with the following @@ -5571,7 +5572,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext * @param sync A valid sync object created by evasglCreateSync * @param timeout A relative timeout in nanoseconds * - * @note Requires the extension @c EGL_KHR_reusable_sync, similarly to eglClientWaitSyncKHR. + * @note Requires the extension @c EGL_KHR_reusable_sync, similar to eglClientWaitSyncKHR. * * @return @c EVAS_GL_TIMEOUT_EXPIRED if the sync failed and timeout was reached, * @c EVAS_GL_CONDITION_SATISFIED if the sync was signaled, @@ -5587,7 +5588,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext * @param evas_gl The current Evas_GL connection * @param sync A valid sync object created by evasglCreateSync * - * @note Requires the extension @c EGL_KHR_reusable_sync or @c EGL_KHR_wait_sync, similarly to eglSignalSyncKHR. + * @note Requires the extension @c EGL_KHR_reusable_sync or @c EGL_KHR_wait_sync, similar to eglSignalSyncKHR. * * @return @c EINA_TRUE in case of success, or * @c EINA_FALSE in case of failure (in which case evas_gl_error_get() should return an error code) @@ -5635,7 +5636,7 @@ EvasGLImage *img = glapi->evasglCreateImageForContext /** * @name Evas GL Wayland functions * - * Evas_GL_API version 3 or more. + * Evas_GL_API version 3 or higher. * * @since 1.13 * @{ */ diff --git a/src/modules/ecore_evas/engines/sdl/ecore_evas_sdl.c b/src/modules/ecore_evas/engines/sdl/ecore_evas_sdl.c index 56b789dd3c..a6ddee93d2 100644 --- a/src/modules/ecore_evas/engines/sdl/ecore_evas_sdl.c +++ b/src/modules/ecore_evas/engines/sdl/ecore_evas_sdl.c @@ -650,7 +650,7 @@ ecore_evas_sdl_new_internal(const char* name, int w, int h, int fullscreen, EAPI Ecore_Evas* ecore_evas_sdl16_new_internal(const char* name EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED, int fullscreen EINA_UNUSED, int hwsurface EINA_UNUSED, int noframe EINA_UNUSED, int alpha EINA_UNUSED) { - ERR("OUTCH !"); + ERR("OUCH !"); return NULL; }