Eo: Get rid of eo_add_custom.

We decided to deprecate this one in favour of setting thing in the
construction between the constructor and the finalizer.
This commit is contained in:
Tom Hacohen 2014-09-25 10:24:27 +01:00
parent 8204212f36
commit 6846978ebd
36 changed files with 90 additions and 188 deletions

View File

@ -111,7 +111,7 @@ main(void)
ctxt.enterer = ecore_idle_enterer_add(_enterer_cb, &ctxt);
ctxt.exiter = ecore_idle_exiter_add(_exiter_cb, &ctxt);
ctxt.idler = ecore_idler_add(_idler_cb, &ctxt);
// ctxt.idler = eo_add_custom(ECORE_IDLER_CLASS, NULL, ecore_idler_constructor(_idler_cb, &ctxt));
// ctxt.idler = eo_add(ECORE_IDLER_CLASS, NULL, ecore_idler_constructor(_idler_cb, &ctxt));
ctxt.handler = ecore_event_handler_add(_event_type,
_event_handler_cb,
&ctxt);

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@ -48,11 +48,11 @@ main(void)
poller2 = ecore_poller_add(ECORE_POLLER_CORE, 8, _poller_print_cb, str2);
poller3 = ecore_poller_add(ECORE_POLLER_CORE, 30, _poller_quit_cb, str3);
// poller1 = eo_add_custom(ECORE_POLLER_CLASS, NULL,
// poller1 = eo_add(ECORE_POLLER_CLASS, NULL,
// ecore_poller_constructor(ECORE_POLLER_CORE, 4, _poller_print_cb, str1));
// poller2 = eo_add_custom(ECORE_POLLER_CLASS, NULL,
// poller2 = eo_add(ECORE_POLLER_CLASS, NULL,
// ecore_poller_constructor(ECORE_POLLER_CORE, 8, _poller_print_cb, str2));
// poller3 = eo_add_custom(ECORE_POLLER_CLASS, NULL,
// poller3 = eo_add(ECORE_POLLER_CLASS, NULL,
// ecore_poller_constructor(ECORE_POLLER_CORE, 20, _poller_quit_cb, str3));

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@ -187,7 +187,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
@ -195,7 +195,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@ -213,7 +213,7 @@ main(void)
evas_3d_light_directional_set(EINA_TRUE));
light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@ -252,9 +252,9 @@ main(void)
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(50.0));
mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
mesh_box_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
mesh_box_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
material_box = eo_add(EVAS_3D_MATERIAL_CLASS, evas);

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@ -218,7 +218,7 @@ _camera_setup(Scene_Data *data)
eo_do(data->camera,
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@ -238,7 +238,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
@ -284,7 +284,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->material));
data->mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
@ -294,7 +294,7 @@ static void
_scene_setup(Scene_Data *data)
{
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
eo_do(scene,

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@ -130,7 +130,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@ -150,7 +150,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@ -199,7 +199,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
@ -214,7 +214,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);

View File

@ -159,7 +159,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@ -180,7 +180,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@ -265,7 +265,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_frame_material_set(20, data->material1));
data->mesh_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
@ -280,7 +280,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);

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@ -102,7 +102,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
@ -124,7 +124,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@ -223,14 +223,14 @@ _mesh_setup(Scene_Data *data)
_set_ball(data->mesh1, 2, 0, 0, 0, 100, data->material);
data->mesh_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
data->mesh_node1 =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node1));
@ -250,7 +250,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(FOG_COLOR, 1));
data->root_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);

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@ -121,7 +121,7 @@ static void
_camera_setup(Scene_Data *data)
{
data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@ -140,7 +140,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0);
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS,evas,
data->light_node = eo_add(EVAS_3D_NODE_CLASS,evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@ -185,13 +185,13 @@ _scene_setup(Scene_Data *data)
{
data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup_model(data);
data->mesh_node_model = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_model = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_model,
evas_3d_node_position_set(0, 0, 0);

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@ -77,7 +77,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@ -86,7 +86,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@ -105,7 +105,7 @@ main(void)
evas_3d_light_directional_set(EINA_TRUE));
light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@ -145,7 +145,7 @@ main(void)
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(50.0));
mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node));

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@ -383,7 +383,7 @@ _camera_setup(Scene_Data *data)
eo_do(data->camera,
evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 100.0));
data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@ -403,7 +403,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@ -428,11 +428,11 @@ _mesh_setup(Scene_Data *data)
data->texture_diffuse_planet = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
data->texture_diffuse_moon = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
data->mesh_node_planet = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_planet = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
data->mesh_node_cube = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_cube = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
data->mesh_node_moon = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_moon = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
/* Setup material for cube. */
@ -561,7 +561,7 @@ _scene_setup(Scene_Data *data)
data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
eo_do(data->scene,

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@ -91,7 +91,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@ -100,7 +100,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@ -119,7 +119,7 @@ main(void)
evas_3d_light_directional_set(EINA_TRUE));
light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@ -161,7 +161,7 @@ main(void)
eo_do(mesh, evas_3d_mesh_save(EVAS_3D_MESH_FILE_TYPE_OBJ, "saved_man", NULL));
mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node));

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@ -294,7 +294,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@ -303,7 +303,7 @@ main(void)
evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 100.0));
camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera),
@ -361,7 +361,7 @@ main(void)
1.0),
evas_3d_material_shininess_set(50.0));
mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node, evas_3d_node_member_add(mesh_node));

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@ -154,7 +154,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(30.0, 1.0, 2.0, 50.0));
data->camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@ -175,7 +175,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@ -232,7 +232,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
@ -248,7 +248,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);

View File

@ -176,7 +176,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@ -185,7 +185,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 1000.0));
camera_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@ -204,7 +204,7 @@ main(void)
evas_3d_light_projection_perspective_set(45.0, 1.0, 2.0, 1000.0));
light_node =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@ -246,7 +246,7 @@ main(void)
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(50.0));
mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node));
@ -270,7 +270,7 @@ main(void)
mesh_node1 =
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node, evas_3d_node_member_add(mesh_node1));
eo_do(mesh_node1, evas_3d_node_mesh_add(mesh1));

View File

@ -124,9 +124,9 @@ _camera_setup(Scene_Data *data)
eo_do(data->camera,
evas_3d_camera_projection_perspective_set(65.0, 1.0, 1.0, 100.0));
data->mediator_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mediator_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->root_node, evas_3d_node_member_add(data->mediator_node));
@ -148,7 +148,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),

View File

@ -870,7 +870,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
eo_do(data->mesh_eagle,
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE));
data->mesh_node_eagle = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_eagle = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_eagle,
@ -904,7 +904,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
data->mesh_node_world = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_world = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
@ -957,7 +957,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->gun));
data->mesh_node_gun = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_gun = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
@ -1000,7 +1000,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->material_gun_butt));
data->mesh_node_gun_butt = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_gun_butt = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
evas_3d_node_member_add(data->mesh_node_gun_butt));
@ -1040,7 +1040,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->material_gun_cage));
data->mesh_node_gun_cage = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_gun_cage = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
evas_3d_node_member_add(data->mesh_node_gun_cage));
@ -1084,7 +1084,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->rocket));
data->mesh_node_rocket = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_rocket = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
evas_3d_node_member_add(data->mesh_node_rocket));
@ -1111,7 +1111,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
evas_3d_mesh_frame_material_set(0, data->material_cube));
data->mesh_node_cube = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_cube = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
evas_3d_node_member_add(data->mesh_node_cube));
@ -1159,7 +1159,7 @@ _mesh_setup_grass(Scene_Data *data, int index)
6, &grass_indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
data->mesh_node_grass[index] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_grass[index] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
@ -1211,7 +1211,7 @@ _mesh_setup_gun_bling(Scene_Data *data, int index)
evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
data->mesh_node_gun_bling[index] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_gun_bling[index] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
@ -1357,7 +1357,7 @@ _mesh_setup_snake(Scene_Data *data)
eo_do(data->mesh_snake,
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE));
data->mesh_node_snake = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_snake = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_snake,
@ -1381,7 +1381,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_size_set(WIDTH, HEIGHT),
evas_3d_scene_background_color_set(0.5, 0.5, 0.5, 0.0));
data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
@ -1398,7 +1398,7 @@ _scene_setup(Scene_Data *data)
_mesh_setup(data, bricks_vertices, 0);
_mesh_setup(data, wall_vertices, 1);
data->mesh_node_level[0] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_level[0] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
@ -1415,7 +1415,7 @@ _scene_setup(Scene_Data *data)
Evas_Real bx, by, bz;
for ( i = 1; i < 10; ++i)
{
data->mesh_node_level[i] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_level[i] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_level[i],
@ -1433,7 +1433,7 @@ _scene_setup(Scene_Data *data)
}
_mesh_setup_warrior(data, 2);
data->mesh_node_level[10] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
data->mesh_node_level[10] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_level[10],
evas_3d_node_position_set(17, -10, 0),

View File

@ -179,7 +179,6 @@ _ecore_animator_add(Ecore_Animator *obj,
}
animator->obj = obj;
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_manual_free_set(obj, EINA_TRUE);
if (!func)
@ -197,20 +196,13 @@ _ecore_animator_add(Ecore_Animator *obj,
return EINA_TRUE;
}
EOLIAN static void
_ecore_animator_eo_base_constructor(Eo *obj, Ecore_Animator_Data *_pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EAPI Ecore_Animator *
ecore_animator_add(Ecore_Task_Cb func,
const void *data)
{
Ecore_Animator *animator = NULL;
animator = eo_add_custom(MY_CLASS, _ecore_parent,
animator = eo_add(MY_CLASS, _ecore_parent,
ecore_animator_constructor(func, data));
eo_unref(animator);
return animator;
@ -230,7 +222,7 @@ ecore_animator_timeline_add(double runtime,
const void *data)
{
Ecore_Animator *animator;
animator = eo_add_custom(MY_CLASS, _ecore_parent,
animator = eo_add(MY_CLASS, _ecore_parent,
ecore_animator_timeline_constructor(runtime, func, data));
eo_unref(animator);
return animator;

View File

@ -21,7 +21,6 @@ class Ecore.Animator (Eo.Base)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
Eo.Base.event_freeze;
Eo.Base.event_thaw;

View File

@ -44,7 +44,6 @@ _ecore_idle_enterer_add(Ecore_Idle_Enterer *obj,
}
ie->obj = obj;
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_manual_free_set(obj, EINA_TRUE);
if (!func)
@ -64,7 +63,7 @@ ecore_idle_enterer_add(Ecore_Task_Cb func,
const void *data)
{
Ecore_Idle_Enterer *ie = NULL;
ie = eo_add_custom(MY_CLASS, _ecore_parent, ecore_idle_enterer_after_constructor(func, data));
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_after_constructor(func, data));
eo_unref(ie);
return ie;
}
@ -86,7 +85,7 @@ ecore_idle_enterer_before_add(Ecore_Task_Cb func,
const void *data)
{
Ecore_Idle_Enterer *ie = NULL;
ie = eo_add_custom(MY_CLASS, _ecore_parent, ecore_idle_enterer_before_constructor(func, data));
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_enterer_before_constructor(func, data));
eo_unref(ie);
return ie;
}
@ -103,13 +102,6 @@ unlock:
_ecore_unlock();
}
EOLIAN static void
_ecore_idle_enterer_eo_base_constructor(Eo *obj, Ecore_Idle_Enterer_Data *_pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EAPI void *
ecore_idle_enterer_del(Ecore_Idle_Enterer *idle_enterer)
{

View File

@ -20,7 +20,6 @@ class Ecore.Idle.Enterer (Eo.Base)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
}
constructors {

View File

@ -37,7 +37,7 @@ ecore_idle_exiter_add(Ecore_Task_Cb func,
const void *data)
{
Ecore_Idle_Exiter *ie = NULL;
ie = eo_add_custom(MY_CLASS, _ecore_parent, ecore_idle_exiter_constructor(func, data));
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idle_exiter_constructor(func, data));
eo_unref(ie);
return ie;
}
@ -54,7 +54,6 @@ _ecore_idle_exiter_constructor(Eo *obj, Ecore_Idle_Exiter_Data *ie, Ecore_Task_C
ie->obj = obj;
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_manual_free_set(obj, EINA_TRUE);
if (!func)
@ -71,13 +70,6 @@ _ecore_idle_exiter_constructor(Eo *obj, Ecore_Idle_Exiter_Data *ie, Ecore_Task_C
_ecore_unlock();
}
EOLIAN static void
_ecore_idle_exiter_eo_base_constructor(Eo *obj, Ecore_Idle_Exiter_Data *_pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EAPI void *
ecore_idle_exiter_del(Ecore_Idle_Exiter *idle_exiter)
{

View File

@ -12,7 +12,6 @@ class Ecore.Idle.Exiter (Eo.Base)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
}
constructors {

View File

@ -39,7 +39,7 @@ ecore_idler_add(Ecore_Task_Cb func,
_ecore_lock();
ie = eo_add_custom(MY_CLASS, _ecore_parent, ecore_idler_constructor(func, data));
ie = eo_add(MY_CLASS, _ecore_parent, ecore_idler_constructor(func, data));
eo_unref(ie);
_ecore_unlock();
@ -56,7 +56,6 @@ _ecore_idler_constructor(Eo *obj, Ecore_Idler_Data *ie, Ecore_Task_Cb func, cons
}
ie->obj = obj;
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_manual_free_set(obj, EINA_TRUE);
if (!func)
@ -71,13 +70,6 @@ _ecore_idler_constructor(Eo *obj, Ecore_Idler_Data *ie, Ecore_Task_Cb func, cons
idlers = (Ecore_Idler_Data *)eina_inlist_append(EINA_INLIST_GET(idlers), EINA_INLIST_GET(ie));
}
EOLIAN static void
_ecore_idler_eo_base_constructor(Eo *obj, Ecore_Idler_Data *_pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EAPI void *
ecore_idler_del(Ecore_Idler *idler)
{

View File

@ -12,7 +12,6 @@ class Ecore.Idler (Eo.Base)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
}
constructors {

View File

@ -49,7 +49,7 @@ EAPI Ecore_Job *
ecore_job_add(Ecore_Cb func,
const void *data)
{
Ecore_Job *job = eo_add_custom(MY_CLASS, _ecore_parent, ecore_job_constructor(func, data));
Ecore_Job *job = eo_add(MY_CLASS, _ecore_parent, ecore_job_constructor(func, data));
eo_unref(job);
return job;
}
@ -62,7 +62,6 @@ _ecore_job_constructor(Eo *obj, Ecore_Job_Data *job, Ecore_Cb func, const void *
eo_error_set(obj);
EINA_MAIN_LOOP_CHECK_RETURN;
}
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_manual_free_set(obj, EINA_TRUE);
if (!func)
@ -83,13 +82,6 @@ _ecore_job_constructor(Eo *obj, Ecore_Job_Data *job, Ecore_Cb func, const void *
job->data = (void *)data;
}
EOLIAN static void
_ecore_job_eo_base_constructor(Eo *obj, Ecore_Job_Data *_pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EAPI void *
ecore_job_del(Ecore_Job *obj)
{

View File

@ -12,7 +12,6 @@ class Ecore.Job (Eo.Base)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
}
constructors {

View File

@ -230,13 +230,6 @@ ecore_poller_poll_interval_get(Ecore_Poller_Type type EINA_UNUSED)
return poll_interval;
}
EOLIAN static void
_ecore_poller_eo_base_constructor(Eo *obj, Ecore_Poller_Data *_pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EAPI Ecore_Poller *
ecore_poller_add(Ecore_Poller_Type type EINA_UNUSED,
int interval,
@ -244,7 +237,7 @@ ecore_poller_add(Ecore_Poller_Type type EINA_UNUSED,
const void *data)
{
Ecore_Poller *poller;
poller = eo_add_custom(MY_CLASS, _ecore_parent,
poller = eo_add(MY_CLASS, _ecore_parent,
ecore_poller_constructor(type, interval, func, data));
eo_unref(poller);
return poller;
@ -263,7 +256,6 @@ _ecore_poller_constructor(Eo *obj, Ecore_Poller_Data *poller, Ecore_Poller_Type
EINA_MAIN_LOOP_CHECK_RETURN;
}
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_manual_free_set(obj, EINA_TRUE);
if (!func)

View File

@ -38,7 +38,6 @@ class Ecore.Poller (Eo.Base)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
}
constructors {

View File

@ -97,7 +97,7 @@ ecore_timer_add(double in,
Ecore_Timer *timer = NULL;
EINA_MAIN_LOOP_CHECK_RETURN_VAL(NULL);
timer = eo_add_custom(MY_CLASS, _ecore_parent, ecore_obj_timer_constructor(in, func, data));
timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_constructor(in, func, data));
eo_unref(timer);
return timer;
}
@ -118,7 +118,6 @@ _ecore_timer_add(Ecore_Timer *obj,
}
timer->obj = obj;
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_manual_free_set(obj, EINA_TRUE);
if (!func)
@ -160,13 +159,6 @@ _ecore_timer_loop_constructor(Eo *obj, Ecore_Timer_Data *timer, double in, Ecore
_ecore_timer_add(obj, timer, now, in, func, data);
}
EOLIAN static void
_ecore_timer_eo_base_constructor(Eo *obj, Ecore_Timer_Data *_pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EAPI Ecore_Timer *
ecore_timer_loop_add(double in,
Ecore_Task_Cb func,
@ -407,7 +399,7 @@ _ecore_timer_loop_add(double in,
const void *data)
{
Ecore_Timer *timer = NULL;
timer = eo_add_custom(MY_CLASS, _ecore_parent, ecore_obj_timer_loop_constructor(in, func, data));
timer = eo_add(MY_CLASS, _ecore_parent, ecore_obj_timer_loop_constructor(in, func, data));
eo_unref(timer);
return timer;

View File

@ -68,7 +68,6 @@ class Ecore.Timer (Eo.Base)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
Eo.Base.event_freeze;
/* XXX: can't document overriden methods

View File

@ -625,8 +625,6 @@ EAPI void eo_error_set_internal(const Eo *obj, const char *file, int line);
* @param parent the parent to set to the object.
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*
* @see #eo_add_custom
*/
#define eo_add(klass, parent, ...) \
({ \
@ -640,27 +638,6 @@ EAPI void eo_error_set_internal(const Eo *obj, const char *file, int line);
_tmp_obj; \
})
/**
* @def eo_add_custom
* @brief Create a new object with a custom constructor.
* @param klass the class of the object to create.
* @param parent the parent to set to the object.
* @param ... The ops to run. With the constructor being first.
* @return An handle to the new object on success, NULL otherwise.
*
* @see #eo_add
*/
#define eo_add_custom(klass, parent, ...) \
({ \
const Eo_Class *_tmp_klass = klass; \
Eo *_tmp_obj = _eo_add_internal_start(__FILE__, __LINE__, _tmp_klass, parent); \
eo_do(_tmp_obj, \
__VA_ARGS__; \
_tmp_obj = eo_finalize(); \
); \
_tmp_obj; \
})
EAPI Eo * _eo_add_internal_start(const char *file, int line, const Eo_Class *klass_id, Eo *parent);
/**

View File

@ -775,7 +775,7 @@ evas_3d_node_add(Evas *e, Evas_3D_Node_Type type)
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
Evas_Object *eo_obj = eo_add_custom(MY_CLASS, e, evas_3d_node_constructor(type));
Evas_Object *eo_obj = eo_add(MY_CLASS, e, evas_3d_node_constructor(type));
eo_unref(eo_obj);
return eo_obj;
}
@ -783,8 +783,6 @@ evas_3d_node_add(Evas *e, Evas_3D_Node_Type type)
EOLIAN static void
_evas_3d_node_constructor(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node_Type type)
{
eo_do_super(obj, MY_CLASS, eo_constructor());
eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_NODE));
evas_vec3_set(&pd->position, 0.0, 0.0, 0.0);
@ -815,13 +813,6 @@ _evas_3d_node_constructor(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node_Type type
}
}
EOLIAN static void
_evas_3d_node_eo_base_constructor(Eo *obj, Evas_3D_Node_Data *pd EINA_UNUSED)
{
eo_error_set(obj);
ERR("only custom constructor can be used with '%s' class", MY_CLASS_NAME);
}
EOLIAN static void
_evas_3d_node_eo_base_destructor(Eo *obj, Evas_3D_Node_Data *pd EINA_UNUSED)
{

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@ -577,7 +577,6 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
Evas_3D_Object.update_notify;
Evas_3D_Object.change_notify;

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@ -29,7 +29,7 @@ START_TEST(ecore_test_animators)
fail_if(!ecore_init(), "ERROR: Cannot init Ecore!\n");
ecore_animator_frametime_set(interval1);
animator = eo_add_custom(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(1, _anim_cb, &interval1));
animator = eo_add(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(1, _anim_cb, &interval1));
fail_if(!animator);
@ -37,7 +37,7 @@ START_TEST(ecore_test_animators)
ecore_animator_frametime_set(interval2);
prev = 0;
animator = eo_add_custom(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(1, _anim_cb, &interval2));
animator = eo_add(ECORE_ANIMATOR_CLASS, NULL, ecore_animator_timeline_constructor(1, _anim_cb, &interval2));
fail_if(!animator);
ecore_main_loop_begin();

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@ -772,7 +772,7 @@ START_TEST(eo_add_do_and_custom)
Eo *obj = NULL;
eo_init();
obj = eo_add_custom(SIMPLE_CLASS, NULL, eo_constructor());
obj = eo_add(SIMPLE_CLASS, NULL, eo_constructor());
fail_if(!obj);
eo_unref(obj);
@ -782,7 +782,7 @@ START_TEST(eo_add_do_and_custom)
fail_if(pd->a != 7);
eo_unref(obj);
obj = eo_add_custom(SIMPLE_CLASS, NULL, eo_constructor(), simple_a_set(7));
obj = eo_add(SIMPLE_CLASS, NULL, eo_constructor(), simple_a_set(7));
fail_if(!obj);
pd = eo_data_scope_get(obj, SIMPLE_CLASS);
fail_if(pd->a != 7);

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@ -49,12 +49,10 @@ _try_swap_stack(Eo *obj EINA_UNUSED, void *class_data)
}
static void
_constructor(Eo *obj, void *class_data EINA_UNUSED, int v)
_constructor(Eo *obj EINA_UNUSED, void *class_data EINA_UNUSED, int v)
{
Thread_Test_Public_Data *pd = class_data;
eo_do_super(obj, THREAD_TEST_CLASS, eo_constructor());
pd->v = v;
}
@ -87,7 +85,7 @@ _thread_job(void *data, Eina_Thread t EINA_UNUSED)
if (v == 1)
eina_spinlock_take(&locks[0]);
obj = eo_add_custom(THREAD_TEST_CLASS, NULL, thread_test_constructor(v));
obj = eo_add(THREAD_TEST_CLASS, NULL, thread_test_constructor(v));
eo_do(obj, thread_test_try_swap_stack(), v = thread_test_v_get());